Lucandrake Posted January 25, 2005 Author Posted January 25, 2005 (edited) Ken silvermen, idk if you guys know him, but I sended him a email , this is what he wroteTo become successful in my field, you obviously need significant programming skills. However you should know that it's just as important to find the right people (or company) at the right time. I was very lucky in this regard - partially because I got into computers a few years before everybody else was getting into it, but also because my dad was smart enough to convince me to write letters to various companies at a time when they would listen. 3D Realms was one of these companies - and they turned out to be exactly the right fit for me. These opportunities don't come around often - and I can't tell you how to find yours since things change so quickly. Being known as a "famous engine programmer" is not nearly as easy as it used to be. Not only do you have 10 times the competition as compared to my day, but you also have to deal with the fact that games these days are sold more on their artwork than technology. I like to compare the video game business to Hollywood. Do you know of any famous camera inventors? Maybe if the year was 1930... but times change unfortunately. Even though your chances aren't great, it's never a bad idea to develop your programming skills anyway. This man has done amazing things, but , like he himself said, he did it during the moments that actually matter, and no, I didn't ask questions here and wanted short term answers, I know it's a long rode, and a very tough one indeed, but I do want a career in this, if anything I'll have Profesional wresteling as a back up, that or do what Daeval said wich is to become a tester, and I've seen plenty of job offerings in testers paying $9.90 a hour wich is pretty good...im just asking for help, not answers Edit:What I ment by as soon as possible was really as soon as possible, not really fast, so if as soon as possible is 15-30 years then let it be Edited January 25, 2005 by Drake
Aoshi Posted January 25, 2005 Posted January 25, 2005 (edited) Hey you should try to dl one of those ebooks on programming c++ video games, it is very good at telling you how to start, i have this 15mb pdf file that tells me how to program some simple space shooter, yet it implaments 3d renderings, like astroids on crack, it shows how to program individual modules to get the most out of your stuff and other advice,game programming book C++ i think the name of the book is, im not sure im still looking for the other books on networking a game. Or you could do it like me and use rpg maker 2k4 its cool and you can program certain custom thingies, it requires you to be a good pixel artist if you want custom things though. Edited January 25, 2005 by Aoshi
Lucandrake Posted January 25, 2005 Author Posted January 25, 2005 I have done mini 2-4 hour RPG's on RPG 2k,2k3, didn't know 2k4 was out, so yeah, thats why C++ class is easier for me then the rest, it looks like im programing the boring part of video games, well, at least the back coding when im in class, thats how I see it
Gryph Posted January 25, 2005 Posted January 25, 2005 Ken silvermen, idk if you guys know him, but I sended him a email , this is what he wroteTo become successful in my field, you obviously need significant programming skills. However you should know that it's just as important to find the right people (or company) at the right time. I was very lucky in this regard - partially because I got into computers a few years before everybody else was getting into it, but also because my dad was smart enough to convince me to write letters to various companies at a time when they would listen. 3D Realms was one of these companies - and they turned out to be exactly the right fit for me. These opportunities don't come around often - and I can't tell you how to find yours since things change so quickly. Being known as a "famous engine programmer" is not nearly as easy as it used to be. Not only do you have 10 times the competition as compared to my day, but you also have to deal with the fact that games these days are sold more on their artwork than technology. I like to compare the video game business to Hollywood. Do you know of any famous camera inventors? Maybe if the year was 1930... but times change unfortunately. Even though your chances aren't great, it's never a bad idea to develop your programming skills anyway. This man has done amazing things, but , like he himself said, he did it during the moments that actually matter, and no, I didn't ask questions here and wanted short term answers, I know it's a long rode, and a very tough one indeed, but I do want a career in this, if anything I'll have Profesional wresteling as a back up, that or do what Daeval said wich is to become a tester, and I've seen plenty of job offerings in testers paying $9.90 a hour wich is pretty good...im just asking for help, not answers Edit:What I ment by as soon as possible was really as soon as possible, not really fast, so if as soon as possible is 15-30 years then let it be<{POST_SNAPBACK}> Oh man...you emailed and got a reply back from Ken Silverman, so cool. For those that don't know, he wrote the BUILD engine (the one used for Duke Nukem 3D) by the age of 19. He was John Carmack's only true competition back then but he went back to college instead.
Aoshi Posted January 25, 2005 Posted January 25, 2005 Yeah Rpg maker 2k4 is also called rmxp and it comes with a program language called ruby which is a derivative of c im not sure. Well just hit the books on c++ and make tons of crap eventually in the coal a diamond of skill may be discovered or somthing like that. Grammar skills..... consult a copywriter, all i can say is read a lot of books, works by shakespeare, Bain(ashes of a god), read books that movies were made out of. Oh and i also recommend even though you say that you are a programmer in the backrounds of the game or whatever, you should try numerous things in game creation, like game art, game music even though you think your skill may not be to good in these things, if you are creating something you are the closest to that world that you create, write down stories or even concepts in a book, things you saw in a park, a fight in school, dreams, ideas like this can give you a perpective in what you are doing or what you are going to do. Ask yourself, if i want to make something out of C, what could the alternatives of this thing can do, can it do A, B and C and yet be stable enough to correspond with other things, is it redudndant, do i have a skelatal structure program which i place modules to build it up or is it i have modules built on modules to create a program, do i have to compromise this in order to do that and if that is the case can i make another process.
Agozer Posted January 25, 2005 Posted January 25, 2005 Ken silvermen, idk if you guys know him, but I sended him a email , this is what he wroteTo become successful in my field, you obviously need significant programming skills. However you should know that it's just as important to find the right people (or company) at the right time. I was very lucky in this regard - partially because I got into computers a few years before everybody else was getting into it, but also because my dad was smart enough to convince me to write letters to various companies at a time when they would listen. 3D Realms was one of these companies - and they turned out to be exactly the right fit for me. These opportunities don't come around often - and I can't tell you how to find yours since things change so quickly. Being known as a "famous engine programmer" is not nearly as easy as it used to be. Not only do you have 10 times the competition as compared to my day, but you also have to deal with the fact that games these days are sold more on their artwork than technology. I like to compare the video game business to Hollywood. Do you know of any famous camera inventors? Maybe if the year was 1930... but times change unfortunately. Even though your chances aren't great, it's never a bad idea to develop your programming skills anyway. This man has done amazing things, but , like he himself said, he did it during the moments that actually matter, and no, I didn't ask questions here and wanted short term answers, I know it's a long rode, and a very tough one indeed, but I do want a career in this, if anything I'll have Profesional wresteling as a back up, that or do what Daeval said wich is to become a tester, and I've seen plenty of job offerings in testers paying $9.90 a hour wich is pretty good...im just asking for help, not answers Edit:What I ment by as soon as possible was really as soon as possible, not really fast, so if as soon as possible is 15-30 years then let it be Oh man...you emailed and got a reply back from Ken Silverman, so cool. For those that don't know, he wrote the BUILD engine (the one used for Duke Nukem 3D) by the age of 19. He was John Carmack's only true competition back then but he went back to college instead.*gasp* *wheeze* You are so right. It's not fair. m(_V_)m to Silverman.
Lucandrake Posted January 25, 2005 Author Posted January 25, 2005 (edited) Guys, this is screwed up, the debugger for UT2004 won't run without crashing my computer, im off to look for forums that help in the coding of UT2004, im going to do that, on tuesdays and thursdays, work on 2004 and moding, and on mondays and wednesdays , I'll work on small games and debuging those, friday saturday and sunday are a free day's until I need them... Edited January 25, 2005 by Drake
Lucandrake Posted January 25, 2005 Author Posted January 25, 2005 Endeavours? What does that mean? I sorta get the sentence and the basic meaning of the word, but whats the actuall definition?
Gryph Posted January 25, 2005 Posted January 25, 2005 Endeavours? What does that mean? I sorta get the sentence and the basic meaning of the word, but whats the actuall definition?<{POST_SNAPBACK}>One thing you'll have to do is learn to look up and research things yourself and not have everything hand fed to you. Main Entry: en·deav·or 1 archaic : to strive to achieve or reach2 : to attempt (as the fulfillment of an obligation) by exertion of effort <endeavors to finish the race>
Agozer Posted January 25, 2005 Posted January 25, 2005 Endeavours? What does that mean? I sorta get the sentence and the basic meaning of the word, but whats the actuall definition?One thing you'll have to do is learn to look up and research things yourself and not have everything hand fed to you. Main Entry: en·deav·or 1 archaic : to strive to achieve or reach2 : to attempt (as the fulfillment of an obligation) by exertion of effort Mr. G gets imaginery cookies just because he looked stuff up.
Daeval Posted January 25, 2005 Posted January 25, 2005 (edited) Guys, this is screwed up, the debugger for UT2004 won't run without crashing my computer, im off to look for forums that help in the coding of UT2004, im going to do that, on tuesdays and thursdays, work on 2004 and moding, and on mondays and wednesdays , I'll work on small games and debuging those, friday saturday and sunday are a free day's until I need them...<{POST_SNAPBACK}> Since I've been doing some UT2K4 stuff recently, I'll toss you a bone on this one, in the form of links: First, the UDN: http://udn.epicgames.com/Main/WebHomeIt's the official place, so theoretically it should be a starting place, but it's really only good for certain things (at least, without being a licenscee). Either way, it should be on your bookmarks list. Next, the official programming board: http://www.ataricommunity.com/forums/forum...php?forumid=269This is another no-brainer. Just make sure you LOOK STUFF UP before you ask for something in there. The Unreal Wiki: http://wiki.beyondunreal.com/wiki/This thing is IMMENSELY useful. If you're not familiar with the concept, it's basically an online encyclopedia on all things Unreal, in terms of content creation. It's maintained by end users though, so there is a slight degree of unofficial-ness. UnCodeX: http://unreal.student.utwente.nl/uncodex-ut2004/This is basically an API spec for the UnrealScript language. It has all the classes native to UT2004 cross-referenced with variables, functions, etc for ease of use. Another must-have on your bookmarks list. Also, the debugger blows. You might try using WOTgreal, but I've been debugging by hand to good effect. So there's that. Good luck, and you can PM me with questions if you want. I may not be able to answer, but I'll try. (P.S. In high school, my friends and I emailed ID Software CEO Todd Hollenshead to ask if we could use one copy of Quake 1 on multiple computers for a club in our school lab, without paying for a site license. He sent back permission and wished us good luck the organization. That was the last thing we needed to convince the tech manager at school to let us run with the gaming club on their then-brand-new pentiums.) Edited January 25, 2005 by Daeval
emsley Posted January 26, 2005 Posted January 26, 2005 Best bet?Become a hitman that only asasanates women who have done the world or good people wrong.I would pay you handsomly.
Wizard Posted January 26, 2005 Posted January 26, 2005 Best bet for learning UT2k4 is with the Special Edition DVD it comes with. It's where I've learned mostly everything for it. From mapping to basic ai coding.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now