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Posted
i could not open the files testdiv.gba, bioshack.bin, testadd.bin & testmul.bin

Oh, sure you could open them. They just don't give any graphical output; this is by design.

 

* testadd: This is just a test ROM for the ADD instruction, and should be stepped through in debug mode.

* testmul: A test of MUL, to be stepped through also.

* testdiv: A test of a divide algorithm, which happens to test the overflow flag; should be stepped through.

* bioshack.bin: My small hack of the GBA BIOS; probably shouldn't be loaded in as a game ROM.

 

Thanks for trying them though! :P

Posted
i could not open the files testdiv.gba, bioshack.bin, testadd.bin & testmul.bin

Oh, sure you could open them. They just don't give any graphical output; this is by design.

 

* testadd: This is just a test ROM for the ADD instruction, and should be stepped through in debug mode.

* testmul: A test of MUL, to be stepped through also.

* testdiv: A test of a divide algorithm, which happens to test the overflow flag; should be stepped through.

* bioshack.bin: My small hack of the GBA BIOS; probably shouldn't be loaded in as a game ROM.

 

Thanks for trying them though! :)

 

ok thanks

  • 1 month later...
Posted
How come when I load a ROM it just freezes basically?

Because the emulator doesn't work properly. Nuff' said.

 

Plus, it doesn't run commericial games.

Posted
yes but I mean the test ones...it just says paused down the bottoms corner.

Are you talking about the ones already reported to be working? If not, my previous statement still stands.

Posted
yes but I mean the test ones...it just says paused down the bottoms corner.

Did you try running them after loading them? I think you press F3 to run. Maybe Two9A implemented load and run but I'm not sure.

Posted
F4.
Fine, fine, fine. I'll change that one value in the INI file right now. I've been getting tens of complaints about this :)
Posted (edited)

I don't know why people couldn't change that value themselves, or press F4. It's not like it's the end of the world. :clapping:

 

 

PS hello bloodthirsty welcome here. Don't say the name of the other place, it's against the rules.

Edited by robbbert
Posted
PS hello bloodthirsty welcome here. Don't say the name of the other place, it's against the rules.

Friend of yours?

Posted (edited)

Hello Mr.Robbbert!

 

I did edit the value myself after many times trying to load them, but it says running down the bottom with the number of frames and so on, but it's just a black screen.

 

EDIT: When I run: afire.gba, leonard.gba & wstein.gba and I open the pallette after I run it, I can see colour, but if I have the pallette open and then run the game It's just blank, but the screen is still blank.

Edited by Bloodthirsty
Posted

oke dont know if you are something with this but when I tried to play Super mario 64 DS and Meteroid Prime Hunters. So this is the log file. Your emulator is lockated at my E:\nintendo ds\dsemu-0.0.2a

 

this is the log file :

 

[20050318.18:05:15]

[20050318.18:05:15] Opening log: E:\nintendo ds\dsemu-0.0.2a\log.txt

[20050318.18:05:15] LOG: Starting session.

[20050318.18:05:15] WND: Initialised.

[20050318.18:05:17] WND: Menu option: File/Open.

[20050318.18:05:22] ARM7: ROM file: E:\nintendo ds\Super Mario 64 DS (U).NDS

[20050318.18:05:22] MMU: Memoryspace allocation complete.

[20050318.18:05:22] ARM7: Initialised.

[20050318.18:05:22] GPU: VRAM allocated.

[20050318.18:05:22] GPU: Initialised.

[20050318.18:05:22] Main: Memory allocated.

[20050318.18:05:22] Main: INI file read.

[20050318.18:05:23] OpenGL: About to create texture image.

[20050318.18:05:23] GPU: Using OpenGL.

[20050318.18:05:23] MMU: ROM size: 9217366 bytes.

[20050318.18:05:34]

[20050318.18:05:34] Opening log: E:\nintendo ds\dsemu-0.0.2a\log.txt

[20050318.18:05:34] LOG: Starting session.

[20050318.18:05:34] WND: Initialised.

[20050318.18:05:36] WND: Menu option: File/Open.

[20050318.18:05:39] ARM7: ROM file: E:\nintendo ds\Metroid Prime Hunters - First Hunt (U).nds

[20050318.18:05:39] MMU: Memoryspace allocation complete.

[20050318.18:05:39] ARM7: Initialised.

[20050318.18:05:39] GPU: VRAM allocated.

[20050318.18:05:39] GPU: Initialised.

[20050318.18:05:39] Main: Memory allocated.

[20050318.18:05:39] Main: INI file read.

[20050318.18:05:39] OpenGL: About to create texture image.

[20050318.18:05:39] GPU: Using OpenGL.

[20050318.18:05:39] MMU: ROM size: 16777216 bytes.

 

but when I started the rom the emulator closed with an error of windows XP. By the way I dont ask any information about let this rom work I only like to help you to make a good emulator!

 

greetings

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