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Report Bugs Thread. Read first post before posting


MeGaBiTe1

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I don't know why people couldn't change that value themselves, or press F4. It's not like it's the end of the world. :clapping:

 

 

PS hello bloodthirsty welcome here. Don't say the name of the other place, it's against the rules.

Edited by robbbert
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Hello Mr.Robbbert!

 

I did edit the value myself after many times trying to load them, but it says running down the bottom with the number of frames and so on, but it's just a black screen.

 

EDIT: When I run: afire.gba, leonard.gba & wstein.gba and I open the pallette after I run it, I can see colour, but if I have the pallette open and then run the game It's just blank, but the screen is still blank.

Edited by Bloodthirsty
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oke dont know if you are something with this but when I tried to play Super mario 64 DS and Meteroid Prime Hunters. So this is the log file. Your emulator is lockated at my E:\nintendo ds\dsemu-0.0.2a

 

this is the log file :

 

[20050318.18:05:15]

[20050318.18:05:15] Opening log: E:\nintendo ds\dsemu-0.0.2a\log.txt

[20050318.18:05:15] LOG: Starting session.

[20050318.18:05:15] WND: Initialised.

[20050318.18:05:17] WND: Menu option: File/Open.

[20050318.18:05:22] ARM7: ROM file: E:\nintendo ds\Super Mario 64 DS (U).NDS

[20050318.18:05:22] MMU: Memoryspace allocation complete.

[20050318.18:05:22] ARM7: Initialised.

[20050318.18:05:22] GPU: VRAM allocated.

[20050318.18:05:22] GPU: Initialised.

[20050318.18:05:22] Main: Memory allocated.

[20050318.18:05:22] Main: INI file read.

[20050318.18:05:23] OpenGL: About to create texture image.

[20050318.18:05:23] GPU: Using OpenGL.

[20050318.18:05:23] MMU: ROM size: 9217366 bytes.

[20050318.18:05:34]

[20050318.18:05:34] Opening log: E:\nintendo ds\dsemu-0.0.2a\log.txt

[20050318.18:05:34] LOG: Starting session.

[20050318.18:05:34] WND: Initialised.

[20050318.18:05:36] WND: Menu option: File/Open.

[20050318.18:05:39] ARM7: ROM file: E:\nintendo ds\Metroid Prime Hunters - First Hunt (U).nds

[20050318.18:05:39] MMU: Memoryspace allocation complete.

[20050318.18:05:39] ARM7: Initialised.

[20050318.18:05:39] GPU: VRAM allocated.

[20050318.18:05:39] GPU: Initialised.

[20050318.18:05:39] Main: Memory allocated.

[20050318.18:05:39] Main: INI file read.

[20050318.18:05:39] OpenGL: About to create texture image.

[20050318.18:05:39] GPU: Using OpenGL.

[20050318.18:05:39] MMU: ROM size: 16777216 bytes.

 

but when I started the rom the emulator closed with an error of windows XP. By the way I dont ask any information about let this rom work I only like to help you to make a good emulator!

 

greetings

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Because people wanted to experience the retro-nostalgic feeling again by playing a game they liked way back when
The DS isn't exactly retro nostalgic, mind you.
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Because people wanted to experience the retro-nostalgic feeling again by playing a game they liked way back when
The DS isn't exactly retro nostalgic, mind you.

I was talking about the basic idea of emulation, not the emulation of all the newer systems. Sorry if I came off wrong.

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