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Files posted by sypherce
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Nintendulator Beta
By sypherce in Nintendo (NES) Emulators
Nintendulator started out as NinthStar NES, written by David "Akilla"
De Regt. Written in C++, it was a reasonably accurate (and slow) NES
emulator which used NESten 0.61's mapper DLLs. Numerous other systems
were planned to be emulated within NinthStar (as well as complex
debuggers for each of them), but somewhere along the line, the project
was abandoned.
At that point, I took the existing NES sources and started improving
them. First, the PPU was rewritten to be much more accurate than
before, running cycle-by-cycle according to documentation that had been
released at the time. After that, the CPU was rewritten to execute
instructions more accurately. Then the APU was mostly completed, giving
the emulator proper sound. Somewhere along the line, it was determined
that the C++ usage in the code was very poorly done and was slowing the
program down, so I converted it to plain C and named the program
"Nintendulator".
The eventual goal of Nintendulator is to be *the* most accurate NES
emulator, right down to the hardware quirks. In the meanwhile, it can
certainly be used to test NES code with confidence that if it works
properly in Nintendulator, it will probably work properly on the real
hardware as well.
501 downloads
Updated
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Nestopia UE
By sypherce in Nintendo (NES) Emulators
Nestopia is an emulator for the Nintendo Entertainment System/Famicom (and Famicom Disk System). It is a computer program that acts like a physical piece of hardware. In other words, this is a method of preserving videogame history, with the welcome side effect of allowing you to play NES games on a modern computer.
1,853 downloads
Updated
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My NES
By sypherce in Nintendo (NES) Emulators
My NES is a portable, open source, low level NES/Famicom emulator written in C#. The compatibility of My NES is very high, running most games without any bugs. The aim of the project is to reproduce any hardware quirks that games may rely on as elegantly as possible. May NES doesn't employ any game specific hacks or hash checks (Aside from filling in pot holes left behind by the iNES file format).
653 downloads
Updated
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Dolphin x64
By sypherce in Wii / GameCube Emulators
Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, with 1080p and more. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well. Dolphin is a multiplatform project and many operating systems are supported. Dolphin runs on Windows 7 (x86 and x64), Mac OSX andLinux.
2,209 downloads
Updated
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Dolphin x32
By sypherce in Wii / GameCube Emulators
Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, with 1080p and more. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well. Dolphin is a multiplatform project and many operating systems are supported. Dolphin runs on Windows 7 (x86 and x64), Mac OSX andLinux.
40,149 downloads
Updated
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higan x64
By sypherce in Nintendo Emulators
higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
Famicom
Super Famicom
Game Boy
Game Boy Color
Game Boy Advance
higan also supports the following subsystems:
Super Game Boy
BS-X Satellaview
Sufami Turbo
1,456 downloads
- super nintendo
- snes
- (and 2 more)
Updated
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higan x32
By sypherce in Nintendo Emulators
higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
Famicom
Super Famicom
Game Boy
Game Boy Color
Game Boy Advance
higan also supports the following subsystems:
Super Game Boy
BS-X Satellaview
Sufami Turbo
864 downloads
- super nintendo
- snes
- (and 2 more)
Updated
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PPSSPP x32 Git
By sypherce in Playstation Portable (PSP) Emulators
This is the Windows release! For Android, please click here.
PLEASE NOTE: This is a beta (Git) release and we do not always have the latest versions here. Please see the official website or download the most recent official/stable build instead.
PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.
Even on modern Android phones and tables, you can often run at double the original resolution.
4,018 downloads
Updated
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PPSSPP x64 Git
By sypherce in Playstation Portable (PSP) Emulators
This is the Windows release! For Android, please click here.
PLEASE NOTE: This is a beta (Git) release and we do not always have the latest versions here. Please see the official website or download the most recent official/stable build instead.
PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.
Even on modern Android phones and tables, you can often run at double the original resolution.
2,196 downloads
Updated
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hpsx64
By sypherce in Playstation 1 (PS1 / PSX / PSOne) Emulators
Highly-Experimental Playstation Simulator for x64 based systems. This is a WORK IN PROGRESS.
774 downloads
Updated
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Stella
By sypherce in Atari Emulators
Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, and is currently maintained by Stephen Anthony. Since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort.
1,513 downloads
Updated
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BizHawk
By sypherce in Other Emulators
BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Supported Systems
Nintendo Entertainment System, Famicom, Famicom Disk System
Super Nintendo Entertainment System and Super Famicom
Nintendo 64
Game Boy, Super Game Boy, and Game Boy Color
Game Boy Advance
Sega Master System, Game Gear, and SG-1000
Sega Genesis
Sega Saturn
NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
Atari 2600
Atari 7800
ColecoVision
TI-83 graphing calculator
Wonderswan and Wonderswan Color
Unofficially Released
Commodore 64
Sony PlayStation Portable
Mattel Intellivision
Sony PlayStation
2,848 downloads
Updated
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PPSSPP x32
By sypherce in Playstation Portable (PSP) Emulators
This is the Windows release! For Android, download it here.
PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.
Even on modern Android phones and tables, you can often run at double the original resolution.
65,324 downloads
Updated
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PPSSPP x64
By sypherce in Playstation Portable (PSP) Emulators
This is the Windows release! For Android, download it here.
PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.
Even on modern Android phones and tables, you can often run at double the original resolution.
19,831 downloads
Updated
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RockNES
By sypherce in Nintendo (NES) Emulators
This is a 32bit application for Windows. RockNES is a Nintendo Entertainment System (NES) videogame emulator. It's fully coded in C and uses the Allegro library for audio, video and input devices, plus the zLib library for compressed files ZIP or GZ. Other ports are not available.
509 downloads
Updated
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halfnes
By sypherce in Nintendo (NES) Emulators
HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it is available as a standalone Java SE application.
Current Features:
Joystick support through both Direct Input and xInput (thanks Zlika)
Supports Mapper 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 15, 19, 21, 22, 23, 24, 25, 26, 33, 34, 38, 41, 48, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 75, 76, 78, 79, 86, 87, 88, 89, 92, 93, 94, 97, 107, 112, 113, 118, 119, 140, 152, 154, 180, 182, 185, 200, 201, 203, 206, 212, 213, 214, 225, 226, 229, 231, 240, 241, 242, 244, 246, 255
SRAM save support (no save states however)
Game Genie and Action Replay cheat code support
Accurate sound core
Fast video code with NTSC filter (filter is still slow)
Full screen support
Cross-platform portable
Added options dialog for remapping of keys
1,079 downloads
Updated
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Ootake
By sypherce in PC-Engine Emulators
Ootake is a PC-Engine emulator for Windows.
1,277 downloads
Updated
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no$psx
By sypherce in Playstation 1 (PS1 / PSX / PSOne) Emulators
no$psx © Martin Korth
nocash PSX emulator/debugger for windows
The Program is intended to work out-of-the-box. There is no need for specific windows versions, special video drivers, obscure plug-ins, virtual CDROM drives, system BIOS, or tweaked per-game configurations.
The Emulation should be complete with all hardware features fully implemented and working, though as by now it wasn't tested with too many games, so there may be still some problems with other games (bug reports are welcome).
The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches to the original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, please use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder), and please let me know if that is fixing problems with any games.
CDROMs are supported via complete disk images (in .CCD+IMG, .CDI, .CUE+BIN, .MDS+MDF, or .NRG format), via single-track images (.ISO files), or as raw executables (.EXE files). Decompressing .ECM and .CDZ files is supported. Subchannel data (for libcrypt'ed games) can be read from .SBI, .M3S, .SUB, .MDF files. Reading from real CDROM drives is also supported, but does require wnaspi32.dll (which appears to be a problem on WinNT/Win2K and higher).
Minimum Requirements are around 1-2 GHz on a Pentium 3, which is maybe fast or maybe not so fast (older PSX emulators are said to be working on 200MHz computers, on the other hand, I got told that no$psx is much faster than those old emulators... I've no clue how that is possible).
Debugging/Development functions include disassembler, debugger, profiler, code breakpoints, memory breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY debug console window, and complete PSX hardware specs.
Pocketstation is emulated as part of no$gba v2.7 and up (the pocketstation is a PSX memory card with LCD screen; emulated in no$gba because GBA and pocketstation are both based on ARM processors).
1,580 downloads
Updated
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FCEUX
By sypherce in Nintendo (NES) Emulators
FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.
The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions. For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting
FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.
The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.
As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
1,351 downloads
Updated
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MoarNES
By sypherce in Nintendo (NES) Emulators
MoarNES is an emulator for the classic Nintendo Entertainment System video game console. It is relatively new, and currently still in alpha. It is being continuously worked on an improved with the goal of being among the best NES emulators available. Is it there yet? Not quite, but it's a very useable and fairly compatible emulator still at this point. It is written from scratch in C, with no code taken from existing NES emulators.
506 downloads
Submitted
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No$Gba
By sypherce in Game Boy Advance (GBA) Emulators
NO$GBA (pronounced "no cash GBA") is a free Nintendo DS and Game Boy Advance emulator for Microsoft Windows & DOS. It is capable of running commercial and homebrew Game Boy Advance and Nintendo DS ROMs, many at full speed. It is the first Nintendo DS emulator running commercial ROMs. However, this claim has been disputed by many in the emulation community. NO$GBA was developed by Martin Korth.
5,362 downloads
Updated
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no$sns
By sypherce in Super Nintendo (SNES) Emulators
The emulator has been temporarily removed from our download database, as it has been flagged with a virus. We have double checked with the developer's website and confirmed that it's an issue on their end. Until the emulator is re-released clean, the download will be unavailable here on 1Emulation.
no$sns © Martin Korth
nocash SNES/SFC emulator/debugger for windows
Features
The program is 100% assembler code. Accuracy should be quite high (if not: bug are reports welcome).
Controllers: 1-2 Joypads, Multitap, Mouse, Lightguns (via mouse), NTT Data Pad, X-Band Keyboard, Twin Tap's, Barcode Battler, Pachinko Dial, Exertainment Bike
Coprocessors: SA-1, GSU, DSP, ST010/11, CX4, OBC1, S-DD1, SPC7110, S-RTC, RTC-4513, SFC-Box, NSS arcade cabinet
Add-ons: Satellaview, Turbofile (TFII and STF)
Debugger: Assembler, Disassembler, Xboo-Upload Function (for testing code on real SNES).
Requirements: Win95 and up, around 8MB RAM, around 200MHz (tested) (on 1GHz computers, most games can run 5-10 times faster as on real hardware).
Known Problems
Interlace Mode (vertical hires) isn't yet supported (used only by 3 games or so)
Offset-Per-Tile Mode isn't yet supported (used by Starfox... and probably by some further games...?)
GUIs of Copiers and Cheat Devices should be working (but without actually emulating FDDs or Patches)
ST018 isn't yet supported
Actraiser 2 hangs in intro (unknown why)
558 downloads
Updated
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NESten
By sypherce in Nintendo (NES) Emulators
NESten actually started as a fruit & vegetables emulator. Titled M.U.R.D.E.R
(My unnamed rodent didn't eat rice), this was a test to see how long it would
be before cavities would develop in the human mouth. Actually, wait, no. The
term "NESten" is a Norwegian word for "almost". Therefore, NESten is "Almost
NES". Get it? Didn't think so.
The project began as a test to see how well emulation of the NES could be
done in Delphi. Amazingly enough, the emulator can run full speed on a P166
MMX (with sound enabled, a decent video card is recommended).
If you don't like the emulator, you're welcome to try out other emulators,
such as N'tendo, iNES and Pretendo.
563 downloads
Updated
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Virtuanes
By sypherce in Nintendo (NES) Emulators
VirtuaNES is Famicom/NES emulator for Win32 Programmed by Norix.
370 downloads
Submitted