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ffman1985

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Everything posted by ffman1985

  1. I just pass the name ‘kof96’ which is Unzipped from kof96.zip
  2. I try to unzip my neogeo rom and remove ‘-nogui’ but still not work. The same error message appears ‘could not open ipl.txt’.
  3. Hello, here is my sound association list, the tracks used is from the ngcd, except a few of the tracks are modified or from other source. Please use the "Replace" function in Notepad to change the file path and file name. Copy the games you want to the games.cfg Updated on 8-10-2022: https://drive.google.com/file/d/11JF037EjW0lR9e-NUMDmweNXhrJvdQ8m/view?usp=sharing Games include: kof94-99 Fatal Fury 2, special, 3, real bout, real bout special, real bout 2 Art of fighting 2, 3 Samurai Shodown 1-4 New games: (8-10-2022) Last Blade (without the tracks of ambient sound) Last Blade 2 (the first 10 tracks are ambient sound, which I suspect they are the same as the ost) Amendment: (8-10-2022) Samurai Shodown 3 & 4 Thanks to mer-curious sharing his list before. The kof96-99, aof3 & last blade 2 are from his work.
  4. Thank you for fixing the bug. Sorry that I did’t update to the latest version before test.
  5. Finally, I can produce a save state that the bug occurs. From raine32, AES Japan. https://drive.google.com/file/d/1Jcp9zbfd7iqvYTq62ICP1Vh8SQ4J60Ac/view?usp=sharing
  6. Actually, I am not very understanding what is going on. Is the following log can help to find out the bug? https://drive.google.com/file/d/1gU0q-nM78YdwT2B-Rk87EjODrb9mHogx/view?usp=sharing
  7. I think I can guess the reason behind. The record demo function is just a function to record my input. However, the action (decision) of the Cpu alway change. So, every time I load the demo, the result alway different. Anyway, I will try to build the 32bit debug build afterward.
  8. I just use the original kof94 rom (no hack). I also update the source code through git yesterday. What I compile is the 64bit version and I did not modify anything. The problem is that even I load the demo myself, with the same rom, same setting, same action replay, It cannot reproduce the bug.
  9. Here is the demo of the bug: https://drive.google.com/file/d/194yRDi62K2zQbeaKhFYd0vqzRX5wGJsf/view?usp=sharing As I don't know how to load the file, it is not tested. You may need to change the bios to AES Japan, if you can't load the file. The sound code of Rugal 2nd form is 2bh. It switches to the music of America team which the sound code is 24h. I set both side energy to infinity and stop the timer in action replay.
  10. I find a very very rare music change problem in kof94. This happens in the boss stage final round. Both side selected character is Rugal (you have to use action replay). It may happen when one side use Reppuu Ken(236+punch), while other side use the Dark Barrier(214+kick) to reflect. Here is the final stage save data (not a save state). https://drive.google.com/file/d/1A5FB-UKgAGKy9ZpTEf1moAU-LdkN5Onq/view?usp=sharing Win against 1st state Rugal, then save at the final round. Set both side infinity energy, and using Reppuu Ken or Dark Barrier continuously. (You may need to load the save state many time) Update: Here is a hack rom which can use Rugal directly. https://drive.google.com/file/d/1mFm3VKUiquU4bQNxPdRsYX665zwPoRsl/view?usp=sharing
  11. Sorry, just find a new bug in kof95 in the latest version. The music in Terry stage change when get hit. Other stages seem don’t have this problem. (you may test it in vs mode, both side choose terry team)
  12. I also success in loading ngcd game (.cue). However, when I try to load the aes (arcade) rom (.zip), it shows the error “Could not open IPL.TXT”. It is not make sense as I am not loading the ngcd game.
  13. It always show “Could not open IPL.TXT”, even I try to load the aes rom.
  14. Even I use the version 0.94.4 (64bit), the -nogui command does not work.
  15. Thank you for fixing the bug rapidly. I will re-test the games to see whether this version have new/old sound association problem.
  16. Hello Tux, just found some new problem in sound association: Real Bout Fatal Fury: The music change to another music during battle. In my test, it is Terry vs Terry in the 1st stage. The sound code for Terry music is 2fh (But I think all battle have this problem.) Samurai Shodown: The Character Select music is associated normally at first. However, when later the 2P press start, and after "Here come a new challenge", the music played is the original one. The sound code for Character Select is 2dh Thank you for your kind attention.
  17. Ok, thank you for telling me the truth. (But in fact it does not work in old version with sdl1.2.)
  18. A black screen without anything is seen, and it then close. No error message can be seen.
  19. Did anyone try to create a shortcut to start a game without seeing the gui of raine? Assume I want a shortcut for kof96 and the location of my file is as follow: D:\Games\raine64\raine.exe D:\Games\Neogeo\kof96.zip I try the following command in the shortcut, but fail, can anyone help me please, thx. D:\Games\raine64\raine.exe -nogui "D:\Games\Neogeo\kof96.zip"
  20. hello, mer-curious Wow, the dc version track fits perfectly. I think you have spend a lot of time to test this game. Thank you very much for the files and your time to test it.
  21. Sorry, after some testing, I find it is not the problem of sound association. Code 38h is in fact the music of how to play plus char select. When I watch the full how to play and switch to the char select, the program plays 38h only, no switching of music. The AST is different from the OST, where the track42 only includes the how to play music plus only a few seconds of char select music. When I associate the track42 to 38h, I can see the music fades out when switching to char select screen from how to play without pressing any button. The only way to solve the problem is editing the mp3, but not the job of programming. Thank you for your attention.
  22. Is that mean modern games have higher chance to get this type of error? By the way, i find an error in kof99 when switching to the character select screen from how to play. When I press button to stop the how to play and switch to char select, the music change fine. However, when I watch the full how to play and it switches to char select automatically, the music wont switch. The sound code for how to play and char select are 38h and 39h respectively.
  23. Thank you for your quick response to the problem, now the music stop normally. I know little about programming. May I know if you have to create the sequence for every individual game when sound association is supported? Many games are similar as this one. For example, in kof96 and later, when press start in the opening, the music must stop and enters the mode select menu.
  24. Sorry, there is no problem for samurai shodown 2. It is normal that the character select music continues when entering the battle.
  25. Just try the 0.94.2 to creat the sound association for real bout fatal fury 2 which is newly supported. There is a problem in the opening music. When I press start button in the opening to end it, it goes to the title but the music wont stop. the sound code of the opening music is 21h Same problem appears in Samurai Shodown 2 character select music, it cannot stop when entering the battle. The sound code of it is 38h.
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