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ffman1985

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Everything posted by ffman1985

  1. Solved: It is not the problem of the game. The cause of the problem is that I create the sound list in the text file and I copy and paste the mp3 file link. If I make the sound list in Raine, it is all fine. But it is very strange that I have two games.cfg files which have exactly the same text, when I open them in a hex editor, there are something different: In the not working file: 36 = ‪D:\Games\Neo Geo CD\Real Bout Fatal Fury 2\Real Bout Fatal Fury 2 - Track 03.mp3 between the = and D, there is something strange (E2 80 AA in hex editor), which cause Raine cannot load the file. I have upload the files. You can only see the difference in hex editor. games.cfg: https://drive.google.com/file/d/1xIKwp4rmeP6VYxKdDrwG0MZv9bH3vq2G/view?usp=sharing games - not work.cfg https://drive.google.com/file/d/1oructTJwMzzrtooCHkN-vm_E6Uj6h0O8/view?usp=sharing
  2. Did anyone try the sound association in Samurai Shodown 3? I got some problem on this game. It cannot play the associated musics.
  3. Sorry I type the wrong name, the one not work should be Samurai Shodown 4
  4. Are there some games do not support the sound association function? After loading the rom Real bout Fatal Fury 2 and Samurai Shodown, I cannot reach the Sound Commands function.
  5. Hello mer-curious, I think we are using the same kof95.zip since we dont see the crc error. I am using aes japan bios which may be the reasons. I have also experienced the corruption of save in the following cases: 1. Switching from very old version to recent version. 2. Loading save in neogeo startup screen (the save actually works if I skip the intro first) (Note: The aes japan bios is in fact not a good choice, just lazy to setup. In kof 2000 char select screen, there is text error when using bios other than the unibios) About the sound association in kof98, by combining track25 & 06 to get the ‘Here come a new challenger’ music is good in most case, but it do not loop like the arcade version. I wish only the second part of the music is looped. Besides kof98, I would like yo talk about there are other games with some music which cannot or not so good to use the ngcd track directly. For example, kof95, the terry team music should add the ambient sound at the beginning, and athena team music should add a few second of empty space at the beginning, so that it will sound the same way as arcade. There are many other example, maybe it is better to make a new post to talk if interested. I am also interested in ngcd game specially the one with little sprite cut and bonus content, like the kof95, 96 with extra ending. (http://neogeocdworld.info/html/jeux/jeux/differences.htm ) (http://neogeocdworld.info/html/jeux/jeux/bonus.htm ) Therefore, I have tried to do something to modify some cd games to make them more perfect. For example, I modify the cd kof95, 96, 97 a bit, so that only one music is playing non-stop throughout all rounds of battles, just like playing rom. If you are interested, I will open another post to talk about it and share the modified files.
  6. Hello mer-curious, do you remember which music track cause problem in kof98? It is worth to note that the ‘Here come a new challenger’ music is the combination of track25 & track06 of ngcd. If you did not combine the tracks but using track25 only, it may look like music stop. Also, it seems that you have created sound list for many games, can you share the list?
  7. Hello everyone, my save file above is made either from version 64bit 9.35 or 9.41 (from 1st exe file provided by Tux)(Sorry that I forget about it). The rom use is kof95.zip (no hack, original). Anyway, the save file works in both version for me. It is possible that we are using different rom. I try the 2nd exe file from Tux, the problems of kof94 & 95 are solved. It also solves the problem in Fatal Fury 3 Ending Music. Thank you very much for the help.
  8. For pressing abc to get full power using Ryo to stop the music is the problem of kof94. For the kof95 save I provided, if you can input, simply press c button to kill the opponent, the music have 50% chance to stop, depends on the winning post of the character.
  9. Update: I try to use the.exe provided above, it seems that the problem in kof94 is solved. However, in kof95, there are still some problems. Please download the following savestate. When Rugal win the match and hurt himself, the music disappeared (you may need to reload the save a few times to get that winning post). https://drive.google.com/file/d/1nB2tgwSpzAnMYvKwYRQcefGhd1lQ7n6W/view?usp=sharing
  10. After testing kof94, I find that the problem of 94 is not as serious as 95. It is obviously that using Ryo (Mexico member) always cause problems. Simply press abc together, after Ryo gains maximum power, the music change. Here is the sound list for kof94: [kof94:assoc] 33 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 02.mp3 loop33 = 1 34 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 03.mp3 loop34 = 1 35 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 04.mp3 loop35 = 1 36 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 05.mp3 loop36 = 1 37 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 06.mp3 loop37 = 1 38 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 07.mp3 loop38 = 1 39 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 08.mp3 loop39 = 1 40 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 09.mp3 loop40 = 1 41 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 10.mp3 loop41 = 1 42 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Opening(JP Ver).mp3 43 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 11.mp3 loop43 = 1 44 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 17.mp3 48 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 12.mp3 49 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 13.mp3 50 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 14.mp3 loop50 = 1 52 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 18.mp3 53 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 19.mp3 64 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 15.mp3 65 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 16.mp3 81 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Opening(USA Ver).mp3 82 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 22.mp3 83 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 23.mp3 84 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 23.mp3 85 = D:\Games\Neo Geo CD\The King of Fighters 94\King of Fighters 94 - Track 23.mp3
  11. It can happen in any stage with very high frequency. I think it is easier to see the problem in kof95 (just play normally). As for kof94, using art of fighting members will easier to occur. It happens not only in current version, in fact, this exists long time ago.
  12. Some sound association problems happen in the newer version of raine. During the battle in kof94 & 95, sometimes, when there are some special hit sound effect (eg from the art of fighting members in kof94), it may lead to the music stops completely or switches to some other music track.
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