Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

haynor666

Premium Members
  • Content Count

    126
  • Joined

  • Last visited

  • Days Won

    2

haynor666 last won the day on June 11

haynor666 had the most liked content!

Community Reputation

3 Neutral

About haynor666

  • Rank
    Proud Fan
  • Birthday 01/07/1979

Profile Information

  • Gender
    Male
  • Location
    Tarnobrzeg, Poland
  1. haynor666

    ARCADE 0.210

    Couple times I've found old NVRAM to cause game not functioning for example old NVRAM didn't work for seibu SPI games. As for cfg everything should be fine. I never seen old cfg to make problems with games.
  2. haynor666

    ARCADE 0.210

    We have now autofire plugin with button mapping and save configuration
  3. haynor666

    ARCADE 0.209

    Sliders corrections are ugly because there are made using integer rather floating point scaling and that are clearly visible on screen especially on scrolling. Gang Busters looks really bad with those black borders not too mention it's wrong aspect ratio this way. You may also re-consider https://www.1emulation.com/forums/topic/36118-arcade-0206/?do=findComment&comment=362107 as it fixes some graphical glitches in neo-geo games.
  4. haynor666

    ARCADE 0.209

    For some time (probably long) mame despite lack of support from microsoft will support windows 7. I'm still going to use windows 7 even without patches. As for 32 builds it's a matter of time. All new computers from couple years back are supplied with x64 systems so almost nobody (some owners of old cabs will probably forced to upgrade OS and hardware) will cry when support ends.
  5. haynor666

    ARCADE 0.209

    I'm not suprised that nobody is interested in fixing x32 build problems. What exact problems are with 32 build right now with latest tools?
  6. haynor666

    ARCADE 0.206

    What this sengoku2 check should do? Right now I can see that title is zooming incorrectly.
  7. haynor666

    ARCADE 0.206

    Because some MameSick hacks are intended to improve games not matter it's real behaviour or not.
  8. haynor666

    ARCADE 0.206

    Please ask MameSick, I don't know but entire sprite hack should fix this - https://mametesters.org/view.php?id=2659 Some part of code changes sengoku2 code. As for cidelsa driver I've re-uploaded in my previous post new one - looks like some parameters cannot be commented.
  9. haynor666

    ARCADE 0.206

    diff -Nru src/mame/video/neogeo_spr.cpp src-fx/mame/video/neogeo_spr.cpp --- src/mame/video/neogeo_spr.cpp Tue Dec 25 18:33:36 2018 +++ src-fx/mame/video/neogeo_spr.cpp Sat Dec 29 18:25:03 2018 @@ -41,6 +41,7 @@ m_auto_animation_disabled = 0; m_auto_animation_counter = 0; m_auto_animation_frame_counter = 0; + m_neogeo_raster_hack = 0; /* register for state saving */ save_pointer(NAME(m_videoram), 0x8000 + 0x800); @@ -53,6 +54,7 @@ save_item(NAME(m_auto_animation_disabled)); save_item(NAME(m_auto_animation_counter)); save_item(NAME(m_auto_animation_frame_counter)); + save_item(NAME(m_neogeo_raster_hack)); m_region_zoomy = memregion(":zoomy")->base(); @@ -270,7 +272,7 @@ *************************************/ #define MAX_SPRITES_PER_SCREEN (381) -#define MAX_SPRITES_PER_LINE (96) +#define MAX_SPRITES_PER_LINE (192) /* horizontal zoom table - verified on real hardware */ @@ -549,12 +551,14 @@ { int scanline = param; - /* we are at the beginning of a scanline - - we need to draw the previous scanline and parse the sprites on the current one */ - if (scanline != 0) - m_screen->update_partial(scanline - 1); - - parse_sprites(scanline); + /* we are at the beginning of a scanline */ + if (m_neogeo_raster_hack & 0x10) /* raster interrupt enabled */ + { + if (strcmp(machine().system().name, "sengoku2") == 0) + m_screen->update_partial(scanline - 1); + else + m_screen->update_partial(scanline + 1); + } /* let's come back at the beginning of the next line */ scanline = (scanline + 1) % NEOGEO_VTOTAL; Is missing ?
  10. haynor666

    ARCADE 0.206

    Fixed cidelsa video driver cidelsa.cpp.txt
  11. haynor666

    ARCADE 0.205

    <p>Bad news - entire neo-geo patch including raster hack needs fixing :/</p> <p>cidelsa driver also needs manual fixing but this will be fast and easy.</p>
  12. haynor666

    ARCADE 0.205

    I'm not programmer, I've just learn to modified some part of mame code to suit my needs. If I'll find some broken stuff that I can repair and I'm using in my custom build then I'll try to fix it.
  13. haynor666

    ARCADE 0.205

    Small diff for ssv (Only two games I fixed - Chanded Air Blade and Dyna Gear): diff -Nru src/mame/drivers/ssv.cpp src-fx/mame/drivers/ssv.cpp --- src/mame/drivers/ssv.cpp Tue Dec 25 18:33:11 2018 +++ src-fx/mame/drivers/ssv.cpp Tue Jan 1 20:15:19 2019 @@ -2825,7 +2825,7 @@ survarts(config); /* video hardware */ - m_screen->set_visarea(0, (0xd4-0x2c)*2-1, 0, (0x102 - 0x12)-1); + m_screen->set_visarea(8, (336--1, 0, 240-1); } void ssv_state::eaglshot(machine_config &config) @@ -2894,7 +2894,7 @@ WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ - m_screen->set_visarea(0, (0xcb - 0x22)*2-1, 0, (0xfe - 0x0e)-1); + m_screen->set_visarea(0, 336-1, 0, 240-1); } void ssv_state::twineag2(machine_config &config)
  14. haynor666

    ARCADE 0.205

    Diff for nemesis: diff -Nru src/mame/drivers/nemesis.cpp src-fx/mame/drivers/nemesis.cpp --- src/mame/drivers/nemesis.cpp Tue Dec 25 18:33:07 2018 +++ src-fx/mame/drivers/nemesis.cpp Tue Jan 1 19:45:43 2019 @@ -1499,16 +1499,14 @@ GENERIC_LATCH_8(config, "soundlatch"); ay8910_device &ay1(AY8910(config, "ay1", 14318180/8)); - ay1.set_flags(AY8910_LEGACY_OUTPUT | AY8910_SINGLE_OUTPUT); + ay1.set_flags(AY8910_LEGACY_OUTPUT); ay1.port_a_read_callback().set(FUNC(nemesis_state::nemesis_portA_r)); - ay1.add_route(ALL_OUTPUTS, "filter1", 0.20); + ay1.add_route(ALL_OUTPUTS, "mono", 0.20); ay8910_device &ay2(AY8910(config, "ay2", 14318180/8)); ay2.port_a_write_callback().set(m_k005289, FUNC(k005289_device::k005289_control_A_w)); ay2.port_b_write_callback().set(m_k005289, FUNC(k005289_device::k005289_control_B_w)); - ay2.add_route(0, "filter2", 1.00); - ay2.add_route(1, "filter3", 1.00); - ay2.add_route(2, "filter4", 1.00); + ay2.add_route(ALL_OUTPUTS, "mono", 1.00); FILTER_RC(config, m_filter1); m_filter1->add_route(ALL_OUTPUTS, "mono", 1.0); @@ -1566,16 +1564,14 @@ GENERIC_LATCH_8(config, "soundlatch"); ay8910_device &ay1(AY8910(config, "ay1", 14318180/8)); - ay1.set_flags(AY8910_LEGACY_OUTPUT | AY8910_SINGLE_OUTPUT); + ay1.set_flags(AY8910_LEGACY_OUTPUT); ay1.port_a_read_callback().set(FUNC(nemesis_state::nemesis_portA_r)); - ay1.add_route(ALL_OUTPUTS, "filter1", 0.20); + ay1.add_route(ALL_OUTPUTS, "mono", 0.20); ay8910_device &ay2(AY8910(config, "ay2", 14318180/8)); ay2.port_a_write_callback().set(m_k005289, FUNC(k005289_device::k005289_control_A_w)); ay2.port_b_write_callback().set(m_k005289, FUNC(k005289_device::k005289_control_B_w)); - ay2.add_route(0, "filter2", 1.00); - ay2.add_route(1, "filter3", 1.00); - ay2.add_route(2, "filter4", 1.00); + ay2.add_route(ALL_OUTPUTS, "mono", 1.00); FILTER_RC(config, m_filter1); m_filter1->add_route(ALL_OUTPUTS, "mono", 1.0); As for sliders - yes, mame should remember audio volume for each game, stored in cfg files.
  15. haynor666

    ARCADE 0.205

    Restored patch for nemesis.cpp void nemesis_state::nemesis(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 18432000/2); /* 9.216 MHz? */ // 14318180/2, /* From schematics, should be accurate */ m_maincpu->set_addrmap(AS_PROGRAM, &nemesis_state::nemesis_map); Z80(config, m_audiocpu, 14318180/4); /* From schematics, should be accurate */ m_audiocpu->set_addrmap(AS_PROGRAM, &nemesis_state::sound_map); /* fixed */ ls259_device &outlatch(LS259(config, "outlatch")); // 13J outlatch.q_out_cb<0>().set(FUNC(nemesis_state::coin1_lockout_w)); outlatch.q_out_cb<0>().append(FUNC(nemesis_state::coin2_lockout_w)); outlatch.q_out_cb<2>().set(FUNC(nemesis_state::sound_irq_w)); ls259_device &intlatch(LS259(config, "intlatch")); // 11K intlatch.q_out_cb<0>().set(FUNC(nemesis_state::irq_enable_w)); intlatch.q_out_cb<2>().set(FUNC(nemesis_state::gfx_flipx_w)); intlatch.q_out_cb<3>().set(FUNC(nemesis_state::gfx_flipy_w)); WATCHDOG_TIMER(config, "watchdog", 0); /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz((18432000.0/4)/(288*264)); /* ??? */ m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */ m_screen->set_size(32*8, 32*; m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1); m_screen->set_screen_update(FUNC(nemesis_state::screen_update_nemesis)); m_screen->set_palette(m_palette); m_screen->screen_vblank().set(FUNC(nemesis_state::nemesis_vblank_irq)); GFXDECODE(config, m_gfxdecode, m_palette, gfx_nemesis); PALETTE(config, m_palette, 2048); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, "soundlatch"); ay8910_device &ay1(AY8910(config, "ay1", 14318180/8)); ay1.set_flags(AY8910_LEGACY_OUTPUT); ay1.port_a_read_callback().set(FUNC(nemesis_state::nemesis_portA_r)); ay1.add_route(ALL_OUTPUTS, "mono", 0.20); ay8910_device &ay2(AY8910(config, "ay2", 14318180/8)); ay2.port_a_write_callback().set(m_k005289, FUNC(k005289_device::k005289_control_A_w)); ay2.port_b_write_callback().set(m_k005289, FUNC(k005289_device::k005289_control_B_w)); ay2.add_route(ALL_OUTPUTS, "mono", 1.00); FILTER_RC(config, m_filter1); m_filter1->add_route(ALL_OUTPUTS, "mono", 1.0); FILTER_RC(config, m_filter2); m_filter2->add_route(ALL_OUTPUTS, "mono", 1.0); FILTER_RC(config, m_filter3); m_filter3->add_route(ALL_OUTPUTS, "mono", 1.0); FILTER_RC(config, m_filter4); m_filter4->add_route(ALL_OUTPUTS, "mono", 1.0); K005289(config, m_k005289, 3579545); m_k005289->add_route(ALL_OUTPUTS, "mono", 0.35); } void nemesis_state::gx400(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, 18432000/2); /* 9.216MHz */ m_maincpu->set_addrmap(AS_PROGRAM, &nemesis_state::gx400_map); TIMER(config, "scantimer").configure_scanline(FUNC(nemesis_state::gx400_interrupt), "screen", 0, 1); Z80(config, m_audiocpu, 14318180/4); /* 3.579545 MHz */ m_audiocpu->set_addrmap(AS_PROGRAM, &nemesis_state::gx400_sound_map); ls259_device &outlatch(LS259(config, "outlatch")); outlatch.q_out_cb<0>().set(FUNC(nemesis_state::coin1_lockout_w));; outlatch.q_out_cb<1>().set(FUNC(nemesis_state::coin2_lockout_w)); outlatch.q_out_cb<2>().set(FUNC(nemesis_state::sound_irq_w)); outlatch.q_out_cb<7>().set(FUNC(nemesis_state::irq4_enable_w)); // ?? ls259_device &intlatch(LS259(config, "intlatch")); intlatch.q_out_cb<0>().set(FUNC(nemesis_state::irq2_enable_w)); intlatch.q_out_cb<1>().set(FUNC(nemesis_state::irq1_enable_w)); intlatch.q_out_cb<2>().set(FUNC(nemesis_state::gfx_flipx_w)); intlatch.q_out_cb<3>().set(FUNC(nemesis_state::gfx_flipy_w)); WATCHDOG_TIMER(config, "watchdog"); /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz((18432000.0/4)/(288*264)); /* 60.606060 Hz */ m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */ m_screen->set_size(32*8, 32*; m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1); m_screen->set_screen_update(FUNC(nemesis_state::screen_update_nemesis)); m_screen->set_palette(m_palette); m_screen->screen_vblank().set_inputline("audiocpu", INPUT_LINE_NMI); GFXDECODE(config, m_gfxdecode, m_palette, gfx_nemesis); PALETTE(config, m_palette, 2048); /* sound hardware */ SPEAKER(config, "mono").front_center(); GENERIC_LATCH_8(config, "soundlatch"); ay8910_device &ay1(AY8910(config, "ay1", 14318180/8)); ay1.set_flags(AY8910_LEGACY_OUTPUT); ay1.port_a_read_callback().set(FUNC(nemesis_state::nemesis_portA_r)); ay1.add_route(ALL_OUTPUTS, "mono", 0.20); ay8910_device &ay2(AY8910(config, "ay2", 14318180/8)); ay2.port_a_write_callback().set(m_k005289, FUNC(k005289_device::k005289_control_A_w)); ay2.port_b_write_callback().set(m_k005289, FUNC(k005289_device::k005289_control_B_w)); ay2.add_route(ALL_OUTPUTS, "mono", 1.00); FILTER_RC(config, m_filter1); m_filter1->add_route(ALL_OUTPUTS, "mono", 1.0); FILTER_RC(config, m_filter2); m_filter2->add_route(ALL_OUTPUTS, "mono", 1.0); FILTER_RC(config, m_filter3); m_filter3->add_route(ALL_OUTPUTS, "mono", 1.0); FILTER_RC(config, m_filter4); m_filter4->add_route(ALL_OUTPUTS, "mono", 1.0); K005289(config, m_k005289, 3579545); m_k005289->add_route(ALL_OUTPUTS, "mono", 0.35); VLM5030(config, m_vlm, 3579545); m_vlm->set_addrmap(0, &nemesis_state::gx400_vlm_map); m_vlm->add_route(ALL_OUTPUTS, "mono", 0.70); } Still sound in gwarrior is not too good. Nemesis/Gradius seems to be ok.
×
×
  • Create New...