
BritneysPAIRS
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Everything posted by BritneysPAIRS
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problem is he had graphic filters on.... need to turn them off or setup your own vm for those games
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if a game fails with out of mem need to name rom name and wether in 480i, 480p or 720p we can probably fix that for the final no issues espraid works with no video effects... video effects eats mem and cpu especially in hd Things I need to know for final (below names arnt real) When xxxx option is selected xxxxxx happens when xxxxxx should happen sf2xxx called "Street Fighter 2" this should read "Street Fighter Rainbow Edition" sf2xxx year is 199? should be 1995 sf2xxx manufactures is "Capcom Incoroperated USA" this should read "Capcom" sf2xxx is a hot game should be an all time classic sf2xxx has an out of mem error in 720P (you can attempt to use the settings for virtual mem to fix this and seen the figures) sf2xxx has an out of mem error in 480P (you can attempt to use the settings for virtual mem to fix this and seen the figures) sf2xxx has an out of mem error in 480i (you can attempt to use the settings for virtual mem to fix this and seen the figures) sf2xxx type is "1v1 Fighter" should be "1v1 Westler" sf2xxx keymapping is wrong A and B need to be swapped around sf2xxx can you please mapp the triggers to Hard kick and Hard Punch stuff like this will help the most CHEERS ALL if I get alot of this stuff it will be fixed in final build so people dont have to adjust it themselves
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Ummm ok ill leave out new features that will use any mem.... ive tested 500 hd games as well. So test....... its all good ill lock it down...... no more listening to requests that time I guess is over
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OK its kind of the wrong time but due to requests..... now hidden paths page is hidden settings.... it has a stop screen rotation in cabnet mode option and also a use diff key to quit the game option at present
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Hk vs Coinops, Which do you use the MOST?
BritneysPAIRS replied to XtecuterX73's topic in XBOX Hacks [/xbox]
if you MSN me and help out with it ill put it in it needs a few hours work id say. basically its programmed by trig it puts this into the ini. buttona=buttona buttonb=buttonb .. .. .. .. .. .. LeftThumb=LeftThumb all buttons are in there, and if you make LeftThumb=buttona it would see Press A as you pressed left thumb -
Hk vs Coinops, Which do you use the MOST?
BritneysPAIRS replied to XtecuterX73's topic in XBOX Hacks [/xbox]
command line launching is in.... just no one tested when I asked so never worked it out properly as I wont use. I addapted xbmc to launch mame games from its GUI eg it scans zips and launchs it in mamedox.xbe if it sees default.xbe it launchs it as a game. You will be please to know there is plans for a hidden option in ini to change all keys EG A button = Left Thumb. Anyways both of these have been discussed to death... both are coded.... both I would never use so are low on piroty..... and both never got true testing support to be put in also these are on off requests and not really for main stream... and if sam cant see any realy diff in gui I cant help that he... to me its so obvious Also Commandline launching is now offically removed..... here is the code to add and test sam in main.cpp define this char szCmdLine[256]; szCmdLine[0] = '\0'; change this stuff if (g_launchDataType == LDT_FROM_DEBUGGER_CMDLINE) { const char* temp = ((PLD_FROM_DEBUGGER_CMDLINE) (&g_launchData))->szCmdLine; if (strlen(temp)) strncpy(szCmdLine, temp, 255); } else ShowSplashScreen( pD3DDevice ); /* if (x_argc == 4) { argCursorPosition = strtol(x_argv[1], NULL, 10); argPageOffset = strtol(x_argv[2], NULL, 10); argSuperscrollIndex = strtol(x_argv[3], NULL, 10); argsValid = argCursorPosition != 0 && argPageOffset != 0 && argSuperscrollIndex != 0; // Show error if args are invalid. if (!argsValid) { while( !g_inputManager.IsAnyButtonPressed() && !g_inputManager.IsAnyKeyPressed() ) { g_inputManager.PollDevices(); DrawProgressbarMessage(pD3DDevice, "Invalid command line arguments:", NULL, 0xFFFFFFFF, 0 ); } g_inputManager.WaitForNoInput(); while( !g_inputManager.IsAnyButtonPressed() && !g_inputManager.IsAnyKeyPressed() ) { g_inputManager.PollDevices(); DrawProgressbarMessage(pD3DDevice, szCmdLine, NULL, 0xFFFFFFFF, 0 ); } g_inputManager.WaitForNoInput(); } } */ // add this if (strlen(szCmdLine)) { if (!romList.ChooseGame(szCmdLine)) { while( !g_inputManager.IsAnyButtonPressed() && !g_inputManager.IsAnyKeyPressed() ) { g_inputManager.PollDevices(); DrawProgressbarMessage(pD3DDevice, "Invalid command line arguments:", NULL, 0xFFFFFFFF, 0 ); } g_inputManager.WaitForNoInput(); while( !g_inputManager.IsAnyButtonPressed() && !g_inputManager.IsAnyKeyPressed() ) { g_inputManager.PollDevices(); DrawProgressbarMessage(pD3DDevice, szCmdLine, NULL, 0xFFFFFFFF, 0 ); } g_inputManager.WaitForNoInput(); } } Add this to romlist.h // NATEDOGG BOOL ChooseGame( const char* romName ) { UINT32 pos = 0; std::vector<UINT32>::iterator iter = m_currentSortedList.begin(); for (; iter != m_currentSortedList.end(); ++iter, ++pos ) { MAMEDriverData_t &driver = m_driverInfoList[(*iter)]; if (strcmp(driver.m_romFileName, romName) == 0) { SetAbsoluteCursorPosition(pos); m_gameSelected = TRUE; return true; } } return false; } // code from nat dog no one tested to bug fix..... I can supply the source in mamedox for anyone that wants it and help them with there testing its been removed from my code as it isnt needed. -
Fum yeah you..... any thoughts on CoinOPS Ignite you have been in the game a while. Or anyone else. At what point will I surpass the other builds its only a matter of time hehehe ummmmmmmm I hope (FBA is way to optimised on CPS2 and NeoGEO so dont include that one its hard to complete on that field )
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Will do for sure in 3 weeks we will start assembling a final build and final build helpfull stuff STF has been alot of help... not programming but his work has helped forward this project with knoweldge of stuff I didnt know about plus so much of the background work. He saved me alot of time and his quality of work is very very high and I set that for myself. So I can work with him very well. Big thanks to him really to help out and he has helped in no small way.
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Full will be out in one month (with some packs for screens and titles hopefully and a few help full tools). It gives people time to help me polish it for everyone. Good luck guys
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OK fixed new save as well path setting stuff.... the hidden settings is as good as it probably will be. Most people will never change it. Sorry but its very low on piority for me.
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STF I fixed darius games (if you turn on aspect ratio correction the game senses its not correct and stretchs it across more monitors... but with this option off its all good..I cant fix this as its in the roms by looks) and also the small start menu is now redone and a bug that has allways been there for the virtual keyboard... the sizing was allways wrong. If you want to include these fixs in final beta MSN me before release.
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720 p is all done and yes that includes most skinning work... the public Final public Beta is really soon and has full 720p support in alot more than just skin
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OK I skinned the 720version of the skin fixed most aliment issues and stf spent ages adding the virtual memory for 720 as alot of games ran out of memory without it. Its ready for ++++++ CoinOPS IGNITE Final Public BETA ++++++++ I will fix issues said but you wont see the final for a few week...stf and I will tidy the release so if you want something fixed thats not driver related let me know.... it will probably be fixed if it should be Good luck and take care Fun is it set to Titles not Screenshot in basic settings (game previews)
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1 dont care 2 i could do that 3 turn off advanced settings and thats what it is 4 read last line in buttons and features
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No worries I like it also..... just wish I could pay someone with skills to sort out real hard driver issues someone with real skillz (export or a mame dev so I could clean up some games quickly as this side is very hard for me) I rethought about screen rotation and autofire for ease of use and also how to use it. Semi automatic fire is good on games like aliens vs predator also
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CoinOPS Ignite FINAL PUBLIC BETA out this week (with 720p support now)...it will have dats its last chance for people to ask for stuff changed or for me to fix game issues. Not driver issues just naming senintivities vmm bug fixs to ignite features. Then it will be CoinOPS IGNITE 1.0 Final
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Ok 720p is being skinned now its pretty much in.... do you like the way autofires done now gavin19? also it maybe missing settings but it has so many HK doesnt have...people ignor that I can go though at least 10 major ones and 50 minor ones..... let alone the keymapping vmm etc
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Ok 720p is being skinned now its pretty much in.... do you like the way autofires done now gavin19? also it maybe missing settings but it has so many HK doesnt have...people ignor that I can go though at least 10 major ones and 50 minor ones..... let alone the keymapping vmm etc
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cba.gy not now.....no driver adding stuff. Ive allready compromised the core enough for now. You guys need to test avilble games for setup issues...naming issues vmm issues etc so from default its pretty good. And bug test whats in there. You will need new xbes for the 720p skin as there is now 2 skins. No more orig its LowDef and HiDef skin and alot of coding changes.
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720P skin engine is 90percent going now... need someone to help make the skin, do the donkey work and ill fix the GUI issues as there are many but the skin engine is now operational (just a few dialogs like please wait are in wrong places and the screensize adjustment window)
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add darius 1 and 2 aspect ratio workaround to make it playable
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stf next time we talk we can push this into BETA 6 (settings lock down beta) if we cn find a couple of hours to poilish it..... for a few weeks then its up to people to test games cats and manufactures and years and hot games and vmm settings and autosound stuff. So I can get it to boot the best it can from default and save people setting up stuff like the sensitivites.... many hands make light work.
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all good..... paths added as hidden settings.... documented in buttons nd features (push both thumbs in in settings) there is also a restore default paths button so you cn return to defaults. sorry docummentation is bad the problem is in BETA its a moving target. BETA 6 has massive changes and is pretty much feature locked down. So now proper docummentation can happen ... who is up to write it ... I will supply help to whoever is. After BETA 6 its only bug fixing... 720p support and gloss. The complete setting reorg is done a list of changes in beta 6 are reorg settings add many new settings redo screen sizing screen add 10 times played option add 100 times played option new screenshots artwork support and option Game Screenshots or Title Shots support and option new rotation overlays option new position on list indicators option new sensitivities minor cat and fav tweaks new skin features slight reskinning gloss new progress bars new path settings new path restore option when ever you exit settings it will go back to basic settings grouping of options into simlar types widescreen options tweaked autofire disconnection tweak OSD pausing tweak Buttons and Features updated plus other tweaks across the code for optimisation and consistancy
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But they are missing so many as well even more now
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if its in the GUI they can much it up way easier though