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weinerschnitzel

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Everything posted by weinerschnitzel

  1. You can see the screen switch at the 11th/12th second... Just saying...
  2. Little confused there, sent a PM about the other stuff. I am very convinced they will not make the source available for me (anyone) to hand down. At best we can get in contact with Redigit and maybe get a better way to contact him where you two can make an arrangement.
  3. Looks like someone still goes to xbox-scene. I thought xmv would be pretty easy to add, it's not hard to add an xmv audio feature. I just have to make the menu more responsive first. Synopsis I know less about. If its just game info I suppose I can add it easily as long as I understand how it scrapes for specific game info. Back on topic - Hopefully you'll be able to get a hold of Redigit, or he'll respond to the request thread.
  4. @BP The sole developer, Redigit, gets most of his feedback from moderators that gather information on bugs and features and forward them his way. The moderators seem mixed on the idea of a port, but I don't think they know what we are asking for. From what the moderators have told me, Redigit is fearful of clones and doesn't want to go open source because of potential forks. My guess is that if you are really open to porting it, then it would only happen if you spoke to Redigit and got permission yourself. Of course other people sharing interest will help. How badly do we want this ported?
  5. I dont usually come by here at all. Just need to share my approval and gives thanks in advance to porting this if/when sources get released.
  6. I don't know if someone has it uploaded somewhere, but you can ask someone to build it for you if you don't have the xdk. emu-1964, thats exactly what I was talking about. Nice find, I'll read a bit on that one
  7. If you are going to go with a SF build go with B5.2. The core is for the most part untouched but there are a few bug fixes here and there and a lot of code clean up. B6 was intended to be the merge of Ez0n3's new 1964 port and a new GUI (the Surreal 1.0 GUI.) Currently, the only difference between B5.2 and B6.0 is that B6.0 has freakdave's work in progress of the new launcher. You will only get to use it if you compile B6 on your own and change a few things but it is still "currently not working." Freakdave has said he doe not intend to abandon this project even though his real life takes precedence. So for the new GUI, be patient. As for Ez0n3 and the new source, I don't think anyone has heard from him since August of 09 where he said he can get it to boot a rom but he hasn't gotten it do do much else. I personally feel if the 1964 1.1 source gets ported we will see immense improvement all around. To my knowledge Rice plugins were made for 1964 0.99 and later and the current 1964 source in surreal is the old 0.8.5. But the 1.1 source wants to use VS2008 (vc9) so anyone who wants to consider an xbox port has to make it work in VS2003 first. From there I don't imagine it will be too hard to port to the xbox since the ground work has already been done porting the old source. Just some time... Also: I remember reading a post about new Rice plugins being developed. The link was somewhere in the Surreal64 5.1CE thread over at Xbox-Scene.
  8. Nice skins, I'll definitely get to use the Fire&Steel 720. Blue Fire seems like it would really be something else on HD, don't give it up!
  9. I've got a few questions: What emu's did you port for genesis and snes? Do you think you can post a changelog snippet every time you make a new release? By the time you add new cores will people need new rom packs (new showcase) or will it be more convenient to download reignite showcase r2 and any upgrade packs? Thanks for your time and effort
  10. Do you plan on releasing R5 as a showcase? if so how much more do you need to complete?
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