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HK$

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Everything posted by HK$

  1. I've just done some test. Felicia's icon in the character select screen flickers in the official MAMEoX0.84, and even in MAME0.84 it flickers as well. So it's not a bug from MAMEoX128 Plus! But I will see if I can fix it.
  2. Use vsync will need more cpu power, maybe this is the reason it drops frames, disabling vsync may fix it. By the way, I tryed seibuspi drivers again on my 128m xbox, raiden fighter need vmm be set to 4 and 2048, rdft2 need 4 and 1024. They need about 90m extra memory maybe for gfx decrypting? Maybe we can copy the encrypted gfx data to z: then decrypt it then copy it back to memory to use less memory, like neogeo c rom decrypting code. After loading game, the game runs, but it says check sum error. Pic: In the MACHINE_INIT( spi ) part, you can see "If the first value doesn't match, the game shows a checksum error", so I think it must have something to do with the intelflash_write founction in intelfsh.c (I've updated it to MAME0.98). static MACHINE_INIT( spi ) { int i; UINT8 *sound = memory_region(REGION_SOUND1); UINT8 *rombase = memory_region(REGION_USER1); UINT8 flash_data = rombase[0x1ffffc]; cpunum_set_input_line(1, INPUT_LINE_RESET, ASSERT_LINE ); memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0x00000688, 0x0000068b, 0, 0, z80_prg_fifo_w); memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0x0000068c, 0x0000068f, 0, 0, z80_enable_w); memory_set_bankptr(4, memory_region(REGION_CPU2)); /* If the first value doesn't match, the game shows a checksum error */ /* If any of the other values are wrong, the game goes to update mode */ intelflash_write(0, 0, 0xff); intelflash_write(0, 0, 0x10); intelflash_write(0, 0, flash_data); /* country code */ for (i=0; i < 0x100000; i++) { intelflash_write(0, 0, 0xff); sound[i] = intelflash_read(0, i); } for (i=0; i < 0x100000; i++) { intelflash_write(1, 0, 0xff); sound[0x100000+i] = intelflash_read(1, i); } }
  3. God, I was thinking it should be there already. Thx! I will give it a try.
  4. I tryed adding seipuspi too. The games load fine on my 128M memory xbox, but after loading I can only get a fatal error: cpu #0 uses wrong 32-bit handlers for address space 0 (should be 8-bit)! Then I can press any key to return to the rom list, without any freeze.
  5. That's because cps games' resolution is 384 x 224.
  6. The vm.txt I added in this build is the official one released by xport. It's for 64M XBOX, and it's up to you to add games in it. If you have a 128M XBOX, test the vmm settings yourself. For the network features, yes you must enable it. It's like this in the official version for a long time.
  7. You need to delete default.cfg before using this version. When you use this version it will make a new default.cfg, only with this one it wont freeze.
  8. If it is fully tested to be sure it works without screen tearing and screen sizing problem, I will tell you how to fix it. But now I havent got any feedback.
  9. Here is the neogeo drivers I use, you can use it to check your neogeo roms. http://image2.sina.com.cn/gm/tvgame/misc/neogeo.txt For CPS1 and CPS2 games and other drivers I added, use the latest romsets. For the others use MAME0.84 romsets.
  10. What's new: ver 20050726: 1. Fixed the 'Z' key of USB keyboard not available. 2. Fixed vsync problem. Now if you enable vsync, there wont be any screen tearing. 3. Fixed aspect ratio for VIDEO_DUAL_MONITOR games (eg. darius/warriorb) 4. Fixed the screen size to use the correct width and height. 5. Fixed the analog control bug in last build: you cant control the direction when you play the analog control games (like after burner, alien3) for the second time. 6. Enabled cheat inputport while cheat is disabled. 7. Added simple2x, scanline (50%) and scanline (75%) filters. 8. Added new cave driver pwrins2j 9. Added new cps2 driver xmvsfu,sfza. sfza do not work because the xor file is not released. 10.Added 3 new decrypted neogeo drivers: nitdd/ganryud/bangbedd 11.Added Crystal System drivers (crysking/evosocc).(thanks to bendermike and Mr.X) NOTE: This is still a wip version, so there may be bugs. Delete your MAMEoX save at msdash *AND* the cfg directory in MAMEoX folder before you install this version! ------------------------------------------------------------------------- ver 20050624: 1. Added IPS Support. You can use ips patches of MAME Plus! or make your own patches. 2. Input file recording/playback. The inp file can be used with PC MAME, but maybe not sync. 3. Disabled NVRAM handling for playback / recording. 4. Added hack codes for Europe MVS (Ver. 2), Debug MVS and trackball BIOS to enable territory and machine mode selection. 5. supported uni-bios 2.1. And added MAME Plus! 0.97u1's 16 bioses fixing code. 6. updated mslug5 c roms and mslug5nd decrypted c roms to the latest unwatermarked romsets. 7. updated cps2 romsets to MAME 0.97. 8. fixed the graphical glitch of dynwar/dynwarj. 9. added neogeo game zupapa/zupapad. 10.updated skins (about screen options, patch chooser screen options, input chooser screen options), use the included skins. NOTE: Delete your MAMEoX save at msdash before you install this version! ------------------------------------------------------------------------- ver 20050501: 1. new and up-to-date dirvers: kof99nd garoud s1945pd preisl2d mslug3nd kof2000d sengoku3 sengok3d kof2001 kof2001h kof2001d mslug4 mslug4nd rotd rotdnd kof2002 kof2002d matrim matrimnd mslug5 mslug5nd svcchaos svcnd svchaosa svcand samsho5 samsho5h samsh5nd kof2003 kof2003d samsh5sp ssh5spnd hookj gnbarich vasara2 vasara2a sfzch sfach For the decrypted romsets I use orignal p+decrypted or not encrypted v+decrypted c. For kof2003d.zip you need 4X16M c roms and 1X1M s rom (271-s1d.bin, CRC is 04b902b9). Other decrypted romsets do not need s rom. NOTE: Do *NOT* use encrypted c roms if the neogeo game need VMM, or it will crash. Use decrypted roms instead. 2. updated cps1 cps2 romsets to latest mame romsets. 3. added jm_araujo's light gun improve code. 4. selectable neogeo bios. code from bendermameox and improved. 5. disabled the second screen in some psikyo games. (Taisen Hot Gimmick series and Lode Runner) 6. fixed the narrow screen for some VIDEO_PIXEL_ASPECT_RATIO_1_2 games. 7. updated pgm codes. photoy2k now works well. 8. added volume auto adjust option. 9. added custom buttons (you need a usb keyboard to set the custom buttons). 10.autofire. 11.Soften and Flicker Filter 12.Accelerated scrolling for long in-game menu. 13.removed debug.log logging. 14.Some launcher UI changes: some features from MAMEdOX. shutdown code in default.xbe, no shutdown.xbe needed. added about info screen. some other changes i cant remember. NOTE: Delete your MAMEoX save at msdash before you install this version!
  11. This game is base on the PGM system, not the cave system, so I dont think FBA will support it.
  12. Fixed some VIDEO_DUAL_MONITOR games' aspect ratio.
  13. In fact it's very easy to fix it....I will tell you how to do when it is released and fully tested by ppl to make sure it is correct. BTW, MAMEoX128 Plus! also works well on 64m xboxes like any other MAMEoX. "128" just means it works better on 128m xboxes. Nice to see MAMEdOX 1.2 is on its way
  14. Racing games like outrun works better with analog control I think, is it right?
  15. OK, fixed the vsync problem of MAMEoX. Now if you enable vsync, there wont be any screen tearing. It will be included in next version of MAMEoX128 Plus!.
  16. HK$

    Hi

    yes, read the included whatsnew.txt pls 3. added jm_araujo's light gun improve code.
  17. You use the wrong v1 and p1 rom. If your v1 or p1 rom is smaller than the rom KAWA-X needs, it will try to load the non-exist data, then it crashes.
  18. HK$

    Hi

    search 'bt' and 'sky' on google, you will find a MAMEoX128 Plus! with ips patch and input record/playback support. I have rebuild a MAME-X too. With 128m cache enabled, E/F/G drives supported.
  19. This is only a test version. I've uploaded an archive without PW, but it was deleted by the admin. Next version I will just upload an archive without PW.
  20. Volume auto adjust custom buttons autofire code update for pgm games (real and fake playable now) shutdown code in default.xbe, no shutdown.xbe needed. some other changes.
  21. I think the character voice in tengai is a bit faster than the real machine.
  22. This is a temporary link. I'm a member of xbox-sky team.
  23. Only manto got tengai and s1945 worked in his build. And no source released.
  24. Sf1 will run perfectly. Others wont, it's because the xbox cpu is not powerful enough.
  25. As I said, I use encrypted P roms for all my decrypted sets. This can make sure the gameplay is exactly the same as the original game. This is why I'd like to see your source released to recompile it.
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