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PhilExile

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Everything posted by PhilExile

  1. I haven't, but it looks cool! Here is a video for those that are interested: http://www.youtube.com/watch?v=4E40FrMlaJc
  2. Well, we are all playing old games aren't we? That's the whole point. See, when you guys get mad and argue, you stop thinking rationally. I could take offense at that comment since I was the one who combed through the 1000s of ROMs in the .84 MAME set to see what worth adding and/or fixing to be added. These new arcade adds are some of the ones I sent to BP a few months back. It took a long time to do that. I'm not taking offense though, because it would be silly. I also love your icon Waal. I need to check out that Amiga set you put together.
  3. Hey Waal, You're right, I guess BP technically broke the 'peace' by commenting on the quality of the videos. At the same time, he also offered to help with fixing bugs in the HD code. I think the two of you like to argue with one another, so I'll leave you both to it. Reminder... Whatever... I just find this amusing regarding what is written here these days ...and what the reality is concerning these videos and the new surreal. But opinion is free. Even if it's shared by only a single person after all. So funny to see that what works in one direction does not necessarily work in another. I wasn't wrong.... This confirms how much we are the good guys.
  4. Well, one week without arguing was nice. BP and Waal need to get a divorce.
  5. Thanks, BP! Can't wait to try that out. Whats the big deal about videos? If BP makes higher quality ones that look better in 720p, just use them for the new Xtras set. I don't see what the issue is. I only use 480p mode, so these are fine for me. Haven't had a chance to try the new Surreal, but it looks like a huge improvement.
  6. Hey BP, do you want to work on perfect pixel for the FB core at all? I may have some time this weekend to test due to the holiday. Talk soon
  7. People should check this out if they haven't already: http://chrontendo.blogspot.com/
  8. Sounds very promising. Does anyone have a list of ROMS that render flawlessly? I don't mind if they are a bit slow, but games like CONKER don't display properly sometimes. e.g. when you see 'through Conker's eyes' when he is hungover, the image because wacky - I assume due to some filter in the N64 hardware. Thanks
  9. Ya, I can't wait for the new arcades personally. Its great to scroll through by year and see the progression.
  10. Overscan is the option that leaves the image as-is - no scaling one way or the other, despite the name. With Madmab's emu, just set the screen to the default pixel perfect size for that particular system. Refer to my post in this thread from yesterday. Also, be sure you turn of any filtering and set the software filter to point. You may have to move the screen around to match up to the scanlines. You will definitely see the image 'lock' into place. Everything becomes sharp . . . once you do it, that term will make sense. Also, as previously stated, systems like NES and SNES aren't wide enough in their pixel perfect state. (e.g. - SNES is 512x448, but should be 640x480) Since you have the Emotia, just stretch the image using the horizontal stretch control dial on the front of the Emotia. For CoinOps, either do pixel perfect overfit, PP X2, or PP auto. It really depends on the game. If you have problems getting it to lock, repositioning the default screen size should fix it.
  11. Yes, but it may take a bit yet. I've been working on important things like FALLOUT 3.
  12. I might be able to Sparda, since there is a long weekend approaching. Remind me with a PM later in the week.
  13. This site is pretty awesome! Who runs it? Does anyone have the FPS shown in the videos?
  14. Good point. I never really liked these games much anyway. MK2 was good though. All the hidden tricks were funny.
  15. Well, its tricky, but I'll input what I know at least. NES The 'real' resolution of the NES is 256x224. That would make it 512x448 for 480i/p and 768x672 for 720p. The tricky part is this makes the screen too skinny and it was never the intended resolution by Nintendo. The old CRT TVs would stretch this resolution to 640x480. You can achieve this look exactly on an HDTV (except for the height) by setting the perfect pixel size in 480p mode, enabling 10x11 pixels, and finally making sure your TV is set to 16:9 instead of 4:3. I had tried to just make the screen size 640 within the emulator, but that causes pixel distortion. The TV is meant to convert the image to 640 width. I actually did comparisons with Virtual Console games and this is what Nintendo does and it matches up exactly. SNES Super Nintendo had a bunch of different resolutions. See info from Wikipedia below: Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239 Interlaced: 512 × 448, 512 × 478 I think most where 256x224. Everything I said about the NES also applies here. As you said, it would be great if you could somehow setup the emulator to 'see' what the native res is and just double/triple it, as you did with MAME. This would make things a lot easier setup-wise. PCE Like the SNES, the PCEngine also had a lot of resolutions. See below from Wikipedia: * X (Horizontal) Resolution: variable, maximum of 565 (programmable to 282, 377 or 565 pixels, or as 5.37mhz, 7.159mhz, and 10.76mhz pixel dot clock)[17] Taking into consideration overscan limitations of CRT televisions at the time, the horizontal resolutions were realistically limited to something a bit less than what the system was actually capable of. Consequently, most game developers limited their games to either 256, 336, or 512 pixels in display width for each of the three modes. * Y (Vertical) Resolution: variable, maximum of 242 (programmable in increments of 1 scanline). It is possible to achieve an interlaced "mode" with a maximum vertical resolution of 484 scanlines by alternating between the two different vertical resolution modes used by the system. However, it is unknown, at this time, if this interlaced resolution is compliant with (and consequently displayed correctly on) NTSC televisions. * The majority of TurboGrafx-16 games use 256×239, though some games, such as Sherlock Holmes Consulting Detective did use 512×224. Chris Covell's 'High-Resolution Slideshow' uses 512×240.
  16. I agree. Will this include the videos and synopsis info too? Also, have you had a chance to work on the arcade version of Syvalion? Thanks agan! 200-300 is a great addition. For me size won't be an issue.
  17. CoinOps is based on .84. I'm confused why this is such a big deal because I think BP included a MK core a few releases ago. Also, on Trusty upgraded Xboxes, these MK play perfectly in the .84 core. I always thought the 360 was much faster so, in theory, it would be able to support newer cores. I'm not that familiar with the 360 scene though.
  18. Cool, so we are all good. Lets leave it at that and stop dwelling in the past. Cheers everyone!
  19. AWESOME! Electro, I'll get back to you soon. Busy at work. Thanks again!!!
  20. Hi, well, if you are in the US, there isn't much point to subscribing since it won't really save you any money. I just buy them the first week of every month. Also, beware of the iPhone app - its pretty awful!
  21. Waal, I still love you, but I won't engage in this back-and-forth. Its not worth our time - yours or mine. Also, I appreciate the work you are doing on the Amiga stuff, it looks really promising. I think everyone here is basically a good person so I propose this: A TRUCE - The terms stated below 1. You guys stop the negative posts about BP. 2. BP, you in turn stop posting anything negative about the Xtras team. 3. Both parties are should only post about one another if they have something good to say, otherwise keep it to yourself. 4. We all move forward to a positive future for the Xbox scene as a whole. No more old bullshit. It ends now.
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