They bring them back and revamp them, and make their moves more directed to the player's fighting style instead of creating clones, each character in Tekken actually has a legitimate storyline, and all characters are diverse, in Tekken 1, each character played almost the same as other characters, that's not the case with Tekken 5. I am aware of that, being a huge Tekken fan. Why can't they do the same with SF characters is all I am asking. I know all the characters have a legitimate storyline but most people don't play Tekken or any fighting game for that matter for the storyline, they play them if the actual fight engine is good and if it has interesting good characters with interesting fun to play fighting styles. Oh ok Well, I would say that fighting styles in 2D fighting games like Guilty Gear are pretty diverse, I would like to see the same in Street Fighter aswell. When you look at Street Fighter, there are too many clones Ryu and Ken are acceptable, Gouki's fighting style is the same as Ryu's and Ken's, but some button combinations are different, and he has some different moves. Pointless characters like Sean and Dan, who are Ryu and Ken clones should either be revamped or deleted from future SF games, if the game developers refuse to make them different from their predecessors. That's why SF 2 was such a great fighting game, because all of the characters had their own fighting style. In the future releases like SF III and SF Alpha, clones were created and the character differentiation decreased. That is the reason as to why VF is my favorite fighting game, authentic interesting and unique martial arts and fighting styles. I just hope this new SF blows everything else out of the water and sets a new standard for fighting games. If that intro is any indication as to how the actual in game fighting is going to be I can't wait. They said the only way they would make a new if they can come up with something new and innovative (I think I remember reading something like that). So hopefully they have.