IF you were referring to my comment: I meant the design idea behind it, rather than the game itself, was what indy developers could rejoice about. The massive wall that indy developers have to get past is volume of content - which is almost always cost prohibitive and is becoming more and more expected by gamers. Wright's idea, which seems to have been borrowed from the "demo" scene he speaks of, is one way indy developers can get past this massive wall. He is owned by EA, but by promoting this idea, he is undermining the foundation of their success. If this idea were put to good use, it could help indy developers to compete with massive, big-budget conglomerates like EA. Having a huge name like Wright's promote this kind of anti-money idea is probably quite the morale boost for smaller developers. <{POST_SNAPBACK}> Ah yes, the concept. It's unfortunate that publishers now are unwilling to tale the risk and publish original ideas such as this one. Will Wright is one of the the only developers who could be entrusted and be given funding for such a project. Without the big business his ideas would be pretty damn tough to come to fruitation. It's all a vicious cycle of crap but I'm just hoping this will not only provide a boost to small developers to try out new things but to also open publishers' eyes to this kinds of people and try new and fresh ideas.