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Agozer

1Emu Veteran
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Everything posted by Agozer

  1. Working yes, but how fast?
  2. I simply set the Sound quality to Very High, didn't use fullscreen, and fired up Super Mario Bros. Like I said earlier, no problems whatsoever. I suggest you try Nestopia EDIT: After reading your last rant, I tried it in fulscreen. No problems.
  3. Just mounting the CUE file should work just fine, unless... Some people have had problems with the lastest version of DT. I use v1.46 and have had no problems; other's use 1.29.
  4. I use stretching in ZSNES as well. I just tested FCEUltra, with Super Mario Bros., Very High quality sound, no other bell or whistles, windowed = no problems whatsoever.
  5. I don't care one way or the other since I don't play online games.
  6. That's what I was afraid of. Bobdrakke: Does DT say which line has the error?
  7. Make sure that the CCD and the IMG has the same filenames (not the extensions of course) Make a CUE file yourself and try mounting that instead of the CCD. If the game still hangs or you are missing music etc., then scath this and we'll go back to analyzing the CCD. Was the Daemon Tools error a "TOC mismatch"?
  8. Ahem, the Sega Master System is a completely different system than Sega Genesis.
  9. GSA-4163B (HL-DT-STDVDRAM) with A104 firmware (haven't updated it).
  10. Haha, I would have said "get LG" since I've got one of those and it works like a charm.
  11. Bobdrakke: I would appreciate it if you would post the information in the CDD ragarding the first few sessions. (Open it in notepad and copy paste). Also, what is the exact error that Daemon Tools gives?
  12. I think you mean Triple Buffering. Originally, the SNES uses two buffers for displaying graphics; the front buffer and the back buffer. The front buffer has the graphics that you see on your screen. Why not use just one buffer then, since that's all you see? Using just one buffer that needs to be updated, cleared and redrawn every frame (60 or 50 times per second) would produce uneven animation and visible, serious flicker. So, we take the back buffer as and aid. Now the hardware draws one frame to the front buffer and simultaneously draws the next frame on the back buffer, then the buffers switch places and they get redrawn. Rinse, lather, repeat. Smoother animation ahoy! Triple buffering works exactly the same, but adds a third buffer into the mix, which smoothes out frame changes even more. Old graphics cards can only do single- or double-buffer rendering, hence why triple buffering doesn't work on them. VSync (Wait for Vertical Sync) synchonizes the game (more specifically, front/back buffer drawing) with your monitor's refresh rate. This reduces "tearing" of the screen when the scene moves from top to bottom or left to right. Without VSync, your monitor updates the screen faster than the buffers can draw to the screen as they still update 60 or 50 times perr second. Also, if you do not set your monitor's refresh rate to match the game's (60hz), VSync does not work right, since buffers update the screen at an interval that's not divisible by 60. Like, if your monitor does 75 or 85Hz natively. I use both options, as they often back up one another. Yes, the SPC700 is a biatch to emulate correctly, but I'm not sure what you mean by 'skipping'. btw, you might be able to fix EWJ2 a little by dropping the percent of execution is zsnesw.cfg to 70. 2) * 256x224, 320x224 or 512x224 resolution (a 4:3 resolution will do, resolution makes little difference anyway) * Choose a DR mode, since it keeps the aspect ratio and doesn't stretch the image to fit the screen like the S modes. * 32000Hz stereo sound with Gaussian interpolation * No video filters of any kind
  13. The ffdshow codec defaults to showing the control panels for both audio and video in the System Tray. Those can be turned off from the ffdshow video/audio filter properties respectively. btw, I wouldn't go ticking any extra checkboxes during install, other than what is already checked. Checking some of them can make certain video formats play a lot poorly than before (this is not always apparent if you just watch video files that are on your HDD, but if those files are embedded into a, let's say, a game then you might see problems).
  14. You don't have the Konami GX BIOS.
  15. Chankast is not officially discontinued, nor do I believe it really is. Some developers are know to take very long pauses between releases. Read the Chankast Compatibility List for some information on what games work and what don't.
  16. Becuse Chankast is very unoptimized and requires a beast of a computer to run all games at full speed. Not going to improve any time soon either. I have an AMD Athlon 64 3000+ with Radeon 9800 Pro, and some games are slow no matter what. Chankast is not the Holy Grail of Dreamcast emulation, even though it is the only DC emulator worth having.
  17. How much damage can one do with a 5 and a 4 while in a cave-dweller orgy? Does the player get the Jockstrap of Exuberance which adds +15 to all stats with these numbers?
  18. plzzzzz won't cut it and it isn't even english. You fail.
  19. Read the board rules. There is no excuse for not reading them.
  20. Wild Arms 2nd Ignition and Chrono Cross. Good times.
  21. Why are you forcing 8-bit sound? Don't do that.
  22. That isn't enough. What are the file extensions?
  23. Change the compatibility mode for Windows XP then. What roms are you trying to load and how are the files named inside the sets?
  24. Don't use Windows Restore for something like that. Windows Restore breaks more than it fixes.
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