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    Silent Hill: The Arcade Location Test

    BlackKnight
    By BlackKnight,

    In case you didn't know, Konami is developing a light-gun arcade version of Silent Hill titled Silent Hill: The Arcade which is due for a Q3 2007 release. A location test unit turned up in Hollywood Bowl Finchley in the UK, and is going to remain there for a couple of weeks.

     

    The loose plot of the game involves a ghost ship sighting on Toluca Lake, 75 years after its mysterious disappearance. It so far looks to be based most closely on Silent Hill 2, featuring a number of the enemies exclusive to that game, including the straight-jacketed creatures, dogs, the now-obligatory Brookhaven nurses, and, of course, Pyramid Head.

     

    Oh, and here are some gameplay vids, courtesy of Arcade Heroes;

     

     

     

    Source and some screenshots.

     

    I'm on a light-gun high at the moment, and as a long-time Silent Hill fan, I'm just loving this. Here's hoping against hope for a PS2 port.


    PSPUAE 0.63 released

    Robert
    By Robert,

    Amiga emulator for the PSP

     

    We have released a new version of PSPUAE (Amiga Emulator for PSP), changes / improvements are listed below.

     

    Why the BE, simple, its exactly 1 year ago since pspuae.com started. So as to celebrate this fact, we decided to name it 0.63BE for Birthday Edition.

     

    Also, with the recent memory increase. There will be some big states uploaded that were made for this version. 1 of the largest being 10.5 Megs.

     

    V0.63 BE - FOL, GnoStiC, cmf update

     

    - Removed alot of un-needed code, to gain usable memory (GnoStiC and cmf)

    - Optimized code to gain speed (GnoStiC)

    - Added alot of defines to gain speed (FOL and GnoStiC)

    - Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf)

    - Changed the delay and latency on sound to gain speed (FOL)

    - Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL)

    - Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL)

    - Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC)

    - Fixed memory selection, now only valid amiga memory configs are selectable (cmf)

    - Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf)

    - Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC)

    - Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This stops the crash with certain configs, when AutoZoom was on. Simply Press and hold L & R Trigger and SELECT after reset to turn it back on (FOL)

    - Removed support for E / X-Loader and Tiff exploits as it was causing crash in Custom Firmwares. A separate E / X-loader tiff version is released separately (FOL)

    Changelog / Download


    Wine 0.9.41 released

    Robert
    By Robert,

    Windows API emulator for *nix

     

    This is release 0.9.41 of Wine, a free implementation of Windows on Unix.

     

    What's new in this release:

    - A number of gdiplus functions.

    - More complete pdh.dll implementation.

    - Support for MSI remote calls.

    - Messaging support in crypt32.dll.

    - Lots of bug fixes.

    Changelog / Download


    MAME GP2X 4.2 released

    Robert
    By Robert,

    Arcade emulator for the GP2X

     

    14-07-2007:

     

    New MAME GP2X 4.2:

     

    - Compatibility improvements in the Cyclone M68k core. E.g. SpinMaster and Aero Fighters series are working again. Thx to Notaz.

    - Optimizations in the Cyclone M68k core. 23% of the code has been removed. Also some Picodrive specific hacks have been removed. Thx to Notaz.

    - Added the correct VSync code from Picodrive. Do not use auto-frameskip with VSync!. Thx to Notaz.

    - Added sound quality selector (11-44 KHz). Also some tweaks have been done in the sound library and it is more accurate.

    - Optimizations in the FM sound hardware libraries.

    - Minor changes in the DrZ80 and the CPS-1 interrupts handling.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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