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MAME 0.123u1 Released!
0.123u1-------
MAMETesters Bugs Fixed
----------------------
jantouki0121u3gra [RansAckeR]
mcnpshnt0120u3gra [RansAckeR]
mjdialq2_0120u3gra [RansAckeR]
mjifb0111u2gra [RansAckeR]
goldbug0105u4gra [stephh]
zn.c0122u8yel [smf]
pwrinst2_0122u8gra [sonikos]
Source Changes
--------------
Removed 'type' parameter from tilemap_create. [Zsolt Vasvari]
audio/dkong.c: [couriersud]
* fix dkong audio over-modulation issue with DAC sound
* surround the fix with a DK_REVIEW define for later review.
Changed the use of machine->remapped_colortable to machine->pens where
the drivers weren't using color tables. [Zsolt Vasvari]
Corrected the clocks on the following pcbs: Formation Z, MagMax,
SlapFight and Tiger Heli. Changed Oki m6295 pin 7 to "high" on Toki
and Blood Bros. [Corrado Tomaselli]
Improve build independence for CPU/sound cores. Rescued the M65CE02
core from bitrot hell, and fixed some MESS cores that were broken by
the deprecat.h changes. [Atari Ace]
Corrected the initial detection of extended INP files.
[barry Rodewald]
Moved Galaxy Games emulation to tmaster.c. [Luca Elia]
makefile/build updates: [couriersud, Aaron Giles]
* moved verinfo.c to src/build
* moved rules for verinfo to src/build/build.mak
* removed osdcore.h from file2str.c, verinfo.c, png2bdc.c
Removed color tables from gsword, hyperspt, jailbrek, magmax,
konamigx, markham, megazone, pandoras, rocnrope, strnskil, trackfld,
tp84, shaolins, scotrsht, pingpong, skykid, wiping, punchout, ikki,
rallyx, fastfred, fcombat, finalizr, flower, funworld, galivan,
gdrawpkr, goldstar, hanaawas, higemaru, ironhors, jackal, kchamp.
Added resnet.c color computations where appropriate. [Zsolt Vasvari]
Simplfied Mag Max background drawing code. [Zsolt Vasvari]
Further altered the Exidy 440 code in preparation for moving to proper
sound chip emulation. [Zsolt Vasvari]
Unified transparency handling between scotrsht, shaolins, tp84.
[Zsolt Vasvari]
Split timer_adjust() into timer_adjust_oneshot() and
timer_adjust_periodic(). Updated all call sites. [Aaron Giles]
Fixed some arkanoid clones INPUT_PORTS definitions that were curiously
using PORT_START_TAG("DSW") instead of PORT_MODIFY("DSW"). [stephh]
Fixed DIP switches and inputs for all games in cvs.c. [stephh]
Added HOTD2-specific BIOSes. [Arzeno Fabrice]
Added more accurate emulation of the priority system and the beam
logic in stactics. Removed color table. Centered crosshair. Used
proper game orientation. Unified memory maps. Switched game to use the
artwork system. Set GAME_IMPERFECT_GRAPHICS until artwork is created.
[Zsolt Vasvari]
Added sound support to Champion Skill. Removed GAME_NO_SOUND flags.
Increased interrupts per frame, music was too slow. Minor comments
adjustment. [Mirko Buffoni]
Used PORT_SERVICE and PORT_SERVICE_NO_TOGGLE macros when it was
possible. [stephh]
In the cps2 driver, Changed the GAME definitions to reflect how many
players and how many buttons there are for each game. Rewrote the
INPUT_PORTS definitions to use PORT_INCLUDE, PORT_MODIFY and
PORT_CUSTOM macros. Added a few notes about the inputs when I thought
they were needed to avoid wrong bug reports. Started to clean the
driver. [stephh]
Added PCB and/or chip docs updates for Blaze On (kaneko16.c),
Sand Scorpion (sandscrp.c), Flash Point (segas16b.c). [brian Troha]
Fixed kangaroo colors by assuming an inversion not present in the
schematics. [Nicola Salmoria]
Added the ability to pass absolute paths to mame_schedule_save() and
mame_schedule_load(). [Nathan Woods]
Naomi/DC updates: [samuele Zannoli]
- Add SH4 I/O ports
- Connected the 93C46 of the naomi and the x76f100 of the rom board
and filled them with dummy data to satisfy the BIOS
- Implemented some of the JVS transfers that will be needed to use
the controls
- Implemented ROM board DMA
- Set proper NAOMI RAM sizes (32 MB main, 8 MB for AICA)
- Improved PVR-TA graphics emulation
Set proper ARM7 clock for Naomi. [Deunan Knute]
ARM7 updates: [Anonymous]
- correct mode at reset (it's always 0b1....)
- HandlePSRTransfer: remove wrong code, correct detection of
privileged mode
- correct carry output for ROR
- Thumb ASR Rd,Rs: correct carry computation
- Thumb ldmia/stmia: correct value for writeback when the writeback
reg is in the list
- ARM ldm/stm ignore lower bits of the address
- most of the exceptions force the I bit
- ignore some flag bits in the CPSR
Some improvements to the Funworld driver and new games added.
[Roberto Fresca]
- Switched to XTAL def.
- Fixed Magic Card II graphics issues.
- Fixed Magic Card II inputs.
- Fixed screen and visible area to snooker10.
- Renamed set monglfir to mongolnw.
- Renamed sets description based on languages instead of countries.
- Fixed some years and manufacturers.
- Updated technical notes.
- Cleaned up the driver.
Did some cleanup of the 'special case' mess that the rallyx driver
has become. [Zsolt Vasvari]
Removed no longer used TRANSPARENCY_COLOR. [Zsolt Vasvari]
MC6845 updates: [Zsolt Vasvari]
- changed the 6845 to be handle based -- adjusted all drivers
- renamed crtc6845 to mc6845
- allow reading registers 12 and 13
- reading write-only registers return 0
- updated comments in header
Changed qix.c to RGB32 mode and made its videoram_w do the partial
updating instead of a per scanline timer. [Zsolt Vasvari]
Fixed 'mario' and 'masao' memory maps to match the Dip Switches port
name. [stephh]
Fixed pooyan transparency. Updated to use resnet code. [Zsolt Vasvari]
Changed ZN2 clock speed to 100MHz to match board notes. [smf]
Added DIP locations for sitv, sicv, invadpt2, lrescue, invasion. Fixed
coin2 for superinv & invasion. [RansAckeR]
Added initialization to machine/nmk112.c. This resolves a multi-
session audio problem reported for donpachi. Also added some variable
initialization to machine/n64.c to fix running starsldr multi-session.
[Atari Ace]
Added diplocations to policetr and marked some as unused based on
manual and schematics. [Mike Ellery]
Fixed fatal error in the maxaflex, mf_bdash and mf_achas drivers.
[Atari Ace]
Several more risky challenge opcodes. You can now see "gameplay".
[robiza]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Galaxy Games (BIOS v1.90) [Luca Elia]
Royal Vegas Joker Card [Roberto Fresca]
New clones added
----------------
Contra (US, Set 2) [brian Troha]
Zero Wing (2 player simultaneous ver.) [brian Troha]
Sand Scorpion (Revised Hardware) [stefan Lindberg]
Galaxian (Taito) [stefan Lindberg]
Jolly Card (3x3 deal) [Roberto Fresca]
Jolly Card Professional 2.0 [Roberto Fresca]
Lucky Lady (3x3 deal) [Roberto Fresca]
Lucky Lady (4x1 aces) [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
World PK Soccer V2 (ver 1.1) [David Haywood]
Thanks to f00l on the RS forums for the news. ![]()
FBA Shuffle 2008-02-13 released
Arcade emulator
- fixed bug that some sega games cannot be played.- fixed sfa3, sfa3u unlocked.
- fixed some CPS1 hack DIPS.
- changed seta2 CPU clock to 16.66666MHz.
- added Mole Attack driver. [iq_132]
- added Ambush driver. [iq_132]
- added Pac-man driver. [iq_132]
- added 1942 driver. [Treble Winner]
- added preliminary irem drivers. [kev]
- updated romsets to match MAME 0.123.
Download-Link : http://rapidshare.com/files/91375722/FBA_S...080213.zip.html
NeoRaine 1.0.6 released
NGCD emulator
Hopefully the last 1.0.x version, there were more fixes required than what I had hoped... as often !Anyway this one fixes 1 possible crash when loading a savegame, a possible corruption when reseting a game or loading a savegame, and adds a turbo key (del).
Only neoraine is updated (debian & windows binaries), + raine sources (which contain the neocd part).
neoraine (1.0.6):
* Fixed a stupid bug with the cache, never use xor to see if a memory area was changed. The + I now use is still not perfect, but it's much better, and it should be enough for what it's used for.
* Fixed a possible crash when loading a savegame because I had forgotten to turn the cd music off before restoring a savegame...
* Add a "turbo" key : the default is del, you can change it in the gui, it just toggles the limit speed setting. If you are not limited by vsync, you can reach 700 fps in neoraine with yuv overlays when disabling the speed limitation with this key!
>> Get it HERE.
PSPColem v1.1.1 released
ColecoVision Emulator for PSP
Hi All,
Here is the final version of PSPColem the Colecovision Emulator for PSP.
For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).
What's new in version 1.1.1 :
- Speed improvements, z80 part rewritten using jump tables. Antarctic Adventure is now fullspeed (60 fps) even at 133Mhz !
- IR keyboard support (mainly for menu)
- Auto-fire mode, press RTrigger+X to switch it on/off
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
- Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
- Bug fix in the low battery watchdog
- Add vsync option
- Add ntsc/pal option and fix issue with default speed (emulator was too slow in ntsc mode)
>> Get it HERE.
