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ClrMamePro 3.111a released
Rom Manager
clrmamepro 3.111a
- misc: sysinformation and system picker windows now got a cmpro icon
- misc: 'checking unknown sets' dialog shows processed filename before working on it
- misc: toggling a check box for scan tree update, autoscroll is disabled during update
- misc: speed optimized "deeper check for fixable missing files"
- fixed: wrong zipclass exception handling may cause crashes when working on corrupt zips
- fixed: xml datfile check didn't use the engine.cfg replacement settings (mess import issue)
>> Get it HERE.
SNESGT 0.230 beta 0 released
SDLMAME v0.123u1 (experimental) for the Mac released
SDLMAME for OS X PowerPC
Well I bought a MacBook, and it seems I can still build G4 SDLMAME builds just fine on it (it runs on rosetta) so I'm assuming it runs on a G4 also. Posting a up to date binary here, along with a updated Intel binary, since the guy over at mametesters hasn't updated his build in quite some time. Enjoy.
>> Get it HERE
Neht builds 0.123u1, and new DDEmeMame
DDEmeMame 0.37b16.99 (2008.02.20), get it HERE.
Neht builds 0.123u1, get them HERE
Hi allNeht builds are not dead, i just had a little break.
Here are the latest changes
Updated
* The king of Fighters 97 (Hack by Yukimura)
* The king of Fighters 98 (Combo set 2 by Ivex)
Added
* Marvel Super Heroes (USA 951024 Phoenix Edition)
* Street Fighter Zero 2 (Asia 960227 Phoenix Edition)
* The king of Fighters 2002 (Retropoker v.1.0)
* The King of Fighters 97 (Playstation by LB70)
Fixed
* Slowdown in gamelist gui
Dont ask for VC++ build , after compilation no games work we waiting a fix but GCC builds work fine, sorry for this.
Regards Ryukoken
