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Mame 0.126u1

http://mamedev.org/updates/whatsnew_0126u1.txt
0.126u1-------
NOTE: The cheat engine is disabled as of this version. It is
currently undergoing a desperately-needed complete redesign and
rewrite from scratch. By the time 0.127 is ready, we should have
support for the vast majority of existing cheats working once
again.
MAMETesters Bugs Fixed
--------------------------------------
- 00368: [Graphics] aliens: There are a few graphics glitches.
(Nicola Salmoria)
- 00871: [Graphics] pow: At 3/4 of the 1st level, there is a large
pillar, which pops up too late. (Nicola Salmoria)
- 02006: [DIP/Input] rtriv: All four buttons for player 1 are mapped
twice (Fabio Priuli)
- 02009: [Graphics] frogger and clones: background doesn't rotate in
cocktail mode (couriersud)
- 01547: [sound] cabalbl: Cabal (bootleg) soundfx wrong
(Nicola Salmoria)
- 00244: [Graphics] aliens: In two player mode, there are some
problems with the player sprites. (Nicola Salmoria)
- 01910: [DIP/Input] changela: Gear Shift defaults to Reverse
(RansAckeR)
- 00900: [Color/Palette] kaiserkn, kaiserkj, gblchmp, dankuga: When
thrown by Azteca's medium punch throw the palette of the
thrown character gets all messed up. (Nicola Salmoria)
- 00895: [Color/Palette] arabianm and clones: During level 6, there
is a rain effect, but the water is coloured green.
(Nicola Salmoria)
- 01917: [Color/Palette] gunlock, rayforce, rayfocj: The color of
Battleships is wrong in the 1st stage. (Nicola Salmoria)
- 01058: [Documentation] exctsccb: Exciting soccer bootleg should be
placed in champbas.c. (Nicola Salmoria)
- 00079: [Graphics] faceoff: When you go for a penalty shot the
screen is upside down. (Nicola Salmoria)
- 01887: [DIP/Input] pushman, pushmana, pushmans: Flip screen DIP
switch doesn't work. (Nicola Salmoria)
- 01891: [DIP/Input] matchit, shisen, sichuan2, sichuana: Flip screen
DIP switch doesn't work. (Nicola Salmoria)
- 01574: [DIP/Input] dankuga, gblcmhp, kaiserkj, kaiserkn: Player 1
and Player 2 Button 4 mapped twice. (Nicola Salmoria)
- 01925: [Color/Palette] gunlock, rayforce, rayforcj: The explosive
color of the demo is different. (Nicola Salmoria)
- 01973: [Core] champbbj: Game resets itself in the middle of test
process (Nicola Salmoria)
Source Changes
-------------------------------
makemeta changes: [Aaron Giles]
* Split out Manchester code parsing into a separate utility module.
* Rewrote Manchester code parsing to be clock based.
* Updated makemeta to call the new functions.
* Changed makemeta to parse a different format for metadata.
* Fixed Huffyuv decompression in aviio.
* Added more robust logic to parse out the white flag.
Newest Japanese Naomi BIOS added [batman2509, starke/peap]
pit8253 updates: [Wilbert Pol]
- Changed the implementation to use timers internally.
- Removed the frequency change callbacks.
slapfght driver update: [stephh]
* Renamed sets :
- tigerh2 -> tigerhb1 ("Japan set 2" -> "bootleg set 1")
- tigerhb1 -> tigerhb3 ("bootleg set 1" -> "bootleg set 3")
- gtstarba -> gtstarb1 ("bootleg set 2" -> "bootleg set 1")
- getstarb -> gtstarb2 ("bootleg set 1 -> "bootleg set 2")
* "Performan" :
- cleaned/fixed Dip Switches and added port locations
* "Tiger Heli" :
- added MCU simulation for 'tigerhb1' (in fact, I only had to
return the correct value for the hardware test as there
doesn't seem to be any other communication - I'm still not
convinced that this bootleg had a MCU)
- cleaned/fixed Dip Switches and added port locations
- added notes with the differences between the different sets
* "Get Star" / "Guardian" :
- added MCU simulation for 'getstar' and 'getstarj' heavily based
on 'gtstarb1' bootleg
- cleaned/fixed Dip Switches and added port locations
- added notes with the differences between the different sets
(and especially detailed the numerous ingame bugs in
'gtstarb2')
Added new module uiinput.c which manages input for the user interface.
The OSD is responsible for pushing mouse events and character events
to this interface in order to support mouse movement and text-based
input (currently only used for the select game menu). Added support
for navigating through the menus using the mouse.
[Nathan Woods, Aaron Giles]
Redesigned the UI menus so that they can maintain a richer state. Now
the menus can be generated once and reused, rather than requiring
them to be regenerated on each frame. All menus also share a comment
eventing system and navigation through them is managed centrally.
Rewrote all the menus to use the new system, apart from the cheat
menus, which are now disabled. Reorganized the video menu to make it
easier to understand. [Aaron Giles]
Converted UI startup screens to use astrings. [Aaron Giles]
Fixed edge case in the DRC front-end that would incorrectly tag the
end of a sequence as "return to start" even if the last instruction
did not abet the starting instruction. [Aaron Giles]
Replaced the crazy number of get/set functions for render containers
with a single get/set of a user settings struct. [Aaron Giles]
merged exctsccr.c into champbas.c. [Nicola Salmoria]
UDRC-based SH-2 dynamic recompiler: [R. Belmont]
- All games on all drivers should work as before except "colmns97"
and "stress" which crash due to sound system trouble.
- All idle skips are still included. They are quite a bit less
effective than they were on the interpreter, but they still give a
boost.
- Fast RAM bypass is not included yet so this does not represent
final performance. That said, it's consistently faster than the
interpreter even now. Example: sfiii3 on 0.126 gets 609% on the
interpreter and 961% on the DRC.
Added ST-V BIOS info based on text at 0x800 (byte swapped).
Reorganized the BIOS list & description. Added the USA bios to
smleague and it's a USA only cart. [brian Troha]
Added save state suport to Konami CPU & Aliens. [Nicola Salmoria]
Moved kodb to fcrash.c (which will probably end up being the home of
the cps1 bootlegs). [David Haywood]
SH-4 update [samuele Zannoli]
- Fixed TRAPA and some versions of FMOV
- Improved disassembly for MOV.W, MOVA, MOV.L, FIPR, and FSCA.
Fixed memory leak in romcmp. [Nicola Salmoria]
Merged memory maps in the cabal driver. [Nicola Salmoria]
i960: respect the rounding mode for CVTRI [ElSemi]
Corrected g13knd wave ROM 0 offset. [Philip Bennett]
Fixed cocktail sprite position in galaxian.c. Fixes that the frog
disappears for player 2 if moved backwards. [couriersud]
Changed direct access EEPROM interface to return the "bus width" of
the EEPROM data, and the size is in terms of units, not bytes.
Updated all drivers accordingly. [Aaron Giles]
Changed the ROM loading code to actually alter the region flags based
on the CPU endianness and bus width when creating the region, rather
than fixing them up on the fly. This means that callers to
memory_region_flags() will get the correct results. [Aaron Giles]
Changed the expression engine to use two callbacks for read/write
rather than relying on externally defined functions. [Aaron Giles]
Expanded memory access support in the expression engine. Memory
accesses can now be specified as [space][num]
@. 'space' can be one of the following:
p = program address space of CPU #num (default)
d = data address space of CPU #num
i = I/O address space of CPU #num
o = opcode address space of CPU #num (R/W access to decrypted opcodes)
r = direct RAM space of CPU #num (always allows writes, even for ROM)
e = EEPROM index #num
c = direct REGION_CPU#num access
u = direct REGION_USER#num access
g = direct REGION_GFX#num access
s = direct REGION_SOUND#num access
The 'num' field is optional for p/d/i/o/r, where is defaults to the
current CPU, and for e, where it defaults to EEPROM #0. 'num' is
required for all region-related prefixes. Some examples:
w@curpc = word at 'curpc' in the active CPU's program address space
dd@0 = dword at 0x0 in the active CPU's data address space
r2b@100 = byte at 0x100 from a RAM region in CPU #2's program space
ew@7f = word from EEPROM address 0x7f
u2q@40 = qword from REGION_USER2, offset 0x40
The 'size' field is always required, and can be b/w/d/q for byte, word,
dword, and qword accesses. [Aaron Giles]
Added World Rally support to tiny.mak/.c. [Macareno]
changela input improvements: [RansAckeR]
- DIP switch fixes
- Added DIP locations.
Minor srmp5 update: [sonikos]
- Removed hack in drive machine R3000
- Adjusted R3000 frequency to 25 Mhz according to speglsht
(the hardware is the same)
- Adjusted visible area (but i'm not sure it's correct)
- Fix one rom loading
Changed partial refresh policy in snk68.c and updated comments.
[Nicola Salmoria]
More conversion to input_port_read(): [Fabio Priuli]
* converted to use tagged inputs and handlers all drivers starting
with S & T
* simplified input reads in system24 (removing a redundant handler)
* cleaned up a bit inputs in system 16 & 18 bootlegs (among the
other things, now coinage and P2 inputs in fpointbl & fpointbj
work again)
* removed a lot of redundant #define from taito drivers, replacing
them with PORT_INCLUDEs and definitions from taitoipt.h
New clones added
------------------------------
World Class Bowling v1.6N [brian Troha]
Tiger Heli (bootleg set 1) [stephh]
Guardian (US) [stephh]
Get Star (Japan) [stephh]
Virtua Fighter 2 (Revision A) [Peabo / ElSemi]
New games marked as GAME_NOT_WORKING
------------------------------------------------------------------
Daytona USA Deluxe '93 [Peabo / ElSemi]
MAMEUIFX32 0.126a released
FB Alpha 0.2.96.86 Released

Long time since a release - the interface has been tidied up quite a bit and a few new features added.
On the emulation side there is some fixes and some work on the CPS bootlegs and I'm now using iq_132's Neo-Geo clean-up code which he kindly updated to be current with MAME for this release.
Here's the what's new;
Burner (interface) changes
Added a game information dialog to burner
Tidied up the game selection dialog and seperated Kaneko 16 and Psikyo
Added a context menu to the game selection dialog
Added a most recently played games menu item
Changed the roms dir config dialog to support upto 8 paths
Fixed an issue with the roms dir config dialog that didn't let the user clear an entry
Added the roms dir config dialog to the Misc menu
Added a dialog to configure support files (previews, titles, flyers, marquees, controls, cabinets, pcbs, cheats and history) and added it to the Misc menu
Added an option to the Misc menu to stop FBA playing with the Num Lock status (don't use this if you use a Hotrod or X-Arcade stick)
Added an option to the Video menu to auto-switch to full screen after loading a game from the selection dialog
Added iq_132s improvements to the cheat system
Adds support for Nebula/Kawaks cheat dats
Adds limited (although most cheats work) support for the old format MAME cheat.dat file
Adds cheat support to drivers using the ZET interface, or NEC, SH-2 and M6502 CPUs
Added a basic cheat search engine
Added a jukebox player - this is very preliminary and only supports WWF Wrestlefest for now (it has many problems for now)
Added a menu item to write decrypted C Neo-Geo roms to disk
Various little GUI fixes/improvements
Burn (emulation) changes
Merged in Oopsware's changes to the ZET interface improving support for MAME's Z80 emulator - some things are still broken though so DOZE is still the default
Added a function to the CPU interfaces to return the active CPU
Fixed a screen clearing issue in the CPS-1 and CPS-2 drivers when not using a 16-bit colour depth
Added various bootlegs to the CPS-1 driver in various states of working and attempted to differentiate between the good, the bad and the ugly (dumps)
Added offset support to the CPS-1 scroll layers
Added a flag to define whether or not CPS-1 sprite rendering should happen in reverse
Fixed an issue with rom loading in the sf2yyc driver
Got the sf2m3 set working and the sf2m1 set almost working
Added "Phoenix Edition" sets to the CPS-2 driver
Changed to iq_132s current Neo-Geo driver (thanks to iq_132 for updating it)
Enabled the decrpyted C Neo-Geo clones and bootlegs from Kawaks
Added two clones of Night Striker to the Taito driver
Changed some dip switches in the Double Dragon 3 driver
Added Wonder League '96 to the Tumble Pop bootleg driver
Updated dip switches in Wonder League Star and Jumping Pop
Added the 16-bit only flag to the megadrive games - fixes rendering issues in the basic blitters
Added iq_132s Vulgus driver
Matched all sets to MAME 0.126
>> Get it HERE.