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    PCem 0.3 released

    Robert
    By Robert,

    PC emulator

     

    Changes since v0.2:

     

    - Emulates Soundblaster Pro v1

    - SVGA emulation (ET4000)

    - Fixed some bugs in the VGA emulation

    - Soundblaster ADPCM now emulated

    - Some 8086/286 bug fixes

    - Fixed bug in FDC emulation

    - Sinclair PC200 now works properly

    - EuroPC emulation

    - Support for '©Anonymous Generic Turbo XT BIOS'

    - No errors on startup with IBM XT or IBM PC BIOS

    - Keyboard repeat now emulated

    - Fixed keyboard bug, Pinball Fantasies now okay

    >> Get it HERE.


    ClrMamePro 3.116c released

    Robert
    By Robert,

    Rom Manager

     

    3.116c

     

    - fixed: 7z/rar add files was broken for filenames with spaces in 3.116b

    >> Get it HERE.


    lxdream 0.8.4 released

    Robert
    By Robert,

    Dreamcast emulator for Linux and OS X

     

    What's new

     

    - Fully native OS X support

    - Renderer rewrite (fixes perspective correction among other problems)

    - ALSA and PulseAudio sound drivers

    - Save states now work on x86-64

    - New translations: Spanish and Italian

    - Lots of miscellaneous bug-fixes and improvements

     

    Last week’s changes

     

    - OS X: Shiny new preferences dialog

    - OS X: Fix internationalisation support

    - OS X: Finish off application bundle (Info.plist, icon)

    - OS X: Handle mode-unspecified CD-Rom disc reads

    - Linux: Show CD-Rom drive names in gdrom menu

    - Linux: Fix mounting empty CD-Rom drives

    - Change audio initialization to try all available drivers

    >> Get it HERE.


    Ootake 1.54 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2008/07/31 1.54 released

    - "Auto Check Set Resume" menu was added to "File" menu. If the check is put there, when each game is started, the resume-function("File->Set Resume" menu) becomes effective automatically.

    - The speed and timing were brought close to a real machine more. In "Eiyuu Sangokushi", the problem that the surface of the screen fell into disorder occasionally was solved. I think that the operation timing improved in other games, too.

    - The access timing of CD-ROM was brought close to a real machine more. In the opening demo of "Ys4", the problem that the noise of the horizontal line was uncommonly occasionally displayed was solved.

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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