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    Dolphin WII Support + Source Release

    MasterPhW
    By MasterPhW,

    The source code of the Nintendo GameCube and now also Wii emulator Dolphin and most of its plugins has been released under the GPL 2.0.

    SVN builds will follow.

    We hereby release the source code of Dolphin and most of its plugins under the GPL 2.0.

     

    You can check out the code using Subversion (we recommend TortoiseSVN), from our new repository at Google Code. .

     

    A few new features are included:

     

    * New OpenGL graphics plugin by zerofrog

    * Basic patch/cheat system (no search yet), support for decrypted Action Replay codes

    * Much faster JIT in 32-bit, slightly faster in 64-bit

    * Basic Wii support (plays a couple of intro movies, starts zelda, no working wiimote)

    * Some more I forgot about right now, see them as bonuses..

     

    With the new gfx plugin, the code mostly builds and even runs a bit on Linux, but games don't work yet. There's now a cross platform wxWidgets GUI.

     

    We'll release some new official builds soon, too.

     

    Compatibility has not increased since the last release, but speed has in many cases.

     

    Dolphin is currently not in a super polished state, but we hope that the community can help fix that, and maybe in the long run also add more features and compatibility. If anyone has a new feature or fix and wants SVN write access, just contact us and we'll add you to the project. Or you could just fork the whole thing, but that would probably be annoying

     

    Have fun,

     

    / ector & F|RES

    >> Get it HERE.


    VisualBoyAdvance-M SVN583

    Devia Eleven
    By Devia Eleven,
    Changes:

    * Made the option "File->Load Game->Do not change battery save" work for GB/C games as well as GBA games in the Win32 port (Spacy)

    * Fixed building in GTK port (bgk)

    * Fixed XV output for cards not supporting the XV_AUTOPAINT_COLORKEY parameter in the GTK port (bgk)

    * GBC battery fixes in the core (chrono, Squall Leonhart)

     

    Download: http://vba-m.ngemu.com/vbam/vbacompiles/ms...oyAdvance583.7z

    DirectX updater: http://vba-m.ngemu.com/vbam/vbacompiles/ms..._webupdater.zip


    jEnesisDS v0.7.4 released

    Mooney
    By Mooney,

    Sega Genesis emulator for NDS.

    - Changed scheduling of M68000 and Z80.

    - Some changes in M68000 internal memory handlers.

    - YM2612 FM core mostly rewritten in ASM.

    - Some bugs in FM core fixed (Operator 1 was sometimes not considered in certain cases).

    - Fixed reset bug for FM core resulting in unstable sound for every game loaded except the 1st one.

    - Raised sample rate for FM emulation from 16KHz to 28KHz (28, because a few games can't do 32KHz)

    - Sound is completely mixed in hardware now, meaning every FM channel, PSG and DAC have their own DS sound channels.

    Source / Downloads


    NeonDS 0.2.1 Released

    Robert
    By Robert,

    DS emulator

     

    - Rendering problem on ATI card is fixed. If you are using ATI cards, select "ATI" in the settings dialog "rendering method" option.

    - When limit60fps options is enabled, the emulator will auto skip frames in order to have smooth gaming on slow computers.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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