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bsnes v0.038 released
SNES emulator
Changelog:
- eliminated S-DD1 DMA enslavement to the S-CPU; this allows the S-DD1 to behave more like the real chip, and it also simplifies the S-CPU DMA module
- eliminated S-PPU enslavement to the S-CPU; all processor cores now run independently of each other
- added cycle-level S-PPU timing for OAM address reset and OBSEL; fixes scanline glitches in Mega Lo Mania and Winter Olympics
- removed ppu.hack.* settings; as they are no longer needed due to above changes
- corrected VRAM tiledata cache bug; fixes Super Buster Bros v1.0 reset glitch
- added memory export and trace logging key bindings to user interface
- removed WAV logging (to trim the emulation core)
- embedded readme and license texts inside executable
- simplified S-CPU, S-SMP flag register handling
- source code cleanup for S-CPU timing module
- GUI-Linux: added style improvements to the listbox and combo box controls
- GUI-Linux: finally added filetype filter support to the file open dialog
- GUI-all: shrunk configuration panel [FitzRoy]
- GUI-all: modified paths panel descriptions for clarity [FitzRoy]
>> Get it HERE.
Pasofami 1.5p released
AAE update #2 released (2008-12-13)
Vector based arcade system emulator/simulator
12/13/08 Atari 2.0 Update. This is the version I wish I was able to put out several years ago. There are more changes coming, but here is what’s new so far:
- Centralized all CPU code with a CPU dispatch system.
- Added support for multiple cpus.
- Improved Pokey sound generation
- Centralized all Atari AVG code.
- Major Havoc is now working perfectly, with corrected video thanks to documentation provided by recent Mame Atari AVG updates.
- Added my own direct input mouse code (not 100% yet).
- Renamed the modified allegro.dll so as not to conflict.
- Fixed BattleZone led toggling (thanks to Retrocade source).
- Added Noob friendly FPS counter.
- Fixed minor key configuration annoyances.
- Added WIDESCREEN support for 16:9 and 16:10 ratios.
- Changed artwork handling. All available artwork is now automatically loaded for the running game, now all artwork changes in the video menu are dynamic.
- Major cleanup of all color Atari Games.
- Many, many little fixes.
>> Get it HERE.
jpcsp 0.1 build 812 released
Java-based PSP emulator
Today we celebrate jpcsp 5 months old (yes only 5 months) with a new release
Some games are playable in this release , many showing some screens , and others of course doesn't do anything at all
There is also a recompiler included that is still beta but give some nicely results
So don't wait any longer
D/l from the download section the new release and enjoy
(btw you should have java jre installed to run the emu)
>> Get it HERE.
