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    Wine 1.1.26 released

    Robert
    By Robert,
    The Wine development release 1.1.26 is now available.

     

    What's new in this release (see below for details):

    - Still more translation updates.

    - Faster bitmap stretching using XRender.

    - Proxy support in WinHTTP.

    - Many more JScript functions.

    - Various bug fixes.

     

    The source is available from the following locations:

     

    http://ibiblio.org/pub/linux/system/emulat...-1.1.26.tar.bz2

    http://prdownloads.sourceforge.net/wine/wine-1.1.26.tar.bz2

     

    Binary packages for various distributions will be available from:

     

    http://www.winehq.org/site/download

     

    You will find documentation on http://www.winehq.org/site/documentation

     

    You can also get the current source directly from the git repository. Check http://www.winehq.org/site/git for details.

     

    ----------------------------------------------------------------

     

    Bugs fixed in 1.1.26:

     

    758 Menu/combo-box-functionality in managed mode.

    4277 GetPixel() returns wrong value for monochrome bitmaps

    5034 Wrong size of commdlg OpenFile dialog in radvideo.exe

    8290 Lotus Notes 6.5 demo fails to install

    9036 Adobe Photoshop Elements 1.0 fails to install, says IE4 is required

    9599 Caesar3 hackled sound

    9614 scroll wheel causes farcry crash.

    10394 No$gba Open file dialog non-resizable (OFN_ENABLESIZING not implemented)

    11015 Save games not ordered properly.

    11520 resident evil 4: the black,the white and the glitch

    12080 Portal 1.0: Graphics go haywire when first portal opens

    12101 SpellForce: The Order Of Dawn - Graphical bug

    12259 CoWaitForMultipleHandles Unexpected wait termination

    12600 Adobe Acrobat Pro 6 -- File Open should default to a more logical location

    12807 Team Fortress 2 crashes after running for several minutes at 1680x1050

    12906 MyScript Notes 2.2 : Crashes on program startup after clicking "continue trial"

    13525 Word 2003: Copy/Paste Textbox converts to picture

    13575 iTunes does not start on x64 computers

    13689 Word 2003: Last opened files appear incorrectly in File menu

    13926 Dune 2000 crashes after starting a mission

    13958 Services: handle null display names properly when populating SCM db entries

    14259 Wordview hang when open Doc file with picture

    14300 winhelp: Wrong initial view position in pages

    14404 Diablo LOD/Starcraft, no sound with ALSA

    14500 Supreme Commander: Input field too narrow to enter the CD key

    14878 Some places of Far Cry game world covered by one color

    15461 Security zones are not displayed in inetcpl.cpl (ZoneMgr_CreateZoneEnumerator, _GetZoneAt, _GetZoneAttributes)

    15631 Dragon NaturallySpeaking 10 crashes after opening Accuracy Center

    15789 Icewind Dale 2 : very low framerate

    15844 Weird Dutch translation for Program files folder

    15958 "make test" hangs in winmm/wave.c in wave_out_test_device

    16454 emule crashs after an undefined time

    16682 Messed up fonts in Civilization 4

    16767 Azgard Defence: game too slow

    16770 MSN Messenger 7.0: Chat window get the focus incorrectly

    17240 Full Tilt poker crashing

    17283 Steam crashes by logging in into the Steam Community with Gecko

    17604 The PlayOnline viewer fails to start after the initial update.

    17802 RegiStax 5 crashes at the end of stacking process

    18021 When starting The Lord of the Ring Online in additional X session, there is no sound.

    18419 Condemned: Criminal Origins: Camera images sometimes appear upside down

    18649 The Sims 3 crashes for no specific reason after a while

    18709 Breakout crashes:System.OverflowException: Value was either too large or too small for a Decimal

    18901 WoW crashes on exit when running in D3D

    19005 SimCity 4 crashes on start

    19047 Assertion failure at listview.c:2741

    19049 Motocross Madness 2 on MacOSX: crash with fbo

    19072 Reg.exe doesn't respect help commands (appinstall)

    19143 Anarchy Online corrupted graphics

    19157 CoGetContextToken and CoGetObjectContext need to take existing MTA into account

    19169 Albumplayer closes with an abnormal program termination

    19211 netconn_set_timeout() is unused in winhttp

    19216 winecfg - Wine version lost

    19220 Firefox 3.5 crashes because of stub in t2embed

    19225 notepad: launching with a non-existent file does not have 'cancel' option (appinstall)

    19246 winemenubuilder.exe error

    19327 LiveZilla 3.1.8.1 installer fails to complete

    19338 ResHacker - only small part of treeview is visible


    Ootake 2.16 released

    Robert
    By Robert,

    TG16 / PCE emulator. Get it HERE.

     

    2009/07/17 2.16 released

    - The processing part of ADPCM voice was brought close to the movement of a real machine. In "Seisenshi Denshou - Jantaku No Kishi -", the problem that the voice had become interrupted (generated from v2.15) was solved, and it has approached the utterance of a real machine.

    - In the opening demo of "GALAXY Deka GAYVAN", the problem that the telop display has fallen into disorder was solved.

    - The operation timing was brought close to a real machine. In "Moto Roader", the problem that the screen occasionally shook ultra uncommonly was solved.

    - When the setting of "Volume" menu is "Use Windows Default", it was corrected that the volume was not restored when Ootake ended.

    - Additionally, a detailed part has been improved and corrected.

    + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.

    http://www.ouma.jp/file/Ootake216-for98.zip


    2009-07-17 releases

    Robert
    By Robert,

    MAMEUI, MAMEXT, SDLMAME, Mameinfo.dat 0.132u5 info -> http://www.1emulation.com/forums/index.php?showtopic=29026

     

    Emuloader 5.8.2 - Front End - Get it HERE.

     

    Added

     

    - Support for MAME v0.132u5


    Mame 0.132u5

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0132u5.txt

     

    MAMETesters Bugs Fixed

    --------------------------------------

    - 03250: [DIP/Input] empcity and clones: Credits are registering twice (Luigi30)

    - 03309: [Crash/Freeze] All Sets in ojankohs.c: When game issues a sound/voice, the game crashes (Tafoid)

    - 03308: [Crash/Freeze] overdriv: Game Resets at "Ram Check" (Tafoid)

    - 03235: [Graphics] timecris and clones: Severe graphics corruption (Skeleton081983)

    - 03299: [Core] tehkanwcc: double and wrong rom definition (Roman Scherzer)

    - 03305: [Graphics] blockout, blckoutj, blckout2: The text in yellow on the "blockmaster" screen is corrupted (Fabio Priuli)

    - 00772: [Gameplay] burnforc: The powerup item is always "L" in mame. (hap)

    - 02197: [Gameplay] rthun2, rthun2j, finehour: Black screen, game does not start (Phil Bennett)

    - 03298: [Compiling] Warning at devintrf.c:128 compiling with MSVC (Aaron Giles)

     

     

     

    Source Changes

    ---------------------------

    DIPSW update [kanikani]

    - fixed default setting of jjsquawk, marked the game as IMPERFECT_SOUND, and added some notes

    - added DIPLOCATION for toypop and liblrabl

     

    Intel 8255A PPI:

    - Added a new implementation of the I8255A device. Rewritten from scratch to properly support handshaking in modes 1 and 2.

    - Refactored sg1000a.c to use the new implementation.

     

    Redumped Konami Viper CF and NVRAM for all games and updated drivers. [Guru, Angelo Salese]

     

    Fixed Aqua Jet sample ROM loading offset again. [Phil Bennett]

     

    Fixed screen masking and left screen call drawing in tmmjprd. [Angelo Salese]

     

    Added hardware notes to the Quake Arcade Tournament driver. [vidpro1, Andrew Gardner]

     

    Added mechanism for the laserdisc core to return 0 for the philips codes if video is squelched. Updated the Gottlieb and Cliff Hanger drivers to request it this way, since they decode externally. [Aaron Giles]

     

    Made a couple of minor tweaks to the Cliff Hanger driver. Fixed interrupt timing (was not taking into account interlacing) to fix up glitches in playback and ensure the disk test passes. Added SHA1 and marked the game as working. [Aaron Giles]

     

    Promoted Final Lap 2 & Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R). [Angelo Salese]

     

    Added basic support in bitmap.c for 64-bit indexed bitmaps. As a result, you will need a full recompile with this change, since the bitmap formats enum was altered. [Aaron Giles]

     

    Introduced new feature -burnin, which can be used to generate a PNG that represents the overall brightness seen during the course of running a game. This PNG can be used as a fake "bezel" that overlays the screen via the artwork systems (with a low alpha, say 0.1 or 0.2) to simulate running a game with a monitor that has been burned in from another game. [Aaron Giles]

     

    Fixed the -crsshairpath option to be spelled properly. [Aaron Giles]

     

    Made pr8210 serial processing a little more robust. [Aaron Giles]

     

    Fixed year for Mighty Monkey (and clones) based on US Copyright Searches. [braille]

     

    ARM7 updates [R. Belmont, Ryan Holtz]

    - Prepped to support multiple architecture versions

    - Added ARM9 CPU type (ARMv5TE)

    - Added mostly-stubbed system coprocessor/MMU support

     

    Fixed resource leak in core_fload(). [Aaron Giles]

     

    Added flashv2.u30 (v2 bios) to the taitogn driver. [Joerg Hartenberger]

     

    Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c. [Joerg Hartenberger]

     

    Further improvements for Shogun Warriors:

    [David Haywood, Tomasz Slanina]

    -- decoded tables for several of the startup commands, made some observations, was unable to properly decode table 0x80, second byte scrambling is .. odd, so just using extract data right now.

    -- properly mapped inputs in Shogun Warriors

    -- decodes a block of data used by the Japanese version (fjbuster) for the character select screen. Basically block 0x40 is the same as mcu block/table 0x41, but using different encryption (inline encryption table + additional overlay table instead of each byte being bit shifted)

     

    Updated Jockey Club II notes. [David Haywood, Gerald]

     

    Verified Fruits & Bunny PROM. [f205v]

     

    Added new split tool that can be used for splitting giant files with per-file hashes and without corrupting them. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ----------------------------------------------------------------------------------

    Cliff Hanger [Aaron Giles, Warren Ondras, Ernesto Corvi]

    Cobra Command (M.A.C.H. 3 conversion) [Aaron Giles, Warren Ondras]

    Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]

    Back Fire (Tecmo) [Tirino73, David Haywood]

     

     

     

    New clones added

    ----------------------------------

    Witch Card (german?) [Team Europe / Dumping Union]

     

     

     

    New games marked as GAME_NOT_WORKING

    ---------------------------------------------------------

    Shootout Pool [f205v]

    Multipede [Angelo Salese]

    Cobra Command (Data East LD) [Angelo Salese]

    Road Blaster (Data East LD) [Angelo Salese]

    Time Traveller [Angelo Salese]

    Super Cherry Master [Team Europe / Dumping Union] (incomplete set)


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