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Meisei 1.3 released

MSX emulator
28-05-09: 1.3
- VDP: corrected vblank interrupt timing, it was 1 scanline too early
- VDP: improved render timing, updating the surface at the start of hblank instead of at the start of the active scanline
- VDP: fixed screen 0 text colour 0 always being black
- Z80: if ld a,i/r is interrupted, the p/v flag is reset, thanks GuyveR800
- VDP: fixed a few small bugs with mode 3 sprite cloning
- VDP: fixed screen 0 border size
- VDP: corrected emulation of bogus mode 1+2(+3)
- Z80: made trace logger more user friendly, it's disabled by default though
- mappers: fixed Irem TAM-S1 (R-Type) mapper range
- mappers: added ROM mirroring quirk to Konami types
- mappers: common MegaROMs are autodected by finding mapper register writes, inspired from Marat's fMSX
- mappers: removed Zemina ZMB type, no dumps exist in order to test it
- mappers: added optional extra settings per type, instead of all mapper types being identified and auto-configured with a single id
- mappers: Konami Sound Cartridge can now be configured as Snatcher/SD Snatcher type, or a modified board with 128KB RAM
- mappers: merged simple no-mapper types into a single one, and made the page layout configurable, it's even possible to create a hybrid ROM/RAM board
- mappers: rewrote ASCII MegaROM emulation, with support for about 30 official boards, and any custom configuration, props to http://gigamix.jp/rom/ . Also thanks to OeiOeiVogeltje, Quibus, BiFiMSX, Haohmaru for testing their carts. You can help too: http://samor.nl/hap/crap/ascii_range_todo.txt
- internal RAM size and primary slot can now be configured
- mappers: added Al-Alamiah Al-Qur'an type properly (protected/encrypted)
- added lumi noise simulation, for an answer to "wtf is a lumi noise?" watch
- VDP: corrected interrupt request/acknowledge timing due to a small delay between that and accessing a VDP register
- VDP: added vblank interrupt/flag suppression quirk when reading the status register at the same time the vblank bit gets set
- VDP: added Toshiba T6950/T7937A model
- added a firmware downloader, for indirectly obtaining essentials, such as BIOS files, this will also check for meisei updates.
>> Get it HERE.
DOSBox 0.73 released

Runs old DOS games in Windows.
DOSBox 0.73 has been released!
Most noticeable changes:
- Support for more graphics modes and cards.
- Improved Vista support.
- New OPL emulation cores.
- Sound fixes and improvements for Mac OS X.
- Lots of compatibility fixes.
- Lots of cdrom detection improvements.
- Lots of memory (EMS/XMS) improvements.
- Various fixes and enhancements for the recompiling core.
- Support for evdev.
- Lots of DOS fixes.
- Slightly faster!
- More stable.
>> Get it HERE.
MAME Player 1.10.2 released

Front End
MAME Player 1.10.2
Just a small update as usual.
Either delete your existing mp.ini OR add sortfav=1 at the bottom on a new line. Thanks.
1.10.2
* Added 'Crosshair Files' to the Folders dialog.
* Fixed crash when verify set toolbar button is double clicked.
* Added 'Open Info. Online...' to the BIOS List.
* Added: option to sort the tray's Favourites menu. Default enabled. Your current favs list will be sorted the
next time you add a set. Uncheck it within preferences if you want sets added to the bottom of the list.
* Fixed: statusbar set count now subracts 1 after removing a set from favourites (with favourites list selected).
>> Get it HERE.
Dolphin SVN 3286 released


Gamecube and Wii emulator
Bi-Weekly Unofficial SVN build 3286
Yes, it's been nearly a month, but whatever
Notable changes since the last bi-weekly build:
- BBA has progressed a lot, close to working
- Wii 001 and 002 checks are now passed correctly, no more need to patch games
- Sonic Unleashed no longer hangs
- GCOS and other things with dvd drive trickery will now work
- Added Open Wii save folder menu item to GameListCtrl
- Cg upgraded to 2.2
- Fix idle skipping in JIT
- Progress with wiiuse on OS X
- Progress on DSP-LLE
- Fixed support for adding encrypted cheatcodes through GUI
- Removed MusicMod
- Depth copies work while using AA
New features:
- Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
- Added ability to load custom textures
- Added NetPlay, which may still have bugs
- Added volume control to the DSP plugins
...And of course, a host of other bugfixes and smaller changes.
>> Get it HERE.