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    Mame 0.133 released

    Robert
    By Robert,

    http://mamedev.org/

     

    MAMETesters Bugs Fixed

    ------------------------------------

    - 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest Mode (hap)

    - 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)

    - 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK (Aaron Giles)

    - 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing (Aaron Giles)

    - 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but they use different hashes (Angelo Salese)

     

     

    Source Changes

    -----------------------------

    Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't emulate the sound CPU. [Fabio Priuli]

     

    CDP1802: [Curt Coder]

    - refactored the Q and DMA callbacks to use devcb

    - fixed state code output and load mode

     

    Added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games. [Aaron Giles]

     

    ARM7 improvements: [R. Belmont]

    - Added ARMv5+ CLZ instruction.

    - Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy

    - Fixed disassembly of CLZ

     

    Improved DIP switches in toypop. [kanikani]

     

    Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy]

     

    Naomi update [Deunan Knute, R. Belmont]

    - Implemented cartridge protection chip mechanism

    - Added protection data for doa2 and doa2m

    - Added real dumped cartridge X76F100 data for doa2/doa2m

     

    Several MESS-specific snes fixes for rendering. [Angelo Salese]

     

    Merit Multi-Poker improvements: [Roberto Fresca]

    * Full Inputs.

    * DIP Switches.

    * Simulated spark-watchdog circuitery.

    * Demuxed custom port.

    * NVRAM support.

    * CPU clock derived from #defined crystal.

    * 8000-8007 Output ports.

    * Coin related counters.

    * Sound components and trigger found at 8000-8003, bit2.

    * Full lamps support.

    * PCBs layouts & technical notes.

    The 4 games are fully playable. Sound seems to be discrete, so the circuitry needs to be traced. Colors are still wrong.

     

    Added documentation regarding different Cobra Command versions. [Ruben Panossian]

     

    Fixed card reset in Taito g-net games. [Joerg Hartenberger]

     

    Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble. [hap]

     

    Decoded some ram based tiles in jclub2. [David Haywood]

     

    Fixed interrupts in the cischeat driver, fixing Scud Hammer and Arm Champs II. [hap]

     

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------------------

    Multi-Poker [Roberto Fresca]

     

     

     

    New clones added

    -----------------------

    Super Free Kick (set 2) [Klaus Sommers]


    2009-07-19 releases

    Robert
    By Robert,

    New version of DSWifi (the new sourceforge design really sucks)

     

    jpcsp 0.3 (build 1105) - Java based PSP emulator

     

    Moonshell 2.03

     

    mameplus 0.132u5r4314

     

    Catlist 0.132u5

     

    I'm done.


    RockNES 5.01 released

    Robert
    By Robert,

    NES emulator. Get it HERE.

     

    Saturday, July 18th 2009

    Sorry for the delay. RockNES 5.01 has been released!

    It's stable and with lots of crucial bug fixes.

     

    What's new for version 5.01 (07/18/2009)

    ---------------------------------------------------------

    - Reworked 6000h-7FFFh CPU handling.

    - Reworked/increased sound caching and playback.

    - Fixed system reset sequence.

    - Fixed MMC3 IRQs, plus added WRAM control (mapper 4).

    - Fixed load state error message in the GUI.

    - Fixed a few typos in the GUI messages.

    - Fixed internal iNES header/data patching by CRC32.

    - Fixed three bugs in the savestate code, no more gray screens.

    - Fixed APU reset timing.

    - Mapper fix: 4, 33, 87.

    - Mapper new: 5 (preliminary MMC5), 48.

    - Changed a few mapper board names.

    - Changed default value on NSF "invalid" reads (thanks jsr).

    - Changed system RAM dump filename to gametitle.ram.

    - Changed color RAM dump filename to gametitle.pal.

    - Changed pattern table (CHR RAM) dump filename extension from .chr to .pat.

    - WAV file record is now possible to schedule before the first game run.

    - The mapper savestate block is no more saved with zero-length (unused).

    - The song start number from NSF header is now used, instead of always 1.

    - For safety reasons, the emulator quits on savestate loading error.

    - Removed the CPU timeslice with Allegro's rest(1) to avoid deadlocks.

    - Compiled with newer versions of GCC and Allegro, fixes a few things.

    - Other important fixes here and there.


    Transmission 1.73 released

    Robert
    By Robert,

    BT client. Get it HERE.

     

    All Platforms

     

    - Fix bug where user-configured peer limits could be exceeded

    - Use less memory in some high-peer situations

    - Better estimation of time left to download

    - Support supportcrypto and requirecrypto flags in http tracker announces

    - Update to newer snapshots of libnatpmp and miniupnpc

    - Make DHT a compile-time option

     

    GTK+

     

    - Use GDK-safe versions of g_idle_add() and g_timeout_add*()

    - Save some space in GTK+ >= 2.16.0 by not building SexyIconEntry

     

    Qt

     

    - Fix bug that crashed Qt client when setting alternative up/down speeds

     

    Daemon

     

    - Add umask support

     

    Web Client

     

    - Inspector and Add Torrent buttons for iPhone/iPod Touch

    - Add location field to inspector

     

    CLI

     

    - Some torrent files created with transmission-cli were invalid


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