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Hoxs64 1.0.5.26 released

Commodore 64 emulator
>> Get it HERE.
12 July 2009 v1.0.5.26======================
1) Bug fix to the FDI file format reader. Rapidlok game Serve and Volley now works. Many other FDI
captures now work.
2) New "Disk on Separate Thread" option added to the general settings page. Multi-core CPUs will provide
increased performance when the serial bus is idle.
3) 1541 drive fixes.
4) Numerous VIC mid raster line mode change fixes. A newly discovered edge triggered raster IRQ behaviour
is now implemented as seen on both old and new VIC chips.
5) Joystick fixed to prevent opposing directions from being simultaneously pressed.
Ami/WinArcadia 11.81 and Super Bug Advance 1.2 released

WinArcadia 11.81 (Windows): 14 July 2009
AmiArcadia 11.81 (AmigaOS 3): 14 July 2009
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
Super Bug Advance 1.2 (GBA): 14 July 2009
AmiArcadia and WinArcadia are multi-emulators of these Signetics-based
machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);
* the Signetics Instructor 50 trainer (1978);
* the Central Data 2650 computer (1977);
* the Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and
* the Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980)
(preliminary).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management.
Changes since V11.8:
. Debugger CLI: added FIND command.
. Miscellaneous improvements and bug fixes.
BSNES v0.048 released

SNES emulator
>> Get it HERE.
The biggest feature of this new release is the addition of save state support. Note that this is only currently supported for normal games, and the SPC7110 and OBC-1 co-processors. Other special chips, such as the SuperFX and SA-1, cannot currently save and load state files. I will be adding support for other co-processors little by little in future releases.
Changelog:
- Added save state support
- Added SPC7110 and OBC1 save state support
- Added new tools group, with new cheat code and save state managers
- Lots of new UI shortcuts: quick save state, quick load state, show state manager, etc
- Escape key will now close both the settings and tools group windows
- Added major speed-ups to both SuperFX and SA-1 emulation; both now run ~15-25% faster than v047
- Added new video filter, LQ2x; it's as fast as Scale2x while being almost as smooth as HQ2x
- Re-wrote HQ2x algorithm; code size was reduced to less than 10% of its original size with virtually no speed loss
- Corrected SuperFX2 cache access timing; fixes Stunt Race FX menus and slowdown in other titles
- Relaxed palette write limitations for PGA Tour Golf [Jonas Quinn]
- Fixed a slight timing issue that was breaking 'An Americal Tail - Feivel Goes West'
- Turned off auto-save of SRAM as it was causing slowdowns when writing to flash memory; can be re-enabled via bsnes.cfg -> system.autoSaveMemory = true
- Added bsnes.cfg -> system.autoHideMenus, defaults to false; when true, menu and status bars will be hidden upon entering fullscreen mode
- Added skeletons for ST011 and ST018 support. Both Quick-move titles get in-game now
- Re-wrote S-CPU and S-SMP processor cores to use templates, removed custom pre-processor
- Split PPUcounter into a base class inherited by both PPU and CPU; allows both cores to run out-of-order
- Split inline header functions to separate files, allows headers to be included in any order now
MAME4ALL GP2X/WIZ 2.3 released

>> Get it HERE.
11-07-2009:
MAME4ALL GP2X/WIZ 2.3:
Changes by Franxis:
- WIZ: Added VSync option. Thanks to Exophase.
- WIZ: 120 Hz video mode is used to solve issues with latest firmware 1.1.0 and to improve the performance with VSync option enabled. Also the diagonal line is less noticeable. Thanks Exophase and Notaz for the pollux_set library.
- WIZ: Relaced MMUHack by wARM kernel module. Thanks to Notaz.
- WIZ: Added option to enable RAM tweaks to gain more speed. Thanks to Notaz for the pollux_set library.
- WIZ: The option to fix completely the diagonal line is now accesible in the "Video Aspect" menu.
- WIZ: More upper memory is available because the video frame-buffers are placed in the kernel part of the upper memory (located at 0x2A00000).
- Improved controls: Defender, Stargate, Vindicators, Battle Zone, Sarge, Assault, TNK III, Ikari Warriors, Victory Road, Guerrilla War, Bermuda Triangle, Heavy Barrel, Midnight Resistance, Robotron, Inferno, Splat!, Forgotten Worlds, Gondomania, Mad Planets, Top Gunner, Tron, Kozmik Kroozr, Discs of Tron, Crater Raider, Zwackery, Search and Rescue, Ikari III, Time Soldiers, Battle Field, Aztarac, Black Widow, Rescue Rider, Crazy Climber 2, Bandido, Sheriff, Smash T.V., Total Carnage, Wild Western, Front Line, The Tin Star, Mars, Rescue, Minefield, Lost Tomb, Space Dungeon, The Return of Ishtar, Crazy Climber, Cloak & Dagger, Fire Trap, Krull, Screw Loose, Karate Champ.
- Fixed crashes in Midway games using TMS34010 CPU (caused by unaligned memory accesses). Also the CPU frequencies have been tweaked to gain speed.
- Added access to the profiler (L+MENU) and the FPS counter (R+SELECT).
Changes by Slaanesh:
- New romsets added: Momoko 120% (momoko), Fire Truck (firetrk), Fairyland Story (flstory), Fairyland Story (Japan) (flstoryj), Kuri Kinton (World) (kurikint), Kuri Kinton (prototype) (kurikina), Play Girls (plgirls), Play Girls 2 (plgirls2), Cuby Bop (cubybop), Tube-It (tubeit), Raimais (Japan) (raimais).
- Improved sound in Taito L-System drivers. This adds sounds to some games where it was previously missing (ie. Fighting Hawk).
- Sound improved in X-Men. Added K05439 sound CPU support.
GP32 and DINGOO ports have been done by Slaanesh.