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    BitComet 1.14 released

    Robert
    By Robert,

    BT client. Get it HERE

     

    v1.14 2009.07.31

     

    GUI Improved: support Wed Seed when make torrent file

    GUI Improved: support modify Wed Seed list in BT task properties dialog

    GUI Improved: display download/upload rate of user group in peer list of BT task

    GUI Improved: display downloading piece position in peer list of BT task

    GUI Improved: display balloon on system tray icon when disk busy leading to GUI losing response

    GUI Improved: new appearance option: minimize when program start

    GUI Improved: add loading page to bookmark in left fav bar

    GUI Improved: loading torrent collection list from xml file in working thread, avoid GUI freezing

    GUI Improved: decrease the delay switching to torrent collection list from task list

    GUI Improved: add new command in context menu of floating window: start uploading all

    GUI Improved: change the BitComet icon in system tray to grey when program exiting

    GUI Improved: new setting in connection panel of option dialog: Alternate max upload rate when not downloading

    GUI Improved: statistics panel displays current download rate limit and upload rate limit

    GUI Improved: individual max concurrent downloading task numbers for BT tasks and HTTP tasks in option dialog

    GUI Improved: new "Force" option for BT task protocol encryption in option dialog

    GUI Improved: new setting in Long-Time Seeding panel of option dialog: Auto upload rate control

    GUI Improved: statistics panel displays current upload rate limit of long-time seeding

    GUI Improved: BitComet not responding dialog will be closed automatically after GUI resumed

    GUI Bugfix: can't add HTTP Tracker whose port is 80 in BT task properties dialog

    GUI Bugfix: if task selection state changed before task delete dialog displayed, the task will be deleted may not be the originally selected

    Core Improve: BT task supports downloading from Web Seed, compatible with BitTorrent mainline

    Core Improve: decrease CPU usage of DHT modular

    Core Improve: ban the peers from the specified IP even they changed peer ID

    Core Improve: improve connection algorithm for UDP download from Long-Time seed

    Core Improve: send no-retry instruction to remote UDP peers when exiting

    Core Improve: improve connection algorithm for BT uploading

    Core Improve: give BT upload connection higher priority when auto upload rate control of long-time seeding enabled

    Core Bugfix: max simultaneous half-open TCP connection number in advanced option page does not take effect

    Core Bugfix: making torrent file may fail if there're too many files in the specified folder


    Ami/WinArcadia 11.92 released

    Minuous
    By Minuous,

    WinArcadia 11.92 (Windows): 1 August 2009

    AmiArcadia 11.92 (AmigaOS 3): 1 August 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

    Super Bug Advance 1.2 (GBA): 14 July 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these Signetics-based

    machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

    * the Elektor TV Games Computer (1979);

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * the Signetics Instructor 50 trainer (1978);

    * the Central Data 2650 computer (1977);

    * the Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and

    * the Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980)

    (preliminary).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management.

     

    Changes since V11.91:

    . "Log|Log console to file?" option.

    . Debugger CLI: added BASE command.

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


    Dreamcast part of Makaron T12 released

    Robert
    By Robert,

    Get it HERE

     

    Makaron website -> http://dknute.livejournal.com/

     

    Dreamcast side of Makaron is now available for download.

     

    It's pretty much the same code as NAOMI version released earlier, with some minor modifications. From the top of my head:

    - "clockmin" is now 100 by default

    - accepted clock values are now in 10 to 400 range

    - "pixelcenter" is zero by default (ATI users with problems please set it to -0.1)

    - first gamepad can be configured by selecting "Settings" in the menu (this is just a hack for now, and let me remind you that X360 controllers don't need configuration)

     

    As usual, keep copy of of your INI files from earlier versions (Maple.ini, MakaronPAD.ini and MakaronVMU.ini). You'd be surprised just how many people overwrite these and then come here complaining about gamepad / memory cards related issues.

    These INI files will be removed soon anyway, once I get the GUI more functional.

     

    If you spot a game that has worked in T11 but not in T12 please report it. There are some bugs that I'm already aware of:

    - "Stupid Invaders" not booting (I know how to fix it just not sure if I should, it could be a side effect of another bug somewhere else)

    - "Looney Tunes Space Race" sound issues (still need to find the real source of this problem)

    - "Shenmue II" not booting (should work on SSE2 capable systems, works on mine but it was reported broken on some AMD CPUs)

    - some games require a certain video cable to work properly (mostly JP/USA games, doing weird stuff or hanging with RGB cable)

    - "Yu Suzuki Game Works Vol. 1" (sorta works but the way this is coded really upsets Makaron)

    - some WinCE games like "Marionette Company" have really broken graphics (mostly extreme cases of Z-buffer abuse)

    - demo/attract modes on some games are broken due to imperfect FPU emulation, the most serious case being "Aero Dancing" where the tutorial crashes the plane

    - and tons of other stuff :P


    FCEUX 2.1.1 released

    Robert
    By Robert,

    NES emulator. Get it HERE.

     

    01-july-2009 - adelikat - win32 - texthooker - drag & drop for table files

    01-july-2009 - adelikat - win32 - drag & drop for cheat (.cht) files

    25-jun-2009 - qeed - sound/ppu - fixed the noise value, it seems that the noise logic was shifting the values to the left by 1 when reloading, but this doesnt work for PAL since one of the PAL reload value is odd, so fix the logic and used the old tables. Revert a stupid CPU ignore logic in PPU. Sorry about that.

    25-jun-2009 - adelikat - Win32 - CD Logger - Drag and Drop for .cdl files

    24-jun-2009 - qeed - sound/ppu - reverted to old noise table value since this seems to get correct sound for double

    dragon 2. Also added experimental $2004 reading support to play micro machines with (little) shakes, and fixed some

    timing in the new PPU.

    24-jun-2009 - adelikat - win32 - memory watch - option to bind to main window, if checked it gives GENS dialog style control, where there is no extra task bar item, and it minimizes when FCEUX is minimized

    24-jun-2009 - adelikat - win32 - palette commandline options

    24-jun-2009 - adelikat - win32 - Sound Dialog - cleanup, when sound is off, all controls are grayed out

    24-jun-2009 - adelikat - win32 - Hex Editor - Drag & Drop for .tbl files

    24-jun-2009 - adelikat - win32 - Drag & Drop for .fcm, it converts and then loads the converted movie automatically

    24-jun-2009 - adelikat - win32 - Drag & Drop support for palette files

    23-jun-2009 - adelikat - win32 - Drag & Drop support for savestates

    22-jun-2009 - qeed - Revert IRQ inhibit fix, since this seems to break Dragon

    Warrior 4, added palette reading cases for the new PPU.

    21-jun-2009 - adelikat - win32 - memwatch - save menu item is grayed if file hasn't changed

    20-jun-2009 - adelikat - win32 - memwatch - fixed a regression I made in 2.0.1 that broke the Save As menu item

    17-jun-2009 - qeed - Sound core fix, updated with the correct values for the noise and DMC table,

    and also fixed the IRQ inhibit behavior for register $4017. Also fixed the CPU

    unofficial opcode ATX, ORing with correct constant $FF instead of $EE, as tested

    by blargg's. These fixes passes the IRQ flags test from blargg, and also one more

    opcode test from blargg's cpu.nes test.

    16-jun-2009 - adelikat - sound core fix - square 1 & square 2 volume controls no longer backwards

    11-jun-2009 - zeromus - sound core fix, length counters for APU now correct variables

    11-jun-2009 - adelikat - Win32 - Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor

    06-jun-2009 - rheiny - Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)

    23-may-2009 - adelikat - win32 - hex editor - freeze/unfreeze ram addresses now causes the colors to update immediately, but only with groups of addresses highlighted at once (single ones still don't yet update)

    23-may-2009 - adelikat - win32 - context menu - Save Movie As... menu item (for when a movie is loaded in read+write mode)

    23-may-2009 - adelikat - win32 - added opton to remove a recent item to the roms, lua, and movie recent menus

    23-may-2009 - adelikat - win32 - Added a remove recent item function and hooked it up to memwatch recent menu, now if a bad recent item is clicked, the user has a choice to remove it from the list

    23-may-2009 - adelikat - win32 - Load Last Movie context menu item added

    23-may-2009 - adelikat - win32 - Recent Movie Menu added

    22-may-2009 - adelikat - win32 - "Disable screen saver" gui option now also diables the monitor powersave

    22-may-2009 - adelikat - win32 - Debugger - Step type functions now update other dialogs such as ppu, nametable, code/data, trace logger, etc.

    22-may-2009 - adelikat - win32 - Hex Editor - Save Rom As... menu option enabled and implemented

    22-may-2009 - adelikat - win32 - Window caption shows the name of the ROM loaded

    22-may-2009 - adelikat - win32 - Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file

    21-may-2009 - adelikat - win32 - reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file

    21-may-2009 - adelikat - win32 - made fullscreen toggle (Alt+Enter) remappable

    15-may-2009 - shinydoofy - sdl - added --subtitles

    10-may-2009 - shinydoofy - sdl - fixed Four Score movie playback

    02-may-2009 - adelikat - win32 - stop movie at frame x feature - fixed off by 1 error

    23-apr-2009 - shinydoofy - sdl - added --ripsubs for converting fm2 movie subtitles to an srt file

    15-apr-2009 - shinydoofy - sdl - Lua is optional again, fixed the real issue

    14-apr-2009 - punkrockguy - sdl - LUA is NO longer optional, so the SConscripts have been updated to reflect that change. This fixes the mysterious non-working input issue.

    12-apr-2009 - shinydoofy - sdl - implemented saving/loading a savestate from a specific file on Alt+S/L

    11-apr-2009 - shinydoofy - sdl - implemented starting an FM2 movie on Alt+R

    11-apr-2009 - adelikat - made default save slot 0 instead of 1, Win32 - remember last slot used

    11-apr-2009 - shinydoofy - sdl - added --pauseframe to pause movie playback on frame x

    11-apr-2009 - shinydoofy - sdl - dropped UTFConverter.c from SDL build and added hotkey Q for toggling read-only/read+write movie playback


Portal by DevFuse · Based on IP.Board Portal by IPS
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