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- 7800 Emulation Fixes:
- Fatal Run and Rampage now work (CPU ADC instruction bug)
- Ballblazer and Commando now have music (Pokey sound support added)
- Jinks opening screen speech synth now clear (TIA sound was not sampled at 7800 rate; PAL configuration was incorrect)
- Tower Toppler works (per the game manual, make sure both difficulty switches are set to "Pro")
- Several homebrews and unreleased prototypes are now recognized
- Crossbow configuration switched from joystick to lightgun
[*]2600-daptor and for Atari 2600 driving controllers through Stelladapter/2600-daptor. Thanks to Tom Hafner for providing programming information and testing support
[*]Added support for the 2600 32-n-1 cart type
[*]Corrected issue where lost DirectInput8 joystick device would terminate fullscreen DirectX startup
[*]Screenshots are now output to the My Pictures folder
- Fatal Run and Rampage now work (CPU ADC instruction bug)
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- Fixed the issue in the H6280 core [barry]
- Updated H6280 core with some fixes from MAME versions newer than the original core port [iq_132]
- Added H6280 support to the YM3812 core [barry]
- Ported C6280 sound core from MAME for PC-Engine driver [iq_132]
- Added a driver for PC-Engine/TurboGrafx 16/SuprGrafx console hardware [iq_132]
- Added driver for Blomby Car [barry]
- Added driver for Jackie Chan [iq_132]
- Added driver for Side Pocket [barry]
- Added driver for games on Terra Cresta hardware [barry]
- Added clone of Street Fighter III 3rd Strike to the CPS-3 driver [barry]
- Added Boulder Dash, Hippodrome Midnight Resistance and Sly Spy to the DEC0 driver [barry]
- Added Heavy Metal to the Sega System 1 driver [barry]
- Fixed non-bootleg version of Robocop, and added all clones to the DEC0 driver [barry]
- Fixed Caveman Ninja and Edward Randy in the DECO 16 drivers and enabled in release builds [barry]
- Added full sound to all the DECO16 drivers now that the H6280 core works [barry]
- Fixed crash when loading in the Konami Twin16 driver [barry]
- Fixed loading of UPD7759 samples in Gradius2 in the Konami Twin16 driver [barry]
- Fixed Naname de Magic! in the Oh My God! driver and enabled in release builds [barry]
- Fixed missing ADPCM sounds in Superman in the Taito X driver [barry]
- Updated PC-Engine driver to use the same zip names as the MESS software lists, similar to the Megadrive support (see help file for more info) [barry]
- Fixed row and column scroll in the DEC-0 driver, and added support for Tile Ram Banking [barry]
- Reverted the CPS-2 VBlank IRQ timing change from the last version, it broke raster effects [barry]
- Fixed savestates in the Batrider driver [barry]
- Fixed savestates in the Cave drivers where necessary [barry]
- Added savestate support to the Double Dragon driver [barry]
- Fixed savestates in the News driver [barry]
- Fixed savestates in the Sega System 1 driver where necessary [barry]
- Fixed savestates in the Sega System 16 and similar drivers where necessary [barry]
- Added savestate support to the HD6309 interface [barry]
- Fixed savestates in the I8039 core [barry]
- Fixed savestates in the DAC sound core [barry]
- Fixed savestates in the Q-Sound sound core [barry]
- Added savestate support to the RF5C68PCM sound core [barry]
- Fixed savestates in the SegaPCM sound core [barry]
- Fixed savestates in the SN76496 sound core [barry]
- Fixed bug in the YM2151 interface when enabling FM interpolation [barry]
- Added volume control to the SN76496 core and normalised sound in drivers which were too loud [barry]
- Added support for up to 20 rom paths, with the last ten being supplementary [barry]
- Added filter for PC-Engine to game selection dialog [barry]
- Added support to disable __fastcall in the vez interface via the FASTCALL makefile flag [barry]
- Added support for localising the gamelist (see the help file for more information) [barry]
- Readded Captain CPS's game selection dialog icon support [barry, CaptainCPS]
- Fixed various localisation issues [barry, reported by Benjamin Siskoo]
- Updated the help file [barry]
- Split makefile.rules into makefile.burn_rules and makefile.burner_win32_rules [barry]
- Reorganised the tree to work around the Windows CreateProcess 32Kb limit [barry]
- Tidied the tree enough for FB Alpha to compile on Ubuntu 11.10 (linking fails) [kev]
- Added old code from an unreleased PSP port, including the MIP A68K module [kev]
- Added the required D3D headers from previous SDKs to the dec/vc/include folder [barry]
- Fixed some warnings thrown up by symbol builds in different compilers [barry]
- Fixed some dialog initial path issues [barry]
- Matched all sets to MAME 0.144u6 [barry]
- Matched the Megadrive sets to MESS 0.144u5 [barry]
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Ami/WinArcadia 17.42 released

WinArcadia 17.42 (Windows): 27 January 2012
AmiArcadia 17.42 (AmigaOS 3): 27 January 2012
AmiArcadia 17.41 (AmigaOS 4): 12 January 2012
AmiArcadia 17.41 (MorphOS): 12 January 2012
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by
Zaccaria (1979-1982);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977);
* PHUNSY computer (c. 1980); and
* AY-3-8550-based Pong systems (c. 1976).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management, force feedback, sprite editor.
The supported languages are currently English, Dutch, French, German,
Italian, Russian and Spanish.
Changes since V17.41:
* PIPBUG, Chaos: "Settings|Sound|Teletype sounds?" option.
* New ARexx commands: OPENOPCODES and CLOSEOPCODES (AmiArcadia only).
* Miscellaneous improvements and bug fixes.
Emu7800 1.1 released

This is an emulator of the Atari 7800 console.
It requires a minumum of XP service pack 3 and .NET 4.0
Get it here --> http://emu7800.sourceforge.net/
v1.1
Emuloader 6.4.1 released

This is a frontend, get it here:
http://emuloader.mameworld.info/
Version 6.4.1 change log - January 22, 2012
Fixed
ROM CRC32 checksum was not being parsed correctly from mame's -listxml output (several sets). This greatly affects game audit!
Game status not being properly set on missing sets, showing wrong info in "Game Details" screen and set status icon at games list's status bar
FB Alpha 0.2.97.19 Release!

New FB Alpha release. You can download the new version on the FB Alpha page.
The latest source and binaries can be found at http://barryharris.co.uk