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    Dualis Release 6!

    Alpha
    By Alpha,

    Sorry for the delay on this, just got back home today.

     

    2005-04-02

    CPU: Minor optimizations on the Thumb hireg operations

    CPU: Optimized the instruction dispatchers a bit

    GPU: Added support for modes 3-5

    GPU: Fixed alpha-blending with more than 2 layers specified in BLDCNT

    GPU: Fixed alpha-blending of 16-color text BGs

    GUI: Added support for.nds files (only ARM9 code is loaded)

    GUI: Fixed a bug where toggling the "Enable layer" checkboxes would change the selected renderer

    GUI: The palette viewer now supports editing individual colorsp

    »» http://dualis.1emulation.com/

    »» Dualis Official Forum


    DSEmu v0.0.3a Released!

    Alpha
    By Alpha,
    Large modifications demand a number change, so welcome to version 0.0.3. Firstly some relatively minor things. I changed the MMU to actually register waitstates with the clock, instead of just adding them to some useless variable; you should notice a little speedup. Also, I've modified the way SWI waits are handled, so they require acknowledgement before they can continue.

     

    Moving up, I've moved the child window creation and handling from the main executable into the seperate DLLs. It was getting ridiculously unwieldy, and starting to clutter up the DLL vTable with entries that could be removed with a small redesign. There may still be a few bugs with the new child window handling; if you come across any, do let me know.

     

    Some of you have commented that the emu has purported to load.NDS files for some time, without actually being able to interpret the header structure. Well, now the DS core can load the seperate CPU executables into their right places and start executing them. I'll leave you to see what loading two binaries means, but just note; it's bugged to high heck, and is unlikely to work in almost all cases.

    »» http://www.dsemu.org [Homepage]

    »» http://dsemu.1emulation.com [Forums]


    iDeaS 1.0.0.1 released

    Robert
    By Robert,
    iDeaS emulator 1.0.0.1  31-03-2005

     

    This is the second release of iDeaS 1.0.0.1, now run the 3d demos.

     

    Fixed bugs in matrix stacks.

    Now the irq routines for ARM7 run.

    Fixed bug in write palette memory.

    A few bios functions are emulated.

     

    To load a demo on iDeaS open the dialog Open and load in a strictly order 2 files, first you have to choose the arm9 executable file then the arm7 file.

    If you don't load the second file (arm7 file) the arm7 code will be disabled.

    The arm9 binary will be loaded at the address 0x2004000, the arm7 binary at 0x2380000

     

    >> http://ideasemu.altervista.org/downloads.php [Download]

    >> http://ideasemu.altervista.org/index.php [site]


    Mame v0.95u1

    James
    By James,

    http://haze.mameworld.info/

     

    0.95u1

    ------

     

    Irem M92 dip corrections [brian Troha]

     

    Patches to fix compile errors with VC [bryan McPhail]

     

    Link Warning Fixes [Lawrence Gold]

     

    Misc Updates [Nathan Woods]

    src/cpu/hd6309/6309ops.c:

    src/cpu/hd6309/6309tbl.c:

        - Fixed 6309 SEXW instruction

     

    src/fileio.c:

        - Adding a MESS specific option to FILETYPE_SCREENSHOT

     

    Best League update [Pierpaolo Prazzoli]

    - Fixed tilemaps and sprites offsets

    - Fixed visible area

    - Fixed dip-switches

    - Added oki banking

    - Added sprites wraparound

    - Added sprites color masking

     

    SemiCom dipswitch fixes [sonikos]

     

    Excelsior updates [Pierpaolo Prazzoli]

    - Fixed sprites priorities

    - Added bitmap size switch (100% or 50%)

     

    Megaplay dip fixes [barry Rodewald]

     

    fixed v60 DIVFS opcodes [sebastien Chevalier]

     

    Flash updates [smf]

    - Implemented state saving for flash chips.

    - Fixed block erase on 16bit flash chips.

    - Increased maximum number of flash chips.

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Crackdown [Charles MacDonald, David Haywood] (some graphical problems)

    Sonic the Hedgehog 2 (Megaplay) [David Haywood] (some problems due to bad genesis emulation)

    Photo Y2k [Olivier Galibert, ElSemi]

     

    Mahjong Channel Zoom In [Angelo Salese]

    Mahjong Kakumei [Angelo Salese]

    Mahjong Kakumei 2 - Princess League [Angelo Salese]

    Idol Janshi Su-Chi-Pie Special [Angelo Salese]

     

    clones

    ------

     

    Pinball Action (set 3, encrypted) [Nicola Salmoria]

     

    Tekken 3 (TET2/VER.A) [smf]

    Ehrgeiz (EG2/VER.A) [smf]

    Soul Edge Ver. II (SO3/VER.C) [smf]

     

    Red Hawk (bootleg) [tirino73, David Haywood]

    (this suffers from the same problems as the original, I'm not convinced that it really is

    protection as the boards are very simple, needs investigation)


Portal by DevFuse · Based on IP.Board Portal by IPS
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