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    iDeaS 1.0.0.2 released!

    Robert
    By Robert,

    iDeaS 1.0.0.2 released!

     

    11-04-2005

     

    Emulation status

    ----------------

    - ARM7TDMI : 32-bit ARM CPU support (100%)

                16-bit THUMB CPU support (100%)

    - ARM946E-S: 32-bit ARM CPU support (90%)

                16-bit THUMB CPU support (100%)

     

    - Real sync emulation for HBlanks and VBlanks

    - GFX Mode 0

    * 16 colors support

    * 256 colors support

    * BG0/BG1/BG2/BG3 support

    * 256x256 up to 512x512 tile maps support

    * Default priorities support

    * Horizontal/Vertical flipping support

    * Horizontal/Vertical offset support

    * FadeIn/FadeOut Effect support

    * Alpha-blending Effect support

            * Rotation/Zoom

    * Windows 0/1 support

    - OAM support

    * Horizontal/Vertical position

    * Horizontal/Vertical flip

    * 8x8 up to 64x64 sprite size support

    * FadeIn/FadeOut Effect support

    * Alpha-blending Effect support

    * Trasparent OBJ

     

    - 256 colors line-per-line palette support

     

     

    Load a demo

    -----------------------------------------

    - To load a demo on iDeaS open the dialog Open and load in a strictly order 2 files,

      first you have to choose the arm9 executable file then the arm7 file.

    - If you don't load the second file (arm7 file) the arm7 code will be disabled.

    - The arm9 binary will be loaded at the address 0x2004000, the arm7 binary at 0x2380000.

     

     

    What is really emulated

    -----------------------------------------

    - arm7 and arm9 processors with the exception of some of the opcodes of arm9.

    - A few the arm7 calls to bios are  emulated.

    - All two the screens are emulated and give all the 3d output and gba output,

      naturally with big limitations.

    - The touch screen works but only with the adc sets to 12 bits.

    - The Real Time Clock is summary emulated.

     

    >> http://ideasemu.altervista.org/downloads.php [Download]

    >> http://ideasemu.altervista.org/index.php [site]


    DSEmu v0.0.3c Released!

    Robert
    By Robert,

    DSEmu v0.0.3c Released!

     

    Saturday, 9th April 2005

    So it seems that the screen-flip implementation in.3b was immensely buggy; maybe the bottom screen moved to the top, but it happened all the time, and what should be on the bottom screen went missing. It turns out I was using a subtract instead of an XOR to flip. A small thing, makes quite a difference. Flip should work fine now.

     

    Interface issues, and I mentioned that Normmatt had a config editor ready to go. Well, it was still in Visual Basic, and under the GPL, so I ended up only taking a general inspiration from its layout. The editor is available on the new Options menu; try it out.

     

    »» http://www.dsemu.org [Homepage]

    »» http://dsemu.1emulation.com [Forums]

    »» http://www.dsemu.org/dsemu-0.0.3c.zip [Download]


    Ninphin Discontinued.

    Gryph
    By Gryph,

    Here is an update by Scull at the Ninphin site:

     

    It's been 1 year now, since I slowly started to lose interest in the project. Since the last update there has been no progress and a lot in my life has changed. Honestly, I stopped coding at all.

    Ninphin was never planned to be dead before it's release.

    But though, I will release parts of the source code once I get some time. But at least, I learned a lot while coding it and met cool people. I don't have anything more to say. Sorry for those who waited for nothing.

     

    - Scull

     

    There were no releases of any sort and only a handful of screenshots but it's always a sad thing when an emulator is discontinued.

     

    >> Official Ninphin Site: http://ninphin.emulation64.com/


    DSEmu v0.0.3b Released!

    Robert
    By Robert,

    DSemu v0.0.3b released!

     

    Friday, 8th April 2005

    I've implemented the screen-flip bit in POWERCNT, so anything that uses that feature should work correctly now. In particular, the ARM Wrestler will appear in its right place, on the top screen. Also, regarding the opening of ROMs, I've attempted a hack at type selection; anything with an NDS extension will load in DS mode, and anything else will open as a GBA rom. I know it's buggy and it will break, but it should help a little.

     

    In other news, Normmatt seems to have finished his configuration editor dialog. I haven't been able to grab his code and take a look just yet, but I shall do so for a release in the near future. That should help matters regarding the config file.

     

    Wednesday, 6th April 2005

    It's been a slow few days; there've been maybe a couple of bug fixes in the source, but not enough to warrant a new release. I am going to start tracking down the bugs in the CPU that seem to be stopping the majority of demos from running, though. It could be a long process.

     

    I'm not sure that too many people were able to catch the hint in the last post, but the emulator does now have two CPU cores. The ARM7 doesn't actually do anything, and there's nothing else on the bus (a touchscreen controller, for example) for it to interface with, but it is there and executing. If only something actually ran, I could see it in action.

     

    Regarding CVS, it has been out of date recently. Not to worry; I've updated all the existing files, and added in the new ARM9 and its associated files, so any checkouts from CVS should be current now.

     

    »» http://www.dsemu.org [Homepage]

    »» http://dsemu.1emulation.com [Forums]

    »» http://www.dsemu.org/dsemu-0.0.3b.zip [Download]


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