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Update of various emus for MacOS

It has been necessary for me to alter the Emulator Enhancer interface somewhat for Xcode compatibility, with the unfortunate side effect of requiring me to update every single emulator I maintain. Since these changes were made, I have had only limited spare time for development work, and as such no more work has been done on porting to Xcode. This is not a situation I expect to change for the forseeable future. Rather than sit on some pretty major improvements that users could be enjoying, I have decided to release new updates today. The significant changes are as follows:
* Several bug fixes in the emulator shell code.
* Roughly a fifty percent performance increase in Nestopia, which is now in sync with the latest version for PC.
* Preliminary sound emulation in Oswan.
* Major update to KiGB, bringing it in sync with the latest version for PC.
* Major update to TGEmu, bringing with it improved compatibility. Note that this release should be considered beta quality.
* Joystick support has been fixed in Arnold.
* Mugrat is now compatible with Atarisoft games.
So just to reiterate, updates are available for Arnold, Boycott Advance, Emulator Enhancer, fMSX, Frodo, Generator, Genesis Plus, Handy, Horizon, Jum52, KiGB, MO5, Modeler, Mugrat, Neopocott, Nestopia, O2Em, Oric, Oswan, Rainbow, RockNES, SimCoupe, SMS Plus, TEO, TGEmu, Thom, Vecx, and ViBE. Whew.
>> Get the emulators HERE (Note: You must use Firefox browser)
Credits: AEP Emulation for the heads-up.
New version of EmuLinker ready for public testing!

EmuLinker is a high-performance, scalable, secure, open-source re-implementation of the Kaillera network protocol SERVER. Kaillera is an emulator generic client DLL and network server that enables net-play of virtually any emulated ROM.
EmuLinker version 0.97 is nearly complete and now running on the Anti3D.com Kaillera server at 82.165.178.145:27888 for public testing. Please test it and report any bugs.
Arbee's (R. Belmont) MAME WIP Update!

Arbee, better known as R. Belmont, has posted another update to his MAME WIP page.
Now hear this
Ace Driver is the only (Super) System 22 game without sound in current MAME. This is completely correct. It was not “something I missed” and I did not do it to fark with people. The data in that ROM is incompatible with the Prop Cycle BIOS for whatever reason (there’s a chance it could be triggering an M37710 opcode bug, but that seems fairly unlikely at this point) and MAME will crash if you attempt to hook it up.
Rebirth of DSEmu!

Two9A has informed us here that he has finally decided to continue the project for DSEmu!
It would seem that the project lives once again. I took up the idea recently of using C++ to create a massively modular plugin structure, and it seems to be pulling itself off. As of right now, I have a small amount of an ARM7 core in one plugin, a mode3/4 GPU in another plugin, and a memory plugin tying them together.
Not only that, but the whole lot is portable cross-platform, thanks to the FLTK user interface plugin. And that means I can run this thing on Windows, Linux, yea even on OSX (if it would compile there).
As of right now, the simplest of mode3 demos run, and mic's afire also seems to work fine. Anything else refuses to output. That may be due to missing instructions in the core, or missing graphics; either way, there's a long way to go.
I am, of course, providing the source. Eventually, this'll make its way into the official DSemu repository as a (huge) patch, replacing nigh-on the whole repository with new source files. But for now, you can grab the source at the link below. (You will need fltk's includes and libraries; the Unix makefile checks for them, the Windows one doesn't.)
»» Download files @ http://www.dsemu.org [Official Website]
»» http://dsemu.1emulation.com [Official Forum]