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NPlayers(32) 0.101 Released!

NPlayers is a multiplayer description file for MAME. It is a MAME frontend which lets you know how many players the game supports and if it's simultaneous play or not. You'll find more info in the text file included in the zip archive once downloaded.
- Guess what... Both files updated to MAME 0.101!
MAME GP32 (Ghosts'n Goblins) Update Release!


MAME GP32 has made a special update to optimize the Ghosts'n Goblins game.
12-10-2005:
I have been done some experiments with Reesy DrZ80 core and GCC 4.01. This is a specific version of MAME GP32 optimized to run only one game: Ghosts'n Goblins. These improvements will be used in the next MAME GP32 version.
Official DSEmu Update!

The original author of DSEmu, Two9A, has posted an update to his website.
For a long time now, I've been wanting to implement breakpoints into DSemu's debugger. Indeed, I remember writing about it here. And for the longest time, I thought having a list that the dispatch looks through every cycle would be too slow. But then I found C++.
The STL has a log-n reverse lookup table (just a map, basically) that I can use to get some viable speed out of the breakpoints. And so I have.
And keep in mind, this is working on Linux; the Windows compile looks exactly the same, and if I could get it to build on OSX, it'd be the same as well. So yeah, it's portable.
»» http://www.dsemu.org [Official Website]
»» http://dsemu.1emulation.com [Official Forum]