- 0 replies
- 1,464 views
- Add Reply
- 0 replies
- 1,429 views
- Add Reply
- 0 replies
- 1,484 views
- Add Reply
MAME GP32 (Ghosts'n Goblins) Update Release!


MAME GP32 has made a special update to optimize the Ghosts'n Goblins game.
12-10-2005:
I have been done some experiments with Reesy DrZ80 core and GCC 4.01. This is a specific version of MAME GP32 optimized to run only one game: Ghosts'n Goblins. These improvements will be used in the next MAME GP32 version.
Official DSEmu Update!

The original author of DSEmu, Two9A, has posted an update to his website.
For a long time now, I've been wanting to implement breakpoints into DSemu's debugger. Indeed, I remember writing about it here. And for the longest time, I thought having a list that the dispatch looks through every cycle would be too slow. But then I found C++.
The STL has a log-n reverse lookup table (just a map, basically) that I can use to get some viable speed out of the breakpoints. And so I have.
And keep in mind, this is working on Linux; the Windows compile looks exactly the same, and if I could get it to build on OSX, it'd be the same as well. So yeah, it's portable.
»» http://www.dsemu.org [Official Website]
»» http://dsemu.1emulation.com [Official Forum]
Basilisk II PSP Port (Mac Emulator)
Mini vMac 2.7.1 Released!

Mini vMac emulates a Macintosh Plus, one of the earliest of Macintosh computers, sold between 1986 and 1990. It can run old Macintosh software that otherwise couldn't be used on recent machines, and so helps to preserve history, from the era when the modern user interface for computers was being defined.
Version 2.7.1 now saves the display of error messages and the changing of cursor visibility for a more appropriate time, which should fix the two problems with the previous beta mentioned below. There are also a few changes to the new, and undocumented, build system. Hopefully I'll be able to write up some documentation for it before the official release.
Late in the process of making a new beta, I discovered that the game Lunar Phantom didn't work properly at 1x speed (again). This turned out to be because of some bugs in the VIA timer 1 emulation and the delayed task mechanism that were in 2.6.1 but previously masked. Fixing these also has the benefit that Mini vMac can now pass the tests of Apple's MacCheck program when running faster than 1x (2.6.1 would pass only if 'Limit Speed' was on).
Sorry for the long delay. But now I've stopped travelling and will be in one place a couple months, and so can get some work done on Mini vMac.