- 0 replies
- 1,451 views
- Add Reply
- 0 replies
- 1,278 views
- Add Reply
- 1 reply
- 3,142 views
- Add Reply
Hoxs64 v1.0.4.5 released

16 January 2005 v1.0.4.5==================
1) The length of time taken to reset the noise waveform via the "test bit" has been set to 7 seconds. Version 1.0.4.2 and lower never reset the noise waveform. Version 1.0.4.3 accommodated the SounDemons emulation detector test by introducing a reset delay that took a tiny fraction of a second. As a result some noise bases sid files will play correctly as they did in version 1.0.4.2
16 January 2005 v1.0.4.4
==================
1) Version 1.0.4.3 may suffer poor performance on a host CPU with L2 cache 256Kb or less. The interpolation filter kernel size has now been slightly reduced to restore performance.
2) The sprite collision timing has been delayed by two pixels. As a result, Emu-Fuxx0r V1 compatibility has been added in addition to existing Emu-Fuxx0r V2 compatibility.
>> Get it HERE
xmame / xmess 0.103 released

16 January 2006xmame/xmess 0.103
Better late than never: xmame and xmess 0.103 are out! Changes are listed in the change log. Enjoy.
Everything from MAME 0.103 (changes-mame.html) and MESS 0.103 (changes-mess.html).
Modified osd_alloc_executable() to use mmap() by default. This prevents segfaults in the DRC core on systems that support the NX bit, such as AMD64 and Intel Prescott. Thanks to Julian Sikorski, Adam Moss, and Carl Fongheiser.
Fixed a segfault that occurred when LIRC was enabled but lirc_init returned an error value. (Joe Quanaim)
Added "-[no]lirc" to enable or disable LIRC support. (Joe Quanaim)
Fixed several buffer overruns that happened when overly-long data was passed for "-ctrlr", "-lang", "-rec", and "-pb". Fixed other potential buffer overruns. Bugzilla bug 821.
Files larger than 2GB can now be accessed on platforms with large file support.
The "-createhd" and "-merge" operations in chdman are now a lot faster on Linux.
>> Get them HERE
DSEmu 0.4.10 is out!
DSEmu 0.4.10 is now available:
http://www.double.co.nz/nintendo_ds/dsemu.html
This has a few new DS graphics features implemented incuding sprites and 8 bit modes. The sprite support has resulted in a few more demos running that are actually playable.
I've posted about the various fixes at my weblog:
http://www.dsdeveloper.co.nz/2006/01/dsemu-0410-is-out.html
Unfortunately the annoying thumb emulation bug is still there but I've put a workaround in place. Hopefully I'll be able to fix that in the near future as its the major reason why some demo's crash or black screen.