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Daedalus PSP R8 released


N64 emulator for PSP
Friday, August 25, 2006Something for the weekend - R8
I got back from my trip yesterday and I've spent a few hours today putting together the final changes for Daedalus PSP R8.
Here's the changelist:
[^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive.
[^] Various known value optimisations for the dynamic recompilation engine.
[^] Various texture cache optimisations and rendering optimisations.
[+] Implemented a new clipping method which is more efficient and gives better results.
[-] Removed 'tesselate large triangles' setting.
[+] Added option to reset emulator to the main menu.
[^] No longer use index buffers for rendering.
[^] Implement matrix multiplication using VFPU.
[^] Implement vertex transform and lighting code using VFPU.
[^] Implement clipping code using VFPU.
[^] Minor AddTri optimisations.
[^] Free background and font textures while emulator is running to free VRAM.
[!] Fixed bug in default controller config (c-down and dpad-down were broken)
It should be pretty obvious that most of the changes in R8 are optimisations. This build is significantly faster than R7, which is a significant achievement considering how much R7 had achieved in this area.
With the previous release, I also mentioned a list of things I had planned for R8. I decided to put them on hold while I pursued the various optimisations in R8, so I'll be looking at working on them for the next release.
Have fun - I'm going to wade through the past couple of weeks worth of emails that have built up while I've been putting this build together
>> Get it HERE
Wine 0.9.20

This is release 0.9.20 of Wine, a free implementation of Windows on Unix.
What's new in this release:
- XEmbed system tray support.
- Many improvements to NTLM support.
- Many messages made localizable instead of hardcoded to English.
- Improved support for various OpenGL platforms.
- More improvements to the IDL compiler.
- Lots of bug fixes.
>> Get it HERE.
Ootake 0.62 released

TG16/PCE emulator
2006/08/25 0.62 released
- It came to be able to run "Flash Hiders".
- When "SPRIGGAN mark2" was played, the problem that ADPCM voice is not correctly played was solved.
- When "Varis III" or "Varis IV" was played, the problem that the screen of the start demonstration has collapsed was corrected.
- The stability of the "TurboButton(auto fire)" function was improved, and the speed has quickened.
- "TurboButton(auto fire)" can be set with the "1"-"6" key of the keyboard (one that is not ten keys).
- At full-screen, the magnification mark of the "Screen" menu was made the "resolution mark".
- "Hide Menu" was added to the "Setting" menu. When this check is removed, the menu is always displayed.
- The timing of the line scroll (raster interrupt) was modeled on a real machine further. (When "Pac Land",etc. was played, the problem with the scene to which the sprite character shifted was solved.)
- When the tune of the final track of CD-DA is played, the problem that the noise occasionally entered the end of the tune was corrected. (Opening of "Zero4 CHAMP II" etc.)
- Additionally, a detailed part has been improved and corrected.
>> Get it HERE.
GameEx 6.63 released

Front End
25th August, 2006 - GameEx 6.63
* Fixes emulators not showing on start page when using flat start page
* Fixes emulator list corruption when less items in emu list than on start page
* Option to turn off start page zoom animation (Display Settings)
>> Get it HERE