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    Daedalus PSP R8 released

    Robert
    By Robert,

    N64 emulator for PSP

     

    Friday, August 25, 2006

    Something for the weekend - R8

     

    I got back from my trip yesterday and I've spent a few hours today putting together the final changes for Daedalus PSP R8.

     

    Here's the changelist:

     

    [^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive.

    [^] Various known value optimisations for the dynamic recompilation engine.

    [^] Various texture cache optimisations and rendering optimisations.

    [+] Implemented a new clipping method which is more efficient and gives better results.

    [-] Removed 'tesselate large triangles' setting.

    [+] Added option to reset emulator to the main menu.

    [^] No longer use index buffers for rendering.

    [^] Implement matrix multiplication using VFPU.

    [^] Implement vertex transform and lighting code using VFPU.

    [^] Implement clipping code using VFPU.

    [^] Minor AddTri optimisations.

    [^] Free background and font textures while emulator is running to free VRAM.

    [!] Fixed bug in default controller config (c-down and dpad-down were broken)

     

    It should be pretty obvious that most of the changes in R8 are optimisations. This build is significantly faster than R7, which is a significant achievement considering how much R7 had achieved in this area.

     

    With the previous release, I also mentioned a list of things I had planned for R8. I decided to put them on hold while I pursued the various optimisations in R8, so I'll be looking at working on them for the next release.

     

    Have fun - I'm going to wade through the past couple of weeks worth of emails that have built up while I've been putting this build together :devilboy:

    >> Get it HERE


    Wine 0.9.20

    Robert
    By Robert,
    This is release 0.9.20 of Wine, a free implementation of Windows on Unix.

     

    What's new in this release:

    - XEmbed system tray support.

    - Many improvements to NTLM support.

    - Many messages made localizable instead of hardcoded to English.

    - Improved support for various OpenGL platforms.

    - More improvements to the IDL compiler.

    - Lots of bug fixes.

    >> Get it HERE.


    Ootake 0.62 released

    Robert
    By Robert,

    TG16/PCE emulator

     

    2006/08/25 0.62 released

     

    - It came to be able to run "Flash Hiders".

     

    - When "SPRIGGAN mark2" was played, the problem that ADPCM voice is not correctly played was solved.

     

    - When "Varis III" or "Varis IV" was played, the problem that the screen of the start demonstration has collapsed was corrected.

     

    - The stability of the "TurboButton(auto fire)" function was improved, and the speed has quickened.

     

    - "TurboButton(auto fire)" can be set with the "1"-"6" key of the keyboard (one that is not ten keys).

     

    - At full-screen, the magnification mark of the "Screen" menu was made the "resolution mark".

     

    - "Hide Menu" was added to the "Setting" menu. When this check is removed, the menu is always displayed.

     

    - The timing of the line scroll (raster interrupt) was modeled on a real machine further. (When "Pac Land",etc. was played, the problem with the scene to which the sprite character shifted was solved.)

     

    - When the tune of the final track of CD-DA is played, the problem that the noise occasionally entered the end of the tune was corrected. (Opening of "Zero4 CHAMP II" etc.)

     

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


    GameEx 6.63 released

    Robert
    By Robert,

    Front End

     

    25th August, 2006 - GameEx 6.63

     

    * Fixes emulators not showing on start page when using flat start page

    * Fixes emulator list corruption when less items in emu list than on start page

    * Option to turn off start page zoom animation (Display Settings)

    >> Get it HERE


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