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Ootake 0.65 released

TG16/PCE emulator
2006/09/13 0.65 released- The "ZIP file" of rom-image can be open.
* "UNZIP32.DLL" is necessary.
-> http://www.csdinc.co.jp/archiver/lib/unzip32.html
- The wave memory sound was modeled on a real machine more. and, as a result, tone quality has improved. Reproducibility of bitter "HUMAN" tones ("Fire ProWrestling", "Formation Soccer", and "F1 Triple Battle", etc.) has improved, too.
- The pronunciation accuracy of ADPCM sound is improved, and tone quality has been improved.
- When "Ootake" accesses CD-ROM, and if the menu was displayed or the state is saved, the bug that "Ootake" had uncommonly occasionally freezed (It is generated by v0.64) was corrected.
- When "Ootake" accesses CD-ROM, the stability of the "State Save" has been improved.
- Additionally, a detailed part has been improved and corrected.
>> Get it HERE.
e[mulator] 0.82e released
JAPE 0.20 released

Arcade emulator
09-13-2006 - JAPE
As promised, here is the infamous JAPE 0.20 release with full sources and binaries.
Both online (applet mode) and offline versions are available.
All changes upto MAME 0.20 are here except missing sound support (though sound emulation is partially handled now).
Compatibility and speed are great and similar to the original MAME 0.20 MsDos version.
In order to use it, you need Java 1.5 and also old compatible MAME 0.20 ROMs.
Here are latest news (there are 106 supported games):
* Added support for Gyruss, 1942, Arabian, Krull, Warp Warp, Popeye, Reactor.
* Added high-score support to Space Panic, Popeye, Zaxxon, Congo Bongo, Green Beret.
* Improved colors in Donkey Kong, Donkey Kong Jr.
* Fixed bugs in 1942, Arabian, Qbert, Elevator Action.
* Incorporated most changes from MAME 0.19 and MAME 0.20.
* Sound emulation is now partially handled.
* Added -list option to list all supported games.
>> Get it HERE.
Yabause 0.7.2 released

Saturn emulator
0.7.1 -> 0.7.2cart:
- A few Netlink changes(still doesn't work).
cd block:
- CD Block play disc command fixes and improvements. Play Modes now handled correctly.
- Added correct Repeat counter support.
- CD audio data is now written to its own buffer, which is then played by the SCSP.
scsp:
- CD audio data is now played by the SCSP. EFSDL and EFPAN support still needs to be added.
opengl video core:
- glutInit is now called before any other glut function(except for on the windows port).
software video core:
- Added normal sprite flipping(copied from scaled sprites).
- Corrected a bug with 8 bpp color calculation in scaled and distorted sprites.
- Fixed a bug that caused duplicated textures in 8 bpp regular sprites.
- Distorted sprites made safer (won't read outside the texture)
- Fixed transparency for distorted sprites.
- Fixed scaled sprites bug in zoom points modes two points mode and C point upper than A.
- Fixed a bug that was causing sprite priority problems.
linux port:
- Fixed a gtk warning.
- Added Joystick support.
- Added a test in configuration dialog so input tab is displayed only when emulation is initialized.
- Added NTSC/PAL setting
- Input settings are now disabled when PERCore isn't initialized.
- Added a sound setting tab.
macos port:
- Added code to handle settings (everything should be working now, except the "browse" buttons).
- Controls are now using the new Per* functions.
- Fixed some bugs in combo boxes.
windows port:
- EC Compatibility list link added to help menu.
- Fixed an issue where default values weren't set correctly when yabause.ini wasn't present.
- Fixed an issue where Yabause would go into an endless loop if bios path was incorrect.
- DirectX error messages now return more info when there's an error.
- Fixed an issue where people without hardware sound buffers on their sound card would have problems trying to run with sound.
- Fixed some inaccurate information in the README.WIN file.
- Fixed cut-off text in Memory Transfer dialog.
- All dialog windows can now be closed using the X icon in the top-right corner.
general:
- Fixed an issue where in certain cases Yabause would crash when sound settings were altered.
- Some useless files were removed.
- Moved SDL detection in "global" part of configure script as it may be used by all ports.
- Fixed a weird issue where a few functions were trying to return a value when they obviously can't (How come GNU C compilers won't detect this?).
- Fixed a number of things that were causing compilation issues in VC++(VC++ still doesn't completely compile Yabause yet).
- Configure now checks if c99 variadic macros are available.
>> Get it HERE.