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SainT 2.0 released


Atari ST emulator
21/12/2006 A new daugther and a new SainT
After a new daughter, a new SainT
SainT 2.0 features news stuff such as new fullscreen resolution, windowed mode more compatible (32bits colors), *very fast* movie recording, etc.
2.00
* Great speed up for video recording !
* Video recording support both 25 and 50Hz rate
* Screen is now 400*274, no more black lines at top and bottom in fullscreen (in GPU mode, enjoy fullscreen demos !)
* More pixels detail in "sound output debug" graphical view
* CPU rendering finally compatible with 16 and 32bits rendering, should run in windowed mode on more machines !
* CPU rendering enanced, SainT should work on software DirectX machine (some laptop)
* faster and cleaner low-pass filter routine
* removed old code path for dynamic texture
* removed all old-fashioned CPU rendering modes (blend, interlace)
* fixed "msvcr71.dll" missing message.
* Again a new 68000 prefetching routine
* fixed nasty bug if any shifter write at the very end of the frame.
CPCE 1.70 released

Amstrad CPC Emulator for DOS, DPMI and WIN32
Amstrad CPC emulator for DOS, DPMI and WIN32. Minimum requirements are 286 CPU, VGA graphics and DOS 3.0. Supports SVGA graphics, joystick and most sound cards. Features very complete emulation, digital tape formats (WAV, VOC, CSW, TZX and CDT), rasters, many video effects, digital speech, integrated debugger, internal ZIP file handling, drag and drop, game recording and replaying, netplay, YMP (YM music player), CPC to PC (and viceversa) file transfer tools...
20.12.2006
CPCE 1.70 supports up to 576K RAM and 272K ROM, and is thus able to run Prodatron's SymbOS GUI at full performance both from disc images and ROMs.
The DOS version has had one of its oldest bugs (RAM banking on video memory corrupted graphics) fixed, and the DPMI version includes the DPMI extender PMODE 3.07 so external extenders such as CWSDPMI are no more required from pure DOS. Other bugs (such as rare structure corruption after a FDC format) have been fixed too.
Virtua Fighter 5 on 360

Seemingly enough, to turn a profit, you gotta do stuff.
360IGN reports that VF5 is set to be released on 360 aswell.
In a move bound to get certain fists pumping in the hardcore gaming fraternity, SEGA today announced that its much hyped PlayStation 3 exclusive Virtua Fighter 5 officially will come to Xbox 360 in late summer 2007.
The last game in the Virtua Fighter series was a PS2 exclusive, which sold exceptionally well on Sony's system. Virtua Figher 5 had been hyped for some time as a killer PS3 exclusive for fighting fans, but -- following in the footsteps of Assassin's Creed and GTA IV -- will also go multi-platform.
The PS3 version still retains some level of exclusivity, with a US release on February 20 and with the console's launch in Europe. The Xbox 360 version will ship in late summer 2007, according to SEGA.
2.80 Kernel Mode Exploit Found
News from Team C+D
First C+D Release 2.80 Kernel Mode Exploit, soon to be others !
2.80 kmode xploitz!
* From Team C+D.. *
(Create+Destroy)
$ony lost a battle and will loose the war !
Here is the 2.80 kernel exploit you have been looking for !
Thanks for C&D your future best psp hacking resource !
WiseFellow - He ain't no fool
bockscar - Bombing you into surrender
FullerMonty - Going all the way
CosmicOverSoul - A spiritual guy
Malyot - Getting power from the hell
The exploit currently works on 2.80 through tiff exploit. Probably this will work in 3.03 also when an user exploit is available.