- 0 replies
- 1,273 views
- Add Reply
- 2 replies
- 1,876 views
- Add Reply
- 0 replies
- 1,890 views
- Add Reply
- 0 replies
- 1,753 views
- Add Reply
PSPColem 1.0.8 released

ColecoVision Emulator for PSP
Tuesday, February 27. 2007PSPColem: A ColecoVision Emulator for PSP v1.0.8
Hi All,
Here is a new version of PSPColem the Colecovision Emulator for PSP.
For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).
What's new in version 1.0.8 :
- Save state files are now saved using gzip compression (with STZ as file extention). It's much faster to save
or load states now. You can use gzip or 7-zip to convert old STA to STZ. STA file format is still supported for loading, so you convert your previous saved files inside the emulator.
- Save state dates are displayed in the emulator window (it's now easier to identify and to load the right save state slot)
- New graphical functions with new smoother render modes. It uses the PSP GPU for rendering, it does not run faster, but it's a lot smoother.
- Add a new fullscreen option (render mode max)
- Bug fix in Rom file requester
- Multiple keyboard mapping feature (Thanks to Pou-chan) : You can now toggle between three differents keyboard mapping using LTrigger and RTrigger keys.
>> Get it HERE.
Nestopia 1.36 released

NES emulator
February 27 2007
Version 1.36 released. What's new:
Shell Additions:
* Joystick calibrate button in the input dialog.
Shell Changes:
* Now possible to make save states (slots only) during netplay.
* Some error messages more descriptive.
* Log file now enabled by default.
* Lazy loading of some resources, notably the launcher file database.
* Various aesthetic GUI fixes and improvements.
* Refactoring.
Shell Fixes:
* Lightgun trigger no longer registered if screen is occluded by a window.
* Various things, subtle and not-so-subtle.
Core Additions:
* Power Glove peripheral support.
* Mapper 38, 108 and 173. Info from Ca4He3.
* UNIF boards: TF1201, KS7038 and GS-2004. Info from Ca4He3.
* Mapper 150 reset-triggered DIP switch toggling.
* Database entries.
Core Changes:
* Speed optimizations (NO accuracy trade-off).
* blargg's nes_ntsc updated to version 0.2.2.
* HSB/RGB calculation method.
* 8bit video mode rendering removed.
* 2xSaI filters removed. Use hqx or ScaleX instead.
* Even stricter ANSI/ISO compliance.
* More compiler options and detections through the preprocessor. Refer to "NstApiConfig.hpp" as starting point for porting work.
* Board names. Info from Pongbashi.
* Refactoring.
Core Fixes:
* Mapper 234.
* Mapper 242. Fixes "Dragon Quest VIII (Ch)".
* Database entries.
* Various things, subtle and not-so-subtle.
Mame 0.112u3 related releases

Mame32 Plus! Plus! (kaillera-enabled mame)
112u3 patches are out (I’ve decided to do AGEMAME 32 and SAGEMAME only for stable versions now, just because it’s an uphill struggle to maintain all of them at once).The development resource repository is now open at http://agemame.fruit-emu.com/resources/
Also, you will notice on the Downloads section an ‘Old MAGE/AGEMAME versions’ link, I’ve followed MAMEDev’s lead and made every public version available to the masses once again.
The latest version is 0.112u3. Includes YUV (Xv/XVideo) scaling, improved Linux framebuffer support, and non-US keyboard support (datfile included for French AZERTY, other dat files will be accepted). This version includes major upheavals throughout both the baseline and SDL specific code, so please be prepared to encounter and report bugs if you download it!
MAME Plus! 0.112u32007-2-27
* fixed in-game Custom Button menu
* added some visual effects .png files
* GUI: added -multithreading, -positional_device options
* fixed compile error for MSVC/ ICC
* updated Korean language pack [exako]
Updated to MAME 0.112u3 - MAME32 0.112u2
- Added system tray icon to the GUI.
- Improved single game audit details in the GUI.
PSPRadio 1.15.1283 Released
All releases are for F/W 2+ with OE (tested on 3.03B); no more static/dynamic mumbo-jumbo. All releases are what was formerly known as dynamic; i.e. plugin based.
1.15.1283 (2007-02-26)
NEW FEATURES
(raf) Core: Added AUTOSTART option under USB, instead of it being its own option, and using up screenspace.
(raf) Core: Better Suspend/Resume support.
(raf) Core: Added Tell/Seek functions to the streams/decoding. Added support to resume to continue playing where it was before it went into suspend mode (localfiles).
(raf) Core: Buttons can now be mapped. Look at PSPRadio.cfg for details. Changed the default mappings. SQUARE=CANCEL now. L+R cycle screens. (Button combinations are now also allowed).
(raf) Core/Plugin/Version: Changed the interface to .15. Working on a revamped interface. (will be .2). TextUI uses the button mapping to remap buttons if the skin is configured to do so (look at SHOUTcastScreen.cfg for an example).
BUG FIXES
(raf) Core: USB is now working again, thanks to AhMan's for the help.
KNOWN BUGS
(raf) Core: Static IP connections don't work correctly. Seems the gateway is not used as it should.
(raf) Core: Module unloading doesn't free up all memory correctly. Even though plugins can now be loaded/unloaded, the PSP can eventually crash as it runs out of memory (after loading/unloading enough times; even though I switched back and forth between the text and 3d UIs over 20 times, and everything worked fine).