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    Mame 0.114u3

    Robert
    By Robert,
    0.114u3

    --------------

     

     

    MAMETesters Bugs Fixed

    ------------------------------------------

    cannonb078u6yel [couriersud]

    hatris0111u4gre [couriersud]

    pipedrm0111u4gre [couriersud]

    galaxianc058gre [couriersud]

    ssf2ghw0114u1yel [Aaron Giles]

     

     

    Source Changes

    ---------------------------

    Additional CDP1802 updates, taken from MESS. [Curt Coder]

     

    Fixed colors in One + Two. [Tomasz Slanina]

     

    Made the PowerPC dynarec options runtime configurable. [Ville Linde]

     

    Added save state support to the hatris/pipedrm driver. [couriersud]

     

    Corrected Moustache Boy main cpu interrupt rate, main cpu clock freq, and screen refresh rate according to measurements on a real PCB. [Tormod Tjaberg]

     

    Separated the DECO and Mitchell games in the simpl156 driver and added more extensive documentation. [brian Troha]

     

    Fixed analog controls in Solar Assault. [Ville Linde]

     

    Changed the options code so that ranges are specified on the option_entry structure, and enforced when option values are changed. [Nathan Woods]

     

    Further improved the ROZ layer emulation in the K001604. [Ville Linde]

     

    Konami ZR107 update: [Ville Linde]

    - Fixed sound hardware check in Winding Heat

    - Changed to use the correct tilemap chip type

    - Hooked up analog controls

    - Fixed texture rom loading and texture decoding

    - Improved the 2D tilemaps

     

    Introduced a mame_options_exit() call to complement mame_options_init(). [Nathan Woods]

     

    Added a mame_fopen_options() call, similar to mame_fopen() but with the ability to specify a core_options object to use. [Nathan Woods]

     

    Improved noise emulation in the SN76496 emulator. Added several variants which differ based on the noise generator and other parameters. [Lord Nightmare]

     

    Changed all plot_pixel and read_pixel calls to BITMAP_ADDRXX macros. Removed the now-obsolete functions. [Zsolt Vasvari]

     

    Added support for aliasing sound types. This allows minor variants in sound cores to share the same fundamental "type" so that the same sndti_* functions can be used regardless of the subtype. [Aaron Giles]

     

    Changed location of save state files. Now they are placed in the / directory. Auto-generated save state files have the name "auto.sta". All other save state files are named .sta. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    --------------------------------------------------------------------------

    Midnight Run [Ville Linde]

    Winding Heat [Ville Linde]

     

     

    New clones added

    ----------------------------

    Night Warriors: Darkstalkers' Revenge (Euro 950316) [Johan Samuelsson, Nicola Salmoria]

    Terra Force (set 2) [stefan Lindberg]

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------------------

    Kokoroji 2 [David Haywood]

    Changelog


    Xebra 07/04/26 released

    Robert
    By Robert,

    PSX emulator

     

    >> Get it HERE (bottom of page)


    GP2X-MSX v1.0.2 released

    Robert
    By Robert,

    MSX Emulator for GP2X

     

    Wednesday, April 25. 2007

    GP2X-MSX: MSX Emulator for GP2X v1.0.2

     

    Hi All,

     

    fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.

    It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.

    See http://fms.komkon.org/fMSX/ for further informations.

     

    It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.

     

    GP2X-MSX is a port on GP2X of the version 2.7.0.40 of fMSX-SDL from Vincent van Dam that i had previously ported to PSP.

     

    What's new in this version :

     

    - Improve speed

    - Improve emulation accuracy

    - New render mode

    - New default keyboard mapping

    - Add MMU hack stuff

    - Add option to display frame rate

    - New speed limiter function

    - Improve volume handler

    - Bug fix in file requester

    - Add .mx1 and .mx2 file extention

    - Linked with my patched version of ??

    >> Get it HERE.


    ColEm 2.2 released

    Robert
    By Robert,

    Colecovision emulator.

     

    The Latest Version of ColEm is 2.2

    Version 2.2 is a maintenance release. It adds an option to ignore VDP sprites-per-line limit, makes few fixes to the Z80 CPU emulation, Windows, and MSDOS specific ports. New ColEm-Symbian adds configurable key mappings (use "Map Individual Keys" option), split application menu, and a new icon.

     

    New in This Version:

    - Changed Z80 NMI handling to comply with the standard.

    - Added "show all sprites" option (-allspr).

    - Added error messages to ColEm-Windows and ColEm-Symbian.

    - Added button and key remapping configuration to ColEm-Symbian.

    - ColEm-Symbian application menu is now split into three pages.

    - ColEm-MSDOS is now prebound with DOS32A extender, instead of outdated DOS4GW.

    Changelog / Download


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