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SMD BIN WIN 2.0b Released

According to Romhacking.net
VectorMan has just released an update to the Genesis ROM converter SMD BIN WIN. The new version adds support for mass conversions between SMD, BIN, and MD files.
*This version is beta, so any bugs found should be posted on Codeisle.com’s help page.
*You can download SMD BIN WIN 2.0b here.
*Remember to download all 4 parts.
*SMD BIN WIN does NOT support Unicode file names.
find it at Codeisle.com
Mame 0.114u1, Intermediate update!

0.114u1----------
MAMETesters Bugs Fixed
-------------------------------
segas32pedal0114gra [Derrick Renaud]
klaxp1_0114red [Couriersud]
savestate0114gre [Couriersud]
exerion0114yel [Aaron Giles]
arcadecl0114red [Aaron Giles]
apb0114gre [Aaron Giles]
Source Changes
-----------------------
Added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious. [Nicola Salmoria]
In the COp420 core, fixed the XABR opcode, added LBI skip for extended opcodes, and fixed the CPU name in save states. Added GAME_SUPPORTS_SAVE flag to the Cidelsa games. Draco still has no sound though. [Curt Coder]
Fixed crash in playch10 driver when run standalone. [Curt Coder]
Added skeleton driver for Konami Viper system. [Ville Linde]
Added skeleton driver for Dreamcast-based systems.
Added very preliminary SH4 CPU core. [R. Belmont]
Added DIP locations to the mario, mrdo, sheriff, and spacefb drivers. [Justin Szczap]
Added debug attribute to the XML output. [Firewave]
Got the Hang Pilot driver working. The analog controls are still missing, however, so it's still marked as non-working. [Ville Linde]
Fixed crash with multithreaded rendering and the graphics viewer. [Couriersud]
Improved the NWK-TR driver to get Thrill Drive mostly working. [Ville Linde]
Fixed bug that caused video glitches when frameskipping due to using out of sync textures. [Nathan Woods]
Updated video timing in the Sega System 16, Hang On, Out Run, and X-Board games according to measurements from the boards. [Aaron Giles]
Substantially changed the TMS340x0 interfaces to allow the CPU emulator to directly manage the video screen. Glitches in several games are now fixed as a result (for example the flashing screens in NBA Jam are now gone at last). [Aaron Giles]
Fixed internal timer counting in the TMS32025 core. This makes the music in Cool Pool and 9 Ball Shootout bearable. [Aaron Giles]
New games added or promoted from NOT_WORKING status
--------------------------------------------------------------------------
Combat Hawk [David Haywood, stephh]
Koi Koi Shimasho [Tomasz Slanina]
Hanafuda Hana Ginga [Luca Elia]
Mahjong The Mysterious Orient [Luca Elia]
Mahjong The Mysterious Universe [Luca Elia]
Mahjong Dunhuang [Luca Elia]
New clones added
---------------------------
Mahjong The Mysterious World (set 2) [Luca Elia]
Xebra 070412 released
Atari++ 1.52 released

The Atari++ Emulator is a Unix based emulator of the Atari eight bit computers, namely the Atari 400 and 800, the Atari 400XL, 800XL and 130XE, and the Atari 5200 game console. The emulator is auto-configurable and will compile on a variety of systems (Linux, Solaris, Irix).
Atari++ 1.52
- Reworked the CPU emulation, especially the 65C02 emulation got fixed at several ends. Thanks goes to Waldemar Pawlaszek for detecting several bugs in the 65C02 emulation.
- Reworked the monitor disassembly to be better suited for extended CPU models. The CPU now defines addressing modes and instructions for the disassembler, thus requiring only one single CPU instruction database instead of two.
>> Get it HERE.