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    Mame 0.114u3 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    MAME plus!

    SDLMAME

    Mame32 Plus! Plus!

    SDLMAME for the Mac

    MAME32Hp4

    SDLMAME for Ubuntu

     

     

     

    DATS

    ====

    MAMEinfo.dat

    Info.dat

    Catlist

     

     

     

    PATCHES

    =======

    AGEMAME patches

     

     

     

    NOTES

    =====

    MAME Plus! 0.114u3 - 2007-4-27

    * fixed HazeMD support

    * HazeMD specific icon support for MAMu_'s WIP icon pack

    * new MAME Plus! icon [MAMu_]

    * updated French text [benjamin Siskoo]

    * updated Korean text [exako]

    SDLMAME now includes a better-behaving GTK+ debugger and OS/2 support.
    AGEMAME - Not a lot here, just a few experiments with a smaller CHR format. I intend to troubleshoot the serial linkage more thoroughly soon.

    Ootake 1.00 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2007/04/27 1.00 released

    - The access processing of CD-ROM was considerably sped up. I think that it came to be able to perform CDDA (CD sound source) and ADPCM voice well even in a personal computer environment so not fast. As a result, the size of the buffer of CDDA is made 512 fixation, and the tone quality of CDDA has been improved.

    - "Install(CD speed-up)" menu was added to "CD-ROM" menu. The CD-ROM access is sped up by installing the "data track" part of CD-ROM.

    - The ["Replay"Previous Hu-CARD Game] button was added to the start screen. ("R" key of the keyboard is also the same.)

    - "Recent" menu was added. It is possible to play quickly by selecting it from among the Hu-CARD game that played recently. (It is possible to execute it also with "R" key of the keyboard.)

    - "CD Change(NoReset)" menu was added to "CD-ROM" menu. Use it in "CD Battle Hikari no Yuushatachi" and "Music CD player built into System Card", etc.

    - Interrupt processing was modeled on a real machine more. "Cosmic Fantasy 4 Totsunyuu hen" and "Gotzendiener" came to operate. In "Janshin Densetsu", the status screen came to be displayed correctly. I think that it approached a real machine by the operation timing as for other some software.

    - The memory access processing was modeled on a real machine. In "Double Dragon II", The animated cartoon display became correct, and sound shifted was solved.

    - In "Double Dragon II", ADPCM voice immediately after the start was accurately sounded.

    - The forwarding of ADPCM data was modeled on a real machine. In "Popful Mail", vocal timing has improved.

    - At the setting "Turbo Cycle (CPU of PC Engine is sped up)" the load has been decreased.

    -* Some(about 100) the game name recognized with CD-ROM were changed. If you cannot load "saving file of the old version", each one must change "file name of the saving file". *The new file name can be confirmed by saving once.

    - Additionally, a lot of detailed parts have been improved and corrected.

    Changelog / Download


    Wine 0.9.36 released

    Robert
    By Robert,

    Windows API emulator for *nix

     

    This is release 0.9.36 of Wine, a free implementation of Windows on Unix.

     

    What's new in this release:

    - Midi support in the CoreAudio driver.

    - Mixer support in the Alsa driver.

    - A lot of MSI fixes.

    - Implementation for most D3DRM functions.

    - The usual assortment of Direct3D fixes.

    - Lots of bug fixes.

    News / Download


    PCSX2 WIP

    Robert
    By Robert,

    Source

     

    We're Busy....K!

    [ Posted by CKemu 17:47 on 27 04 07 ]

    Busy is certainly one way to describe PCSX2 development currently!

     

    Progress on PCSX2 0.9.4 is coming along nicely with several members of the team making some significant additions to the project!

     

    Zerofrog has fixed the SPS (Spikey Polygon Syndrome) that plagued Kingdom Hearts 2, making the game much more viewable and almost playable!

     

    To demonstrate this, below are 10 High Quality shots from various areas of the game, but take special note when viewing the images...why?

     

    ZeroGS development has also continued during this hectic time, and those of you with great GPU's can enjoy 8x and 16x render target (referred to as AA within the plugin).

     

    Also head on over to our videos section to get a video of Kingdom Hearts 2 being played! Video is provided as a torrent so please seed!

     

    Saqib has recently been working hard on memory card issues, testing is still under way however thanks to his work games like Phantasy Star Universe are now getting ingame and the ever popular Resident Evil 4 can now load saves, and if all goes to plan - save to!

     

    Refraction is also busy and after his success with Path 3 work has turned his attention to other issues, thanks to his work Tekken 5 is now getting ingame! Currently Tekken 5 can't be classed as playable as characters are totally lacking in the Y dimension!

     

    Plenty more where all this came from...watch this space!


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