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Showing content with the highest reputation since 08/28/2023 in Posts

  1. [quote] almost every of the 600 released retail games (including the ones only distributed via Takeru vending machines) 300 of the best doujin (homebrew) games * All translations for retail and doujin games released so far some demos, best of multimedia files, huge selection of disk magazines, a lot of utilities and even more goodies Artwork: boxscans, title screen & action screenshots for every game as well as about 300 gameplay videos emulator included just ftp and you are ready to go[/quote] link [code]https://1fichier.com/?ce23m3i9nm5b01aeb15o[/code]
    2 points
  2. HBMAME 0.245.14 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-09-24 0.245.14 New Games --------------------------------- - [dkongacc] Donkey Kong Accelerate v1.01 (2023-09-05) - [dkbrlbss] Donkey Kong Barrel Boss v1.01 (2023-08-16) - [dksprfin2] Donkey Kong Springfinity v1.02 (2023-08-15) - [sfz3mix20] Street Fighter Zero 3 (Turbo Mix 0.20) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.21)
    1 point
  3. HBMAME and HBMAMEUI 0.245.14 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    1 point
  4. Wow, this one was hard ! For those who have read the topic about the sh2 version, this is it, except finally there was no serious bug in the sh2 emulator, it was related to the cache read which is very specific to the saturn and which is useless here and which gave me an error very hard to understand, but finally it's over... So in the end the sh2 additions are for the 32 bits version only, as planned. It might be possible to add the sh2 emulator from kronos for the 64 bits version, but I lacked time and motivation to do that lately. It's still possible it will eventually happen in the future, but not guaranteed, in case you didn't notice there are things going on around here which prevent me from doing what I want lately, and it's very possible that I stop raine soon. It was an incredible adventure anyway, I would never have thought that it would have lasted for so long ! To be more precise about the new stuff : gunbird2, strikers 1945 iii, tetris the grand master 2 and 2+, sol divide, and dragon blaze are added and playable. Dragon Blaze has some serious graphical glitches, I didn't emulate everything for the video emulation in this driver, but I decided it has been long enough since the last version and it's really time to release something now. This version uses "gens sh2", which is the sh2 emulator from Stéphane Dallongeville. The new games have hiscores saving, history, and cheats. Console support for the new sh2 is partial, but it's enough to get all this. Except that the 64 bits version gets what was discussed before summer but never released in a binary form, mostly some text updates from mer-curious, the additions of some samurai shodown clones (samsh5fe & samsh5pf), some surprising fix for the neocd games with a width of 320 (most neocd games have a with of 304 pixels), sgemf region bytes and the region clones are removed for this game, and the console mode script for sgemf from ffman1985, all this has been in git since june, but if you don't compile it's the 1st official binary release. Of course all this is also in the 32 bits version, but the 32 bits version is the only one getting the sh2 stuff since it's in x86 assembly language. http://raine.1emulation.com/download/latest.html linux builds updated, the 32 bits version obliged me to make a 0.96.0a because of a stupid bug in xgettext which refuses to accept an utf8 character in an input file when it should, and the 64 bits build obliged me to make a 0.96.0b because gens_sh2 was not correctly disabled for the 64 bits build in linux ! What a mess, but anyway everything is updated now.
    1 point
  5. Issue 3 is now available for download!! https://raine.1emulation.com/zzapraine/issues.html And issue 4 is already in the works... will be published in October! Enjoy!
    1 point
  6. I've been thinking about the sh2 in raine for quite some years now, but I finally got a binary which starts to work. The motivation is simple : there are quite a few modern arcade games which use this cpu, and it's an interesting one, what the 68k cpus could look like if they had evolved towards the risc family of cpus. For now my choice was to use the gens sh2 emulator from there : http://www.gens.me/downloads.shtml It's a pure x86 asm emulator like in the old raine days, but the criteria of choice was that it's the only one which is open source and usable directly with some documentation and no need to extract the emulator from a big project, it's really the only one of its kind in this category. After a few expected problems I was able to add "gunbird 2" and "strikers 1945 iii", which are fully playable, but in 32 bits only then. Now the surprise is that I have some serious bugs with some more sh2 games, like tetris grand master 2, no sound at all, and the game hangs when the music is supposed to start. At first I thought it was a problem with the sound chip emulation, but after a long investigation, it's not. In this case, it's a problem in the sh2 emulation. Fixing it would probably be impossible, or I'd have to be very lucky, the 1st big problem is to find the instruction causing this, and since it doesn't crash but just has a bad behavior it's not going to be easy at all. So now I am wondering : should I release this 32 bits binary anyway now ? I think it's not a bad idea anyway, even if I later change the sh2 emulation used... There is a big heat wave here anyway for now, so I'll wait until the temperature cools down to decide, but comments welcome anyway ! If I change the sh2 emulation, my next choice would either be kronos, yabause (these 2 are actually related), or mame. 1st choice would probably be kronos, there is a "simple" sh2 emulator in it, with a more advanced one, the simple one would allow to at least test the games with problems. The version in mame might not be so hard to extract, not sure about it really, things can get really messy in mame.
    1 point
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