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Showing content with the highest reputation since 05/23/2021 in Posts

  1. Thanks for looking into these problems. I have added your suggestions into the source, but haven't tested them. I'm currently working on a project may take a few years to complete, so there isn't much time to devote to ARCADE development. I tried the fast audit and there was no crash. If you come up with any other patches I'm certainly happy to add them.
    4 points
  2. ARCADE64 0.232 is released. Download location: https://arcade.mameworld.info/ Changes: - none
    2 points
  3. I might have released 0.91.16 & 0.91.17 too fast, but this one finally holds its promise : all the cps2 games supported (at least those using qsound, gigaman2 being a bootleg without any z80 rom it's out of the list, I even added it to non working games !). Except that I finally added some breakpoints in the console for the z80 which helped me a lot to finish this. And updated the help for the regs and break commands, still in the console. Sorry for all the bad binaries lately, it should be finished this time ! http://raine.1emulation.com/download/latest.html (refresh the page
    2 points
  4. The cps2 music detection was crap in the previous version, here is the fixed version ! This one is based on reading the code in the z80 rom and using directly a table which describes the sounds to play, so it's very reliable to detect if something is a music, but it doesn't work for all the roms, it works for the majority though. For those which don't work (mainly the oldest ones including cps1 qsound and the newest ones !) the sound commands dialog is simply disabled. Anyway it's good enough for me for now... sorry for the double release ! http://raine.1emulation.com/download/latest.ht
    2 points
  5. This problem is fixed in the post above. Yes, if you change Custom Filter in 0.232 the GUI will crash silently on exit and nothing will be saved. Assuming @Robertwill implement my fixes, the next 0.233 should work fine for all users. Yes, all options are saved in a special order. For the interface ones, first we check for the Custom Filters (if they changed or not) and then we save all the rest. Of course, if saving Filters is causing a crash, all the rest will not be saved at all.
    2 points
  6. It's released as 0.91.16. A few notes for cps2 : music detection is still quite experimental, it seems to work, but I didn't test all the games of course, but I changed the way I was doing it already. So the current way is on the sound command itself, songs seem to be < $100. Usually the sound dialog was displaying only a list of songs to test, but here with cps2 the list of songs is unknown, so it allows you to type directly the number of the song to test, but it's better to go in game to the song you want first, and then open this dialog, it should point to the song currently
    1 point
  7. Everything is in the title, it's a binary only for those playing with sound associations to play with customized musics, look in the forum for details. This version fixes the sound commands for matrimelee and adds support for cps2 games... yeah all of them, even the cps1 games using qsound. It's still quite experimental for the cps2, but it seems functional enough for a release... http://raine.1emulation.com/download/latest.html
    1 point
  8. Actually it was something super minor, just the 0 command which should be ignored and was badly interpreted, the other games like kof98 just didn't use this. It was less than 1 line of code to add, but I added some comments ! for cps2, the concept is interesting, but I miss the courage now, I keep the idea though... !
    1 point
  9. Final Burn Legends v1.26 u1 by gamezfan
    1 point
  10. Looks like I also fixed the Custom Filters problem/crash. A simply change in line 144 of \WINUI\WINUI_OPTS.CPP: { "_filters", "0", OPTION_STRING, nullptr }, Last one, these three lines should be deleted because they create the useless MAME.INI in the root folder which is not used at all: lines 1896, 1897, 1898 // if .\mame.ini not exist, create a default one std::string filename = std::string(DEFAULT_INI_FILENAME).append(".ini"); LoadOptionsStartup(core_opts, filename); and change line 1900: std::string filename = std::string(GetIniDir()
    1 point
  11. The crash with BIOS change/selection in the GUI is confirmed. The option is saved in a corrupted way. A "good" fix seems to change line 2918 and line 2956 in \WINUI\PROPERTIES.CPP to: const char *biosname = core_strdup(ROM_GETNAME(rom)); this will alloc some extra not wanted memory, so at the end we should use: biosname = NULL; At least now it works. @Robert
    1 point
  12. here is a download for fbanext 360,a port of final burn alpha by lantus which was ported about 8 years ago. includes 5800 roms and preview vids. link [code]https://1fichier.com/dir/WG2EJNBU[/code]
    1 point
  13. HBMAME and HBMAMEUI 0.232 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    1 point
  14. https://hbmame.1emulation.com What's new in HBMAME ==================== 2021-05-26 0.232 New Games --------------------------------- - [teotd3] The Eye of Typhoon (Tsunami Edition, alpha 5)
    1 point
  15. ARCADE32 0.232 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    1 point
  16. here is Jessie Jaeger in Cleopatra's Curse a new release for the pc engine CD. [quote]Jessie Jaeger in Cleopatra's Curse is a new metroidvania-style game for the Sega Genesis, Turbografx-16 and Turbografx Super CD! Explore Cleopatra's Crypt to find the pieces of her sarcophagus, and save your grandpa from her curse![/quote] [img]https://i.imgur.com/mMO8OLm.png[/img] image type=BIN/CUE link [code]https://www35.zippyshare.com/v/8xRyq9sk/file.html[/code] mirror [code]https://1fichier.com/?mrbjahvjlrrlfsnkzn2u[/code] mirror [code]https://anonfiles.com/L8T5Z3qdu2
    1 point
  17. here is a download for MAMEoX_v0.72 2018u1 and an almost complete romset. there is about 3600 roms in this download.this is pretty much all the big and best games. if there is a game that is not here then try downloading the rom you are looking for from coolroms or emuparadise for example. WARNING mameox 0.72 does not have VMM so that means the bigger roms like the big neogeo roms such as metal slug 3,kof 98....will run out of memory but a lot of the smaller neogeo roms will play fine. link for MAMEoX_v0.72 2018u1 emulator. http://www115.zippyshare.com/v/rkUK1GaX/file.html now for the roms
    1 point
  18. Trophy for the nes by gradual games. link [code]https://www22.zippyshare.com/v/sBk9MbJn/file.html[/code] mirrorlink [code]https://1fichier.com/?m9u25x35uezpn2l4ts11[/code] mirrorlink [code]https://anonfiles.com/NfzarfG8p5/Trophy_World_Unl_NES_zip[/code]
    1 point
  19. here is a downlaod for screenshots for mame 72 on either xbox or xbox 360. thanks to zinzin64 for these. you can also use these screenshots on mameoxtras. link http://www20.zippyshare.com/v/8Ddzyvbv/file.html http://www97.zippyshare.com/v/XFoImZg8/file.html
    1 point
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