registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { return; } public function replaceOutput($output, $key) { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicView($output, $key); } } ?>registry = ipsRegistry::instance(); $this->settings =& $this->registry->fetchSettings(); } public function getOutput() { require_once( IPSLib::getAppDir('ibprobattle') . '/sources/battleHooks.php' ); $this->battleHook = new battleHooks( $this->registry ); return $this->battleHook->statsTopicViewJS(); } } ?> VisualBoy Advance 1.7.1 released! - Emulator Releases [/emu] -

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VisualBoy Advance 1.7.1 released!

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    Cyborg Admin

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Visualboy Advance is a Gameboy Advance emulator. The Windows and Linux versions have been updated, here are the changes.

Core changes:
- added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
- avoid crash when loading an invalid ELF file
- avoid turning sound on if soundOffFlag is true
- disabled remove intros option
- fixed memory leak in ELF support code
- fixed memory corruption if loading a bigger file than the memory to hold it
- fixed some compile warnings in the profiling code
- merged some big endian fixes into the code
- update battery files more often (a bit after the save memory is last updated)

- fixed bug with window support introduced in version 1.7
- fixed HALT bug when no matching bits for interrupt

- added cartridge save strings to bug report
- changed default button on disassembly views to Go instead of Close
- changed power management/screen saver disabling code again to avoid problems
- fixed compilation problems on VC 7
- fixed multi-monitor support
- fixed bug loading memory dumps
- fixed crash onb map/oam/tile viewers
- fixed problem 320x240 mode open/save dialogs
- fixed bug where user selected Gameboy colors were reset and not stored
- fixed bug rendering the translator URL
- fixed memory leak in OpenGL code which caused nasty problems
- store throttle value between restarts of the emulator
- updated FAQ and URL links to the new site

Get it here



    --={1Emu Legend}=--

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Thanks for the heads up IJTF_Cinder :huh:

Samurai Edge

Samurai Edge

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Cool, *went to download*



    The Shadow......

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*clap for Vboy*Yeah Its Out and it r0x.Hip Hip Hooray For Vboy&Forgotten!



    Kaze No Koe

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Wonderful Emulator. I get a constant 60/60 fps on just about every comp i try it on.

so far, not a single crash or anything from this emu.



    --={1Emu Legend}=--

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VBA is one of my all time favorite emulators.........I have never experienced any problems with it.

:D :P :D

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