Edited by alexis, 13 January 2004 - 12:19 PM.
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1964 v.0.9.9 ..the story about a swindle!!
Posted 13 January 2004 - 12:11 PM
Posted 14 January 2004 - 04:50 AM
just with a shitload of graphical errors.
but i agree, this has become silly.
Posted 22 January 2004 - 03:49 AM
Just thought that you might want to know that I found exactly what the improvements to 1964 was in a thread about 5 below yours:
and so, the question is.. what is the meaning of 1964 update??? Where are the effective news that the update has introduced???
",Well yea it has been released, heres a list of things added/changed
A new friendlier user interface makes finding options easy
Fixes and support for many new games including Turok3, Donkey Kong 64, and Top Gear Overdrive
New ini configuration settings
ROM Browser caching for fast loading of 1964
Tweak 1964's speed at the touch of a key
Frameskip and AutoCF features for slower machines
A new Help Manual
Multiple Language support
An improved CPU core with many bug fixes and is much faster
An Improved 32bit CPU core, linker and faster overall code generation
Reworked core/audio synchronization and major improvements in audio quality and speed
Completely reworked Kaillera netplay
Packaged with N-Rage's input plugin
CPU Frame buffer read/write notification for video plug-ins "
Posted 12 February 2004 - 07:11 AM
I have a whole lot of n64 roms and i would estimate that around 90% of them are playable (and i mean you can actually play them. 1964 runs so many more games than pj64 there is no comparison. not to mention that the speed is great.
Posted 12 February 2004 - 08:33 AM
Changes in 5.4.1:
- Improved software vertex clipper, helps to solve many minor glitches in many games
- Bug fixes:
Full screen bug, pure function call error
Texture LUT bug
- Games improved:
* Goldeneye, specially for multiple player mode
* Fighting Force 64
* Mortal Kombat Mythologies - Sub-Zero
What's new in 5.4.0:
1. A complicated and comprehensive software vertex clipper
2. DirectX pixel shader 1.1
3. Better CPU frame buffer support
The software triangle/vertex clipper is a very big deal, together with the existing Force Software T&L feature, it should get rid off almost all the geometry problems for most new video cards (video cards that were working slightly better with Force Software T&L feature on).
Pixel shader feature is another very big deal. Version 1.1 is just enough to support N64 combiners, and is widely supported by any DirectX 8/9 video cards. (See my previous video card poll thread). If your video card is DX8 or DX9 compatible, you will be very happy since almost all combiner problems should be gone.
Dr. Mario, Mario Tennis should working better now, at least these frame buffer effects are finally working on my Radeon 9600 now. (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)
Posted 15 February 2004 - 01:20 PM
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