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SSZ:Special Changes Completed


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Not exactly <_<

 

I just try to get information on betas and latest news. He's got the art of expressing SS, while I got GGXX. Since practically everyone here doesn't want to hear about CFJ, I just stopped covering it for here and just covered it for personal preference.

Btw, what is CFJ? I can't make out what the initials stand for.

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The Phantom,Jul 27 2004, 05:52 AM]
Not exactly <_<

 

I just try to get information on betas and latest news. He's got the art of expressing SS, while I got GGXX. Since practically everyone here doesn't want to hear about CFJ, I just stopped covering it for here and just covered it for personal preference.

Btw, what is CFJ? I can't make out what the initials stand for.

CFJ is Capcom Fighting Jam.

SHould be a great game since it compiles all the past fighters from Capcom

games like Vampire series, SF series and others I dun remember.

 

I just finish downloading all the SS videos that you posted.

Quite impressive, but I still like the Gedo Vs Ukyo video the best :blink:

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What about Ukyo? Has he been improved?

Sadly, I wasn't able to find a credible source about Ukyo <_<

 

However, from the videos and those who have played it, the following are the changes.

 

Ukyo's grab range has increased, along with dash Grab more viable.

 

That I can see from the Gedo vs. Ukyo video.

 

 

Also, his Tsubame Gaeshi is a multiple hit skill now.

 

So maybe its possible to escape from it with Rage Explosion or Hanzo's escape skill. (this is unconfirmed)

 

His Crouching A and C recovers slower now, it seems.

 

 

However he is much better than the super-weak paper samurai in SSZ; he is still a difficult character but in general Ukyo is much more balanced (meaning beefed).

 

His standing AB seems to have increased damage, look at that part where he does almost 50% with one AB in the Gedo vs Ukyo video.

 

However, his Tsubamegaeshi AB version now has increased delay.

 

One sad thing is that he still has one of the least amount of defense(almost of those of ruru sisters), so as the video proves, few headbutts can kill ukyo real fast.

 

Just a note, Gedo's Iron Press throw ignores defense, so no character recieves more or less damage than others when hit by it.

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What about Ukyo? Has he been improved?

Here's some added information for Ukyo for Ugenn along with my previous post.

 

A version of Tsubame Gaeshi lands at a closer spot after blocked.

 

B version of Tsubame Gaeshi executes the fastest but lands at an even closer

spot after blocked.

 

AB version of Tsubame Gaeshi is a bit slow but does tremendous damage, much

as the SS4's Tsubame Gaeshi in Rage mode. However, whether it hits or blocked Ukyo coughs blood, making a long delay.

 

Ukyo's Crouching AB is a bit slower but his Dash AB is faster.

 

His feint apple throw recovers faster, and standing C's cancel point has been deleted.

 

Once I get the full translation of the site I will edit my first post and add ukyo to it.

 

But for now this is all I've got <_<

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The Phantom,Jul 27 2004, 11:23 AM] His feint apple throw recovers faster

THANK YOU LORD!

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S4: Thanks for all the trouble.

 

He seems pretty decent based on the changes posted. High damage stand AB and fast dash AB are really welcome improvements.

 

edit: And increased dash throw range! Woohoo. SS2 all over again : P

Edited by ugenn
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S4: Thanks for all the trouble.

 

He seems pretty decent based on the changes posted. High damage stand AB and  fast dash AB are really welcome improvements.

 

edit: And increased dash throw range! Woohoo. SS2 all over again : P

Along with increased grab miss delay.

 

With Ukyo's dismal defense rank, it's gonna hurt like, oouchwawa. B)

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