darkmage479 Posted July 21, 2004 Posted July 21, 2004 (edited) I'll trust your info, James, but i swear i saw written down that the neogeo hardware itself cannot support transparencies AT ALL. that's why samurai shodown IV, for example, makes its life bars "transparent" by flickering them on alternate frames. James, a link to an official spec sheet or something of that nature would be greatly appreciated. Edited July 21, 2004 by darkmage479
Agozer Posted July 21, 2004 Posted July 21, 2004 (edited) I'll trust your info, James, but i swear i saw written down that the neogeo hardware itself cannot support transparencies AT ALL. that's why samurai shodown IV, for example, makes its life bars "transparent" by flickering them on alternate frames.I can confirm this, but that doesn't mean SNKP couldn't have found a way to modify the Neo-Geo hardware so that it supports transparencies (and so that the basic functionality stays the same...but I'm just guessing here.) Edited July 21, 2004 by Agozer
James Posted July 21, 2004 Posted July 21, 2004 (edited) I'll trust your info, James, but i swear i saw written down that the neogeo hardware itself cannot support transparencies AT ALL. that's why samurai shodown IV, for example, makes its life bars "transparent" by flickering them on alternate frames. James, a link to an official spec sheet or something of that nature would be greatly appreciated.I trust the info from N3oGhost since he own the hardware and that Pic I posted is not fake I am not sure how it is done but i know that transparencies are there because I extracted the data from the C roms thats is why my crc is not the same as the ones posted around the net. Edited July 21, 2004 by James
darkmage479 Posted July 21, 2004 Posted July 21, 2004 but if you check the website link i posted earlier it states that "the transparencies were not in the original dump." Does that mean they are in the MVS but not AES, or some MVS versions have them and some don't, or what?? James, i believe you when you say the transparencies are real, but i'm still confused.
Wizard Posted July 21, 2004 Posted July 21, 2004 Depending on the dump from the rom chips. That means, when it was FIRST dumped, i.e. the original bootleg that was hored, did NOT have the transpancies.
darkmage479 Posted July 21, 2004 Posted July 21, 2004 so does that mean there are two versions of kof2k3? like a 1.0 and a 1.1 which has transparencies added?
Wizard Posted July 21, 2004 Posted July 21, 2004 Not a 1.1 per-se, it's just the original romset with the Transparentcy fix.
darkmage479 Posted July 21, 2004 Posted July 21, 2004 Not a 1.1 per-se, it's just the original romset with the Transparentcy fix. An official SNKP - designed transparency fix?
pyro Posted July 21, 2004 Author Posted July 21, 2004 (edited) no.... that cant be.. i was there during kof2003 beta testing on december 6th 2003 winnetka fun center... the game had the life bar transpericies then... and then about a couple of months later i saw it at another arcade.. there to it had transperices... so please stop jumping to conclusions people.. its not the neo geo hardware its our roms and emulator Edited July 21, 2004 by pyro
darkmage479 Posted July 21, 2004 Posted July 21, 2004 calm down pyro, didn't we already give you the transparency link? nobody's jumping to any conclusions, we're just discussing the developement cycle and release versions of kof2003. K'dash probably has all the answers...
Wizard Posted July 21, 2004 Posted July 21, 2004 If it is our roms and emulators, please explain on why the recent bootleg MVS carts of KOF2k3 HAVE trancparenties. The system it self is capable of doing so, it just needs to be programmed in a specific way to be done.
Xeon Posted July 21, 2004 Posted July 21, 2004 from what i read, the transparencies youre seeing right now arent "real" transparencies. it was said to be a duplicate of the background layer that simulates the transparencies in the game.
darkmage479 Posted July 21, 2004 Posted July 21, 2004 so xeon is saying that the transparencies are simulated, not a real 'transparent' sprite overlaid over a single background image. However, that still doesn't solve the issue of why some versions of the game (MVS, ROM, whatever) have these transparencies and some don't.
Xeon Posted July 21, 2004 Posted July 21, 2004 theres no such thing as a SNK-Playmore issued ROMfix and is highly unlikely to happen. doing so is like saying they allow bootleggers to modify their games (which they NEVER allowed in the first place). if you failed to notice, with emulation you can "custom tailor" ROMsets to work on an emulator. im not even following these 1.0/1.1 blah, blah sets since quite frankly, none of them are tentative. i just go for the ROMfixes that makes it closer to the real thing. for example, heres the set that im using with my own FBA compile. [Program] 271-p1.bin,0,400000,92ED6EE3,0 271-p2.bin,400000,400000,5D3D8BB3,0 [Text] 271-s1.rom,0,80000,F4515195,0 [Z80] 271-m1d.bin,0,80000,E86AF8F,0 [Samples] 271-v1d.rom,0,400000,D2B8AA5E,0 271-v2d.rom,400000,400000,71956EE2,0 271-v3d.rom,800000,400000,DDBBB199,0 271-v4d.rom,C00000,400000,1B90C4F,0 [Graphics] 271-c1d.rom,0,800000,E42FC226,0 271-c2d.rom,1,800000,1B5E3B58,0 271-c3d.rom,1000000,800000,D334FDD9,0 271-c4d.rom,1000001,800000,D457699,0 271-c5d.rom,2000000,800000,8A91AAE4,0 271-c6d.rom,2000001,800000,9F8674B8,0 271-c7d.rom,3000000,800000,374EA523,0 271-c8d.rom,3000001,800000,75211F4D,0 it does not closely resemble the set others but it works as good as the arcade.
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