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What makes KOF2003 emulation so different?


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What makes KOF2003 emulation so different ?

From all Neo-Geo emulation it seems KOF2K3 is so....different? [Can't find the specific words]

Is this because of JAMMA board or something else?

The kawaks romset is the most different from all [i read it in Poirot Webpage]

The neoragex version is also diferent, the emu for KOF2K3 is not supporting backward compability [2K1,2K2, SVC, Samsho5,ROTD,PIM,MS5] i try to run them but to many glitches.

heh....i'm not a pro-emu guy, but i still curious to know.

Seems like NeoGeo emulation is ended :D [but in Speksnk i saw Garou2 screenshots-old news] Please warn me if i'm telling wrong.. :lol:

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I would assume that KOF2003 use some new type of banking/protection method.

they have probably caught on and done something like that. I can't imagine that neo-geo emulation was ALWAYS this hard.

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I would assume that KOF2003 use some new type of banking/protection method.

they have probably caught on and done something like that. I can't imagine that neo-geo emulation was ALWAYS this hard.

Well, the l33t hax0rs cracked the old banking method that SNK made for KOF99, Garou and others...SNK Playmore has taken things a bit further. As you may or may not know, Neo-Geo games really didn't have any kinds of protections untill KOF'99 came out.

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Games on PCBs are harder to decypher over those on carts. Thats why I think.

Most Neo-Geo titles were never dumped from carts, rather the arcade boards. Sure, some of the *very old* titles were dumped from carts, but later arcade dumps of these games also appeared.

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I would assume that KOF2003 use some new type of banking/protection method.

they have probably caught on and done something like that. I can't imagine that neo-geo emulation was ALWAYS this hard.

Well, the l33t hax0rs cracked the old banking method that SNK made for KOF99, Garou and others...SNK Playmore has taken things a bit further. As you may or may not know, Neo-Geo games really didn't have any kinds of protections untill KOF'99 came out.

actually, even the old titles such as fatal fury 2 or maybe earlier games have protection as well. emulation-wise, the reason it seems old games dont have protection is because the protections themselves are emulated properly.

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I would assume that KOF2003 use some new type of banking/protection method.

they have probably caught on and done something like that. I can't imagine that neo-geo emulation was ALWAYS this hard.

Well, the l33t hax0rs cracked the old banking method that SNK made for KOF99, Garou and others...SNK Playmore has taken things a bit further. As you may or may not know, Neo-Geo games really didn't have any kinds of protections untill KOF'99 came out.

actually, even the old titles such as fatal fury 2 or maybe earlier games have protection as well. emulation-wise, the reason it seems old games dont have protection is because the protections themselves are emulated properly.

That might be the case too, I'm not ruling it out. :lol:

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Is that mean the problem is from the JAMMA board?

So that's why ROM Data Maker doesn't recognize KOF2003 Cartidge I.D, the program recognize it as CPS2 not neo-geo or its ID 271, also try it for MAME, Kawaks and Neoragex still doesn't recognize it.

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Well, King of Fighters 2003 was released as both a PCB and a MVS cartridge for arcades. It also has its own BIOS, just like Irritating Maze. The difference between the MAME and Kawaks set is that the C roms are combined in Kawaks, but not in MAME. The same thing for the V roms. Kawaks uses a different S rom and the P2 rom *may* be a different file size (the dat has the old CRC, though), but other than that and the mentioned mergings, they're the same. The NeoRageX hack almost works on Nebula and I believe only the P1 rom is different than the MAME version's.

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