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Posted

A few days ago I was writing a comment on a different board comparing different arcade emulators, and then it hit me that RAINE doesn't support Sega System 16/18 games such as Golden Axe, Out Run or Afterburner.

I'm wondering why, that's all. They were never considered, is emulation too complex or are other reasons I haven't guessed?

Posted

No specific reason, I just never tried it, the goal of raine has never been to emulate everything, it's quite a lot of work usually even with some info from mame because we make things quite differently, so I was adding stuff only when I had some good dose of motivation, even if I played in the arcades these games a long time ago I never had the idea to try to add them to raine.

  • 1 month later...
Posted

Hey, with all the buzz around AI lately, and particularly around Claude for coding, I had the idea to ask it first if it would be able to write a raine driver, the answer was surprisingly yes, and it gave a long commented source as an example.

So I pointed it to this thread, and asked him if he would be able to give a base driver for these games. And since this thing fears nothing, the answer was again yes, with a bold source to start the emulation for golden axe !

It's based on the mame source for the info but he made an impressive conversion work, even if there are a few small mistakes and it's still just a start, this kind of driver is very complex, but it's an impressive start nonetheless.

I won't post his direct answer here because I asked in french so the answer was in french, with comments in french in the proposed source, but it's easy to get the same answer by asking the same questions. I did it from the AI interface built inside firefox, I had chosen Claude, basic connection using just my google account that's all. 

Posted

I've never used AI, and some of them make horrendous mistakes, but Claude seems to have a better reputation than some of the others.

The question is, does this new driver work?

 

Posted

It's not a finished driver, he tells it in the description, he calls it a skeleton driver but it's more than that though, and there are mistakes to fix so you are supposed to understand this code to be able to use it, but I am quite impressed yeah. Claude is the best for coding questions from what I heard, I didn't expect it to succeed at such a question! There is still work to be done to make it a usable driver, but the start is often the most boring part, so it's already quite a feat!

Maybe it could be used to make some modifications or add some clones or games to some existing drivers too.

Posted

If you are curious, I had a little more fun with claude, I asked for the english version of this source, committed it to git and then started to explain the changes needed to make it to compile, and it followed, even for the dipswitches which are *VERY* different from what there is in mame!

You can see the latest version here, it's almost 100% from Claude, I only changed manually the MSG_xxx consts which were not defined, and left the undefined sound which helps this driver from compiling, but you get quite a beast already !

The only regret is that it doesn't remember all the explanations I just gave him, it's erased when the chat ends, so if ever I want to do more raine experiment with Claude, I'll have to re-explain everything, which took quite a while this time...
Anyway final result here : https://github.com/zelurker/raine/blob/master/source/games/sega16.c
Again it's still not a working driver, it's here just for info.

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