Vapes Posted May 23, 2011 Posted May 23, 2011 Are there any special cases for adding N64 roms? I've added a handful that are listed in the Supported Console Games Lookup list. Some worked, others didn't. One was nice enough to give me an actual error instead of just hanging with a black screen. Allstar Baseball 2001 gave me the message "Damaged Controller Pak found. The game cannot be saved." it also gave me a different message, but again about not being able to save. Perfect Dark gives me a Damaged Controller Pak message as well.Golden Eye 007, just hangs at a black screen (Start/Back don't return me to the rom list). Just wondering if there's some special setup necessary to fix the controller pak errors that I need to do on my end.
BritneysPAIRS Posted May 23, 2011 Author Posted May 23, 2011 I said this because of stuff lie my first and last name being mentioned by the above people and messages to my facebook and hotmail acoounts....then an attack and the same people lol about it....ive never seen such behavour on the net and dont know if I should except it or do something about it....its the first time ive had to deal with such things..... anyways dont care now....best of luck people this stuff has happened for years by the same people and its never stopped anything.....id say it must slow them down alot by looks....
Bigby Posted May 23, 2011 Posted May 23, 2011 (edited) I admit I sent you a email to your hotmail account, because you have blocked me from PM's. That was to aplologise about that IRC joke of mine. I sent a friend request on facebook, but that was a joke Edited May 23, 2011 by Bigby
waal Posted May 23, 2011 Posted May 23, 2011 (edited) I said this because of stuff lie my first and last name being mentioned by the above people and messages to my facebook and hotmail acoounts....then an attack and the same people lol about it....ive never seen such behavour on the net and dont know if I should except it or do something about it....its the first time ive had to deal with such things..... anyways dont care now....best of luck people this stuff has happened for years by the same people and its never stopped anything.....id say it must slow them down alot by looks....Nobody from our side sent any messages to your facebook & hotmail account in an attempt to hurt you. Also stop the paranoia about the "attack", too. A real attack would have done much more damage. You really mustn't know anything about IT to support such an idea. Or maybe you fake it ... I prefer to think that. It's best for you. For once, stop playing the victim. You've been an ass for years and there's only a bunch of guys who pretends to ignore these known facts. Whatever. Just concentrate on your project and stop the bullshit. That's all we ask since a very long time. I'd like to say farewell but I feel that it'll still be difficult ... The ball is in your camps. So just keep it. Edited May 23, 2011 by waal
PhilExile Posted May 23, 2011 Posted May 23, 2011 (edited) Cool, so we are all good. Lets leave it at that and stop dwelling in the past. Cheers everyone! Edited May 23, 2011 by PhilExile
BritneysPAIRS Posted May 24, 2011 Author Posted May 24, 2011 looks like 100s of arcade games are being added....at present....alot arnt CoinOPS 1 compatible
BritneysPAIRS Posted May 24, 2011 Author Posted May 24, 2011 studied and understand pixel perfect stuff for xport emus...now I need a simple list of the screensizes like this SNES widthxhieghtSNES widthxhieghtPCE widthxhieghtNES widthxhieght note SNES has 2 it can be....some have a few options....if I get this ill add a one touch switch that does pixel perfect automatiically
BritneysPAIRS Posted May 24, 2011 Author Posted May 24, 2011 added 50 arcade games in tonight in CoinOPS fashion will do about 50 a night till I can be arsed and then go onto the console pack
BritneysPAIRS Posted May 24, 2011 Author Posted May 24, 2011 its starting to look like a bigger update than I wanted...I wanted 50-100 games in an update not 200-300 is the size to large?
Sparda Posted May 24, 2011 Posted May 24, 2011 200-300 more games...great update to come BP. (how many Go ?) And what a great improvement for Killer Instinct 2..it seems you get rid of all slowdowns. !! Im really impressed, well done man..
Annihilitor Posted May 24, 2011 Posted May 24, 2011 its starting to look like a bigger update than I wanted...I wanted 50-100 games in an update not 200-300 is the size to large? 200-300 is a great addition. For me size won't be an issue.
zerojay Posted May 24, 2011 Posted May 24, 2011 I downloaded the full version of Coinops 2 and I've been trying to add more games to it, but it doesn't seem to matter if I rescan again and again, the new games won't show up on the list unless they were already on the hard drive when Coinops was first installed and first scans the games. I've attempted to add the Streets of Rage Remake as well as more NES games. On my first Xbox, where I installed Coinops and started it up before attempting to add anything, nothing aside from the games that come with Coinops show up in the list. On my second Xbox, where I installed Coinops but did not start it up before installing Streets of Rage Remake, it shows up properly. On both consoles, attempting to add NES games after playing Coinops the first time - making sure that the ROMs are all following the list of console ROM names that come with Coinops - none of them show up at all ever. I was using Scan All Games from the Advanced Options menu. Anyone else having problems?
PhilExile Posted May 24, 2011 Posted May 24, 2011 I agree. Will this include the videos and synopsis info too? Also, have you had a chance to work on the arcade version of Syvalion? Thanks agan! its starting to look like a bigger update than I wanted...I wanted 50-100 games in an update not 200-300 is the size to large? 200-300 is a great addition. For me size won't be an issue.
PhilExile Posted May 24, 2011 Posted May 24, 2011 (edited) Well, its tricky, but I'll input what I know at least. NES The 'real' resolution of the NES is 256x224. That would make it 512x448 for 480i/p and 768x672 for 720p. The tricky part is this makes the screen too skinny and it was never the intended resolution by Nintendo. The old CRT TVs would stretch this resolution to 640x480. You can achieve this look exactly on an HDTV (except for the height) by setting the perfect pixel size in 480p mode, enabling 10x11 pixels, and finally making sure your TV is set to 16:9 instead of 4:3. I had tried to just make the screen size 640 within the emulator, but that causes pixel distortion. The TV is meant to convert the image to 640 width. I actually did comparisons with Virtual Console games and this is what Nintendo does and it matches up exactly. SNES Super Nintendo had a bunch of different resolutions. See info from Wikipedia below: Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239Interlaced: 512 × 448, 512 × 478 I think most where 256x224. Everything I said about the NES also applies here. As you said, it would be great if you could somehow setup the emulator to 'see' what the native res is and just double/triple it, as you did with MAME. This would make things a lot easier setup-wise. PCE Like the SNES, the PCEngine also had a lot of resolutions. See below from Wikipedia: * X (Horizontal) Resolution: variable, maximum of 565 (programmable to 282, 377 or 565 pixels, or as 5.37mhz, 7.159mhz, and 10.76mhz pixel dot clock)[17] Taking into consideration overscan limitations of CRT televisions at the time, the horizontal resolutions were realistically limited to something a bit less than what the system was actually capable of. Consequently, most game developers limited their games to either 256, 336, or 512 pixels in display width for each of the three modes. * Y (Vertical) Resolution: variable, maximum of 242 (programmable in increments of 1 scanline). It is possible to achieve an interlaced "mode" with a maximum vertical resolution of 484 scanlines by alternating between the two different vertical resolution modes used by the system. However, it is unknown, at this time, if this interlaced resolution is compliant with (and consequently displayed correctly on) NTSC televisions. * The majority of TurboGrafx-16 games use 256×239, though some games, such as Sherlock Holmes Consulting Detective did use 512×224. Chris Covell's 'High-Resolution Slideshow' uses 512×240. studied and understand pixel perfect stuff for xport emus...now I need a simple list of the screensizes like this SNES widthxhieghtSNES widthxhieghtPCE widthxhieghtNES widthxhieght note SNES has 2 it can be....some have a few options....if I get this ill add a one touch switch that does pixel perfect automatiically Edited May 24, 2011 by PhilExile
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