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Posted

Night Slashers is an arcade beat-em up and I am having trouble playing it on the MAME emu for xbox. It loads and then says out of memory. Has anyone got this to work on any emu? if so please let me know which one. Also I see that a mod using BOR has been made (night slashers X) but at this point I don't believe the xbox version is working either. Please confirm.

 

http://lavalit.com:8080/index.php/topic,2841.0.html

 

Thank you

Posted

no version of mame on xbox plays night-slashers the core for mame on xbox is at 0.84 so more up to date drivers for night slashers would need to be implemented somehow.

bonus jz bor mode of nightslashers is looking really good and i cant wait for the release.

Posted

ok - so no mame. thanks. but what was the second poster mentioning? coinops? Let me ask this way - does any xbox emu play night slashers on xbox? I also have psp but I don't think anything exists - slim yes - phat no..

Posted

coinops is mame for xbox or be it a new version but as i said mame for xbox is at the 0.84 core at the moment.

Posted

yes I understand but even coinops won't play it right. Just confirming that NO emu plays this thing. I saw on another post herethat it did work but they didn't say how - infact it might have been the guy making NSX who sait it

Posted
yes I understand but even coinops won't play it right. Just confirming that NO emu plays this thing. I saw on another post herethat it did work but they didn't say how - infact it might have been the guy making NSX who sait it

when you load up nightslashers on xbox in coinops ignite or mameox128 it brings you to the test menu and dosent go any further than that so like i said,either updated drivers added or a new core update has to be done.

Posted
I saw on another post herethat it did work but they didn't say how - infact it might have been the guy making NSX who sait it

I read that thread, the guy was arguing with everyone who said it can't be emulated on the xbox, saying he had a version that worked perfectly, but he really meant the Beats of Rage mod. It wasn't the mod's author.

Posted
I saw on another post herethat it did work but they didn't say how - infact it might have been the guy making NSX who sait it

I read that thread, the guy was arguing with everyone who said it can't be emulated on the xbox, saying he had a version that worked perfectly, but he really meant the Beats of Rage mod. It wasn't the mod's author.

 

Arguing with the the guy that was saying he was "emulating it perfectly" [lmao] via beats of rage pretty much made me lose interest in porting it to FBA. ATM, all that's left to do is port and hook up the DECO16 graphics routines and squash any bugs. The ARM core is pretty much finished and collecting dust.

Posted
I saw on another post herethat it did work but they didn't say how - infact it might have been the guy making NSX who sait it

I read that thread, the guy was arguing with everyone who said it can't be emulated on the xbox, saying he had a version that worked perfectly, but he really meant the Beats of Rage mod. It wasn't the mod's author.

 

Arguing with the the guy that was saying he was "emulating it perfectly" [lmao] via beats of rage pretty much made me lose interest in porting it to FBA. ATM, all that's left to do is port and hook up the DECO16 graphics routines and squash any bugs. The ARM core is pretty much finished and collecting dust.

hey iq this isnt a request but in your opinion do you think this game would run well on fba for xbox and also osman/cannon dancer,im just curious.

Posted
I saw on another post herethat it did work but they didn't say how - infact it might have been the guy making NSX who sait it

I read that thread, the guy was arguing with everyone who said it can't be emulated on the xbox, saying he had a version that worked perfectly, but he really meant the Beats of Rage mod. It wasn't the mod's author.

 

Arguing with the the guy that was saying he was "emulating it perfectly" [lmao] via beats of rage pretty much made me lose interest in porting it to FBA. ATM, all that's left to do is port and hook up the DECO16 graphics routines and squash any bugs. The ARM core is pretty much finished and collecting dust.

hey iq this isnt a request but in your opinion do you think this game would run well on fba for xbox and also osman/cannon dancer,im just curious.

 

this is def a request from me - i would love to see Night slashers on xbox!

Posted
I saw on another post herethat it did work but they didn't say how - infact it might have been the guy making NSX who sait it

I read that thread, the guy was arguing with everyone who said it can't be emulated on the xbox, saying he had a version that worked perfectly, but he really meant the Beats of Rage mod. It wasn't the mod's author.

 

Arguing with the the guy that was saying he was "emulating it perfectly" [lmao] via beats of rage pretty much made me lose interest in porting it to FBA. ATM, all that's left to do is port and hook up the DECO16 graphics routines and squash any bugs. The ARM core is pretty much finished and collecting dust.

hey iq this isnt a request but in your opinion do you think this game would run well on fba for xbox and also osman/cannon dancer,im just curious.

 

In FBA all the games on the simpl156 hardware *should* run just fine. They won't even need the VMM hooked up (osman should take about 27mb of ram for game data). The main issue is going to be the ARM cpu. It's at 28mhz (which is actually overclocked by 400%). So it really depends on how well the idle skipping works. The graphics drawing routines should be fairly fast (and if speed is a problem there, It'd be easy enough just disable linescroll and deal with some gfx glitches). The dual Oki m6295s will likely cause some bugs and speed issues as fba only likes to have one of these running at a time.

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