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For the first person to be working on a new version of FBA-XXX


Cospefogo
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For the games i tested so far after "T" that are not so ok :

 

 

SS5 : Weirds sounds

Trash rally : garbled graphics

Top Hunter : garbled graphics

Ultimate 11 : garbled graphics

V-liner : not keymapped (normal for mah jong i suppose, never tried before)

World heroes : garbled graphics

World heroes 2 Perfect : garbled graphics

Edited by Garcimak
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Seems like there are a few things wrong with the neogeo source

 

The games with bad sound use the PCM2 (playmore version) encryption for the Vx roms.

 

CTHD & clones will need the graphics decryption (DoPerm) moved

 

garoubl needs the graphics decrypt moved too

 

No idea why garou(s1) & garou(p) are broken

 

games with garbled text (kof2003 plus, kof10thep) will need their text decryption moved

 

Games with cx that are not always the same size have graphics problem

Games with SWAPC also have graphics problems

Check NeoInit() in neo_run.cpp for the code that would normally fix these games (but isn't working due to the different gfx loading routines)

 

{ "025-c1.bin", 0x100000, 0x555e16a4, 3 | BRF_GRA }, // 2 Sprite data

{ "025-c2.bin", 0x100000, 0xe1ee51c3, 3 | BRF_GRA }, // 3

{ "025-c3.bin", 0x080000, 0x0923d5b0, 3 | BRF_GRA }, // 4

{ "025-c4.bin", 0x080000, 0xe3eca67b, 3 | BRF_GRA }, // 5

 

kf2k3bl's px decode routine probably is taking too much memory trying to copy the Px to the proper areas, I'll see what I can come up with to fix that

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just posting some news,it seems double dragon is gonna be added to the pc version of fba.

good work guys.

link/news via neosource forum.

http://neosource.1emu.net/forums/index.php?topic=1027.0

 

It looks quite nice running and is definitely fast enough to work on fba-xxx. There are a few things

holding up a release (save states, easier interfaces for the new cpu cores, etc).

 

I've even ported a fairly popular (and insanely difficult) game using the new m6809 core. :(

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just posting some news,it seems double dragon is gonna be added to the pc version of fba.

good work guys.

link/news via neosource forum.

http://neosource.1emu.net/forums/index.php?topic=1027.0

 

It looks quite nice running and is definitely fast enough to work on fba-xxx. There are a few things

holding up a release (save states, easier interfaces for the new cpu cores, etc).

 

I've even ported a fairly popular (and insanely difficult) game using the new m6809 core. :(

Which game would that be i wonder?

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just posting some news,it seems double dragon is gonna be added to the pc version of fba.

good work guys.

link/news via neosource forum.

http://neosource.1emu.net/forums/index.php?topic=1027.0

 

It looks quite nice running and is definitely fast enough to work on fba-xxx. There are a few things

holding up a release (save states, easier interfaces for the new cpu cores, etc).

 

I've even ported a fairly popular (and insanely difficult) game using the new m6809 core. :D

Which game would that be i wonder?

 

You've already got that it's stupid hard, and runs on an m6809. I suppose I can give you one more hint -- it's made by konami. :(

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Seems like there are a few things wrong with the neogeo source

 

The games with bad sound use the PCM2 (playmore version) encryption for the Vx roms.

 

CTHD & clones will need the graphics decryption (DoPerm) moved

 

garoubl needs the graphics decrypt moved too

 

No idea why garou(s1) & garou(p) are broken

 

games with garbled text (kof2003 plus, kof10thep) will need their text decryption moved

 

Games with cx that are not always the same size have graphics problem

Games with SWAPC also have graphics problems

Check NeoInit() in neo_run.cpp for the code that would normally fix these games (but isn't working due to the different gfx loading routines)

 

{ "025-c1.bin", 0x100000, 0x555e16a4, 3 | BRF_GRA }, // 2 Sprite data

{ "025-c2.bin", 0x100000, 0xe1ee51c3, 3 | BRF_GRA }, // 3

{ "025-c3.bin", 0x080000, 0x0923d5b0, 3 | BRF_GRA }, // 4

{ "025-c4.bin", 0x080000, 0xe3eca67b, 3 | BRF_GRA }, // 5

 

kf2k3bl's px decode routine probably is taking too much memory trying to copy the Px to the proper areas, I'll see what I can come up with to fix that

 

 

:thumbsup1::thumbsup1::thumbsup1:

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I've worked a bit on Neogeo today ;)

 

Fixed :

 

Crouching Tiger Hidden Dragon 2003 (The King of Fighters 2001 bootleg)

Crouching Tiger Hidden Dragon 2003 Super Plus (The King of Fighters 2001 bootleg)

Crouching Tiger Hidden Dragon 2003 Super Plus alternate (The King of Fighters 2001 bootleg)

King of Gladiator (The King of Fighters '97 bootleg)

Lansquenet 2004 (Shock Troopers - 2nd Squad bootleg)

The King of Fighters 10th Anniversary Extra Plus (The King of Fighters 2002 bootleg)

 

 

Go to next one :):banghead:

 

PS: thanks for the test guys, that's helped a lot :(

Edited by - kenshiro -
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