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Posted

an interesting interview with Falcoon at SNKP :

 

His opinion of KOF MI is close to the one some people expressed on this very board recently "it's just for fun. It's supposed to be a fun game". Even if the game can be played online, they focused on the 1P expericence so the lonely player would have tons of things to do.

KOF MI is definitely set in a different universe than the regular KOF Series. This means nearly all the characters can appear, even those dead in the regular KOF series (like the Orochis, for example)

KOF MI3 is scheduled for the PS3. He already has some ideas for it, and for eventual sequels should the game sell well.

KOF Another Day was an experiment and an advertisement to MI2 and KOF XI. It's not cannon, and it doesn't mean the two universes are close, nor that Ash will appear in MI and Alba in XII.

They have no plans right now to make another anime.

The US name change MI => KOF 2006 has been made to reflect the different market, like Ryûkô=>AoF or Garô => Fatal Fury. The decision has not been taken by Falcoon, and he doesn't seem to appreciate it much, nor does he seem to really care.

MS6 is the last MS on Atomic Wave.

They don't plan to make a real fighter on PSP nor DS. The studies show many players use their PSP at home, so there is little meaning to make a game on PSP if the players would rather play one on PS2.

The name "KOF XII" is not definitive, but the game is definitely being worked on, as Nona's presence the other day implyed.

Interesting discussion about Alfred's position in the Garô universe.

No more DJ Station, but they would like to continue with the CD dramas.

The reason most voices in Ken Samu were changed was because the format was too old to sound good on AW.

THERE WON'T BE A SEQUEL TO LAST BLADE.

They would like to port the HNG64 games on current generation system, but they can't because... They don't have any data anymore. It has disappeared. They would need to buy a board and games to begin with. But they would like it, even though they know they would sell very little quantities.

They don't want to ditch 2D yet. They think 2D fighting games are still interesting. They also talk about a possible collaboration with Arc system. They would like to, even though it appears quite difficult to do.

They say if the 2D genre was to disappear, they want to be the last maker to make 2D games.

Posted

im glad to hear they definatly dont wanna give up on 2D they are still very fun to play. i hate there wont be a last blade sequel, pretty good series in my opinion. but the article was a good read.

Posted

Good news and bad news from it. Though I really wish to see a sequel of Last Blade.

 

The last title of MS on MS6 is very much expected at the beginning of the development of Metal Slug 3D.

Posted (edited)

The "no sequel to Last Blade" seems odd, since there's still enough interest in the series to keep re-releasing the originals.

 

I really wish SNKP were in a "Ok, let's make new games that are *definitive* versions of our old series, with tons of content, and move on from there," state of mind. Sure, they did a great job with SS6 (sadly with no 64-series characters, even though they have sprites for Shiki and Asura,) but according to Falcoon MOTW2 was %70 complete but there isn't any work being done on it anymore, a *decent* LB2 port with Musashi and no dropped frames *still* hasn't hit the American market (don't know how the PS2 LB1+2 is on the animation issue), and instead of incorporating great old characters (like Alfred or Rick Strowd) even in dream-matches like NGBC, they just keep adding a couple new characters every time out. In my mind, this just makes it that much harder for them to have that %100 game in the future.

 

edit: Hey K', could you throw up a link to that new interview?

Edited by Swithin
Posted (edited)

To them, ss64 was a disappointment. But seeing how they wanted to release a port of it for current gen systems, means they want to see if it sells well enough to warrent a proper sequel.

 

Interview is completely in japanese, Iggy translated it, but didn't post it.

Edited by K`dash
Posted

I never played SS64 before but I play the handheld incarnation, SS on NGPC. It was great, and the characters are much more interesting :P

Posted
I never played SS64 before but I play the handheld incarnation, SS on NGPC. It was great, and the characters are much more interesting ;)

SS64? You mean Samurai Spirit 64? :(

Posted

Yes, thats what we mean.

 

SNKP lost their source and carts, they want to port it to current gen systems, but uh, lost it.

Posted

Haha, now the only Samurai Spirits 64 is on that failure of a hardware. :(

Posted

SS64 did give us some interesting stuff. Morozumi has got to be the coolest looking Samsho character ever. And I must correct myself for a previous statement: Enja and Suija are SS64 characters (their visual design is, at least,) and they're in SS6.

 

Anyway, I'm not so much annoyed at the HNG64 so much as I am at the games' mechanics themselves. It's painful to think that SS went 3D at the same time Soul Calibur was in development, and 64-2 came out *after* Soul Calibur. For 2D, you *could* make an argument for a quality-gap between Cap and SNK, but I think it comes down to a matter of preference. For 3D, the 64 series wasn't even close to Soul Edge or Rival Schools, for instance, let alone Soul Calibur. That's an issue of design, not hardware. It's a shame the games were bad because they took the interesting character designs down with them (think how popular Shiki seems to be, and how much more SNK could use her if her debut game wasn't ass.)

Posted
SS64 did give us some interesting stuff. Morozumi has got to be the coolest looking Samsho character ever. And I must correct myself for a previous statement: Enja and Suija are SS64 characters (their visual design is, at least,) and they're in SS6.

 

[snip]

 

It's a shame the games were bad because they took the interesting character designs down with them (think how popular Shiki seems to be, and how much more SNK could use her if her debut game wasn't ass.)

1) SS5 and SS5SP also have Enja and Suija, or bust versions of the two brothers.

 

2) Her popularity is because she was designed after Aynami from NGE. Which apparently, is practically every fanboy's dream. Also because of her includence in the crappy SNK vs Capcom CHAOS also added to her popularity.

 

What Falcoon is subconcouisly doing with the KOFMI series is connecting them too the SamSho64 series. (The includion of Hanzo as a hidden character in KOFMI adds supports to this theory).

Posted

About Enja and Suija, I was just retracting my statement that SS6 didn't have 64 characters specifically because people might think their character designs were from SS5. IIRC, they're first referenced in SS4 literature.

 

I really don't see the similarity between Shiki and Rei, though. Shiki's story is somewhat reactive, and she's got that detached thing going on, but she's also very aggressive and un-Rei-like. I always thought she was a riff on that purple-snake-tattoo motif that keeps popping up in Japan.

Posted (edited)

I love Shiki but suck at playing her.

Asura on the other hand is Demon God in my book. Not familiar with SS64/-2 thus can't say. Are they even playable emulated?

How could a manufacturer lose their own game and hardware?! dumbasses. Enja and Suija maybe bust version in SS5/SP but they still rock and are quite different otherwise thus I consider them characters in their own rights. (gotta love the "I an GOD, worship me" attitude of Suija)

 

boohoo, I love LB....

 

America flocks up everything...

 

SNKP is going the wrong way...

 

SVC Chaos wasn't THAT bad...

 

what's Wii???

 

no biggie if no fighter comes to PSP we could always try to emulate teh old ones

 

Alfred: WHIRLDWIND RAIDAH!!!

Rick Strowd: Aaaaah, HEY BROTHAH!!!!

 

2D > 3D imo (in SNK's case at least)

 

in other news finally played Tekken 5. Paul rocks.

 

KoF Mi sucks....

 

help me got off WoW... PUUHLEEEZE!!!

Edited by AxL

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