bendermike Posted December 30, 2005 Author Posted December 30, 2005 Bender PM me you MSN ill get in touch maybe ill find time to do some work <{POST_SNAPBACK}> i'am working (a real job) and have other things to do in pivate life so be patient i will continue bendermameox in january, so happy new year everyone ^^
BritneysPAIRS Posted December 30, 2005 Posted December 30, 2005 no worries bender just though you might want me to do some of the donkey work. Happy new year everyone
BritneysPAIRS Posted December 30, 2005 Posted December 30, 2005 (edited) Edited December 30, 2005 by BritneysPAIRS
chris2ferz Posted January 5, 2006 Posted January 5, 2006 What is the best way to tell if a new driver will work in Mameox?I have the ability to re-compile mameox.084b3 with a driver from a game I want to play which wasn't added to mame until.086u5The driver is nmg5.c for New Multi Game 5I'm figuring IF the driver doesn't depend on any changes to the mame core since the last mameox release then it would work ok otherwise it would fail to run or be unplayable due to inputs or mappings. I was going to compile from the mameox.084b3 sources and jus add the driver and any #includes for that game but I don't want to waste the time in doing this if there's a way to tell if it's not going to work based on something i could check first. Any help would be GREAT - thanks
Sparda Posted June 30, 2011 Posted June 30, 2011 what an exciting "news", any comments BP ? any progress with the sources and why it was discontinued ? another question: Why Midway games, especially Mortal Kombat 3 & Ultimate are not running at full speed with sound enabled ? because of the 0.84 core ? the drivers are not optimized ? or the hardware needs powerful cpu to run ?
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